Encounters

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Encounters are real-time combat based instances. All Encounters will be single player solo Encounters. (Multi-player Encounters will not be available, but multiplayer events will be added in a future expansion. Events and Encounters will be separate things.)

But what exactly is an Encounter? You will fight waves of AI troops on a small RTS style battlefield.

Encounter's modes will be changing over time. No single encounter will remain the same forever. Each level will be different from every other level.
Encounters come in different tiers. Each tier has a different cost and different base node rewards. Every time you clear a node, the next node's difficulty will increase by 25% and rewards will increase by 10%. Each node gives defferent type of rewards such as Credits, Ocuriums, Gears, Artifacts etc.
-But reputation remain the same each node Encounters will end when you defeated the final boss or when you have been defeated by the enemies. If you are defeated, you will keep all rewards you have won up until this point.
-Clear the boss node to unlock next tier -Unlimited Tiers

There are 2 types of Encounters: Normal Encounters and Robotic Encounters.
Normal Encounters
-requirement for entry: troopers only -access key: encounter access key or encounter discount key -fee: FGL Token -reward: Credits, Ocuriums, Gears -mini boss: yes -tier 1 to tier 4 cost free (no need key and fee), no credits node, no mini boss, no reputation gain -boss node give credits rewards

Key Boost system

Normal Encounters - Enemy Types 4 planets

Robotic Encounters
-requirement for entry: Robots(Qwitts) only -access key: robotic access key -fee: Credits -reward: Robot Artifacts, Robot Parts -mini boss: no -boss node give Robot Artifacts