Missions
Missions
Missions can be run by both Troopers and Qwitts to generate passive rewards. Different Missions give out different type of rewards. Mission rewards are calculated and given out every second even if you're not logged into the game.
One Troopers is required per Missions. You can equip your Troopers with [[Grunt]] [[Gears]] to improve the reward. Once a trooper is sent out, it will repeat the mission infinitely until they are halted or called back.
Mission Reward Bonus
Mission reward Bonus can be affected by the following: Empire Traits, Ship rarity, Troopers rarity, FGL Avatars, Corruption and Gears
Formula of calculating the final reward of a mission Final Reward = Base Reward x (100% + Gears Bonus + Empire Traits Bonus + Ship Bonus + Trooper Bonus + FGL Avatar Bonus - min(Total Corruption * 0.1, 0))
Minimum amount of Mission Reward Bonus is capped at 1% to avoid players gaining zero or negative rewards. Maximum mission reward Bonus are not capped.
Mission Cost
The only thing that affects Mission Cost is Corruption.
All Missions cost are free as long as you have no Corruption. Every point of Corruption increases the cost of running a mission by 0.2%
Formula of calculating the final cost of a mission Final Cost = Base Cost x min(Total Corruption * 0.2, 0)
Mission Types
There are a total of 8 mission types for Troopers, and 5 missio types for Qwitts.
List of Troopers Missions
Name |
Base Cost |
Base Reward |
Corruption |
Heist |
Free |
30 Credits per second |
5 Corruption |
Hijacking |
Free |
10 Ocurium per second |
5 Corruption |
Salvaging |
200 Ocurium per second |
0.008% base chance to find a gear per second |
20 Corruption |
Hacking |
500 Credits per second |
0.002% base chance to find a Normal Access Key per second |
20 Corruption |
Supervising |
Free |
Common Troopers: -10 Corruption |
20 Corruption |
Manufacturing |
0.002% base chance to find a robot part per second |
50 Corruption |
|
Counterfeiting |
1000 Ocurium per second |
0.0005% base chance to crafting a virtual mecha per second |
100 Corruption |
A.R.C |
2000 Credits per second |
0.0001% base chance to craft an Initiator per second |
250 Corruption |
List of Qwitts Missions
Name |
Base Cost |
Base Reward |
Corruption |
Heist |
Free |
5 Credits per second |
0 Corruption |
Hijacking |
Free |
1 Ocuriums per second |
0 Corruption |
Salvaging |
Free |
0.0003% chance find a gear per second |
0 Corruption |
Hacking |
Free |
0.003% chance find a Robotic Access Key |
0 Corruption |
Supervising |
Free |
-1 Corruption |
0 Corruption |
Trooper/Qwitt is required to run a mission. Qwitt does not require a ship but each trooper will need a ship when he/she is running mission.
When you send out a trooper on a mission you will send out 1 trooper at a time. You can send out as many troopers as you want/own. Once you send them out, they will run the missions forever until you call them back. But missions will be halted due to certain circumstances like troopers/gears missing when you sold them. Missions halted will also happen when you are out of resourses(credits/ores).
Rewards are technically collected every single second that a trooper is out on a mission. This does not mean you will win rewards every single second as the odds per second are quite low. Costs are deducted every single second as well.
There are 2 important points when you are assigning missions: costs and rewards.
You will need to manage your Corruption level in order to keep your mission cost low or even free.
Factors that will influence the mission rewards: Ship's bonus, Trooper's rarity and Gears.