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  • 10:31, 30 October 2025Encounter Combat Mechanic (hist | edit) ‎[2,106 bytes]Root (talk | contribs) (Created page with "==Introduction== The Encounter Combat Mechanics explains how battle damage and effects work in Outlaw Troopers. ==Damage Types== -There are four types of damage in Encounters: *Standard Damage – Normal attack damage which deals damage to shield before armor. *Piercing Damage – Ignores shields and hits armor directly. *Elemental Damage – Has a chance to burn enemies. Irresistible Damage – Cannot be resisted or blocked (even by Aegis). Your Ship’s w...")
  • 02:34, 29 October 2025Ship Forger (hist | edit) ‎[485 bytes]Root (talk | contribs) (Created page with "Ship Forger is a feature in Outlaw Troopers that allows players to forge random virtual Ships. Go to TradeShip Forger. Pay 50 Ship Components per forge to receive a random rarity Ship from a random galaxy: - Common: 70% chance - Rare: 25% chance - Epic: 4% chance - Legendary: 1% chance Players can view exact Ship details directly in the game interface.")
  • 23:51, 28 October 2025Medibot (hist | edit) ‎[565 bytes]Root (talk | contribs) (Created page with "<html><img width = 150, src='https://cdn.cosmicclash.io/troopers/v3/vault/900653.webp?'/></html><br /> A Medibot can be created by blending 2 Mega Qwitts + 1 Medibot Blend. A Medibot Blend can be obtained by collecting 10 Abyss Fragments. Once you have collected all the required NFTs, move your Mega Qwitts and your Blend ticket into the FGL Vault to Blend into an Medibot. <h2>Utilities</h2> - Heals your Biocraft fo...")
  • 15:04, 28 October 2025Wheel Spin (hist | edit) ‎[197 bytes]Root (talk | contribs) (Created page with "Go to SettingsWheel Spin. Spend 1 Spin Ticket to spin the wheel and win random virtual prizes.")
  • 15:03, 28 October 2025Spin Ticket (hist | edit) ‎[261 bytes]Root (talk | contribs) (Created page with "<html><img width = 100, src='https://play.outlawtroopers.io/images/spin_ticket_v3.webp?'/></html> Used in the Wheel Spin feature to win random virtual prizes. Each spin costs 1 Spin Ticket. ==Ways to Obtain== - Smuggling tasks - Black Market")
  • 12:36, 28 October 2025Boons (hist | edit) ‎[1,576 bytes]Root (talk | contribs) (Created page with "The Boon System adds daily variety and bonuses to your Troopers. Every day, a new set of random Boons is assigned to all non-Workhorse Troopers. There are 24 different Boons, each providing a unique advantage or modifier during Encounters. Boons change automatically each day — players don’t need to activate or manage them manually. You can check your current Boons on the Encounter setup screen before deployment. ==List of Boons==...")
  • 02:10, 16 October 2025Agwar Galaxy (hist | edit) ‎[6,401 bytes]Roger (talk | contribs) (Created page with "<table class='standardTable' width='600'> <tr> <td style='padding-right: 20px'> <html><img src='https://cdn.cosmicclash.io/wiki/promo300.jpg'/></html> </td> <td> <table width='800'> <tr> <td style='padding-right: 20px'> <strong>Name:</strong> </td> <td> Agwar </td> </tr><tr> <td> <strong>Bonus:</strong> </td> <td> When an Agwar ship attacks, it finds a friendly ship with damaged shields and repairs them for 5% of the damage.</td> </tr> </table> </tr> </table> <br><br> <h...")
  • 02:09, 16 October 2025Lancet Galaxy (hist | edit) ‎[6,785 bytes]Roger (talk | contribs) (Created page with "<table class='standardTable' width='600'> <tr> <td style='padding-right: 20px'> <html><img src='https://cdn.cosmicclash.io/wiki/galaxy_lancet.jpg'/></html> </td> <td> <table width='800'> <tr> <td style='padding-right: 20px'> <strong>Name:</strong> </td> <td> Lancet </td> </tr><tr> <td> <strong>Bonus:</strong> </td> <td> When a Lancet ship attacks it applied an "Ionic Nail" to it's target. Once this nail stack reaches four the enemy ship is disabled for one turn and the...")
  • 02:09, 16 October 2025Eclipse Galaxy (hist | edit) ‎[7,075 bytes]Roger (talk | contribs) (Created page with "<table class='standardTable' width='600'> <tr> <td style='padding-right: 20px'> <html><img src='https://cdn.cosmicclash.io/wiki/galaxy_eclipse.jpg'/></html> </td> <td> <table width='800'> <tr> <td style='padding-right: 20px'> <strong>Name:</strong> </td> <td> Eclipse </td> </tr><tr> <td> <strong>Bonus:</strong> </td> <td> When an Eclipse ship takes armor damage it triggers "Angelic Paragon", increasing the damage of it's next attack by 10%. (does not stack) </td> </tr>...")
  • 02:08, 16 October 2025Void Galaxy (hist | edit) ‎[6,639 bytes]Roger (talk | contribs) (Created page with "<table class='standardTable' width='600'> <tr> <td style='padding-right: 20px'> <html><img src='https://cdn.cosmicclash.io/wiki/galaxy_void.jpg'/></html> </td> <td> <table width='800'> <tr> <td style='padding-right: 20px'> <strong>Name:</strong> </td> <td> Void </td> </tr><tr> <td> <strong>Bonus:</strong> </td> <td> When a Void ship successfully hits an enemy, it attaches a permanent "void spike" to it that causes the ship to take 5% increases damage to it's armor. This...")
  • 02:08, 16 October 2025Gaia Galaxy (hist | edit) ‎[6,878 bytes]Roger (talk | contribs) (Created page with "<table class='standardTable' width='600'> <tr> <td style='padding-right: 20px'> <html><img src='https://cdn.cosmicclash.io/wiki/galaxy_gaia.jpg'/></html> </td> <td> <table width='800'> <tr> <td style='padding-right: 20px'> <strong>Name:</strong> </td> <td> Gaia </td> </tr><tr> <td> <strong>Bonus:</strong> </td> <td> When a Gaia ship dies it transfers its "lifespark" to an adjacent friendly ship. This lifespark gives bonus attack, shields and armor equal to the "upgrade"...")
  • 02:07, 16 October 2025Titan Galaxy (hist | edit) ‎[5,341 bytes]Roger (talk | contribs) (Created page with "<table class='standardTable' width='600'> <tr> <td style='padding-right: 20px'> <html><img src='https://cdn.cosmicclash.io/wiki/galaxy_titan.jpg'/></html> </td> <td> <table width='800'> <tr> <td style='padding-right: 20px'> <strong>Name:</strong> </td> <td> Titan </td> </tr><tr> <td> <strong>Bonus:</strong> </td> <td> Titan ships are massive. Each ship takes up two "battle slots" meaning you have less ships to bring into a battle. They are incredibly durable though. T...")
  • 02:07, 16 October 2025Marauder Galaxy (hist | edit) ‎[6,669 bytes]Roger (talk | contribs) (Created page with "<table class='standardTable' width='600'> <tr> <td style='padding-right: 20px'> <html><img src='https://cdn.cosmicclash.io/wiki/galaxy_marauder.jpg'/></html> </td> <td> <table width='800'> <tr> <td style='padding-right: 20px'> <strong>Name:</strong> </td> <td> Marauder </td> </tr><tr> <td> <strong>Bonus:</strong> </td> <td> All marauder ships do "damage over time". In general they do more damage than normal ships, but the damage is spread over 4 turns. </td> </tr> </ta...")
  • 02:06, 16 October 2025Radiance Galaxy (hist | edit) ‎[6,560 bytes]Roger (talk | contribs) (Created page with "<table class='standardTable' width='600'> <tr> <td style='padding-right: 20px'> <html><img src='https://cdn.cosmicclash.io/wiki/galaxy_radiance.jpg'/></html> </td> <td> <table width='800'> <tr> <td style='padding-right: 20px'> <strong>Name:</strong> </td> <td> Radiance </td> </tr><tr> <td> <strong>Bonus:</strong> </td> <td> All radiance ships have an innate ability (2%) to dodge an attack.</td> </tr> </table> </tr> </table> <br><br> <h2>Basic Stats</h2> <table class='sta...")
  • 02:06, 16 October 2025Abyssal Galaxy (hist | edit) ‎[6,686 bytes]Roger (talk | contribs) (Created page with "<table class='standardTable' width='600'> <tr> <td style='padding-right: 20px'> <html><img src='https://cdn.cosmicclash.io/wiki/galaxy_abyssal.jpg'/></html> </td> <td> <table width='800'> <tr> <td style='padding-right: 20px'> <strong>Name:</strong> </td> <td> Abyssal </td> </tr><tr> <td> <strong>Bonus:</strong> </td> <td> All abyssal ships have an "double hulls", meaning they take 10% less damage from missiles.</td> </tr> </table> </tr> </table> <br><br> <h2>Basic Stats<...")
  • 02:05, 16 October 2025Dark Matter Galaxy (hist | edit) ‎[6,638 bytes]Roger (talk | contribs) (Created page with "<table class='standardTable' width='600'> <tr> <td style='padding-right: 20px'> <html><img src='https://cdn.cosmicclash.io/wiki/galaxy_darkmatter.jpg'/></html> </td> <td> <table width='800'> <tr> <td style='padding-right: 20px'> <strong>Name:</strong> </td> <td> Dark Matter </td> </tr><tr> <td> <strong>Bonus:</strong> </td> <td> Whenever a Dark Matter ship is destroyed it leaves a "decoy" behind with 1 armor. This decoy will absorb one attack from the enemy before being...")
  • 02:05, 16 October 2025Aquarius Galaxy (hist | edit) ‎[6,763 bytes]Roger (talk | contribs) (Created page with "<table class='standardTable' width='600'> <tr> <td style='padding-right: 20px'> <html><img src='https://cdn.cosmicclash.io/wiki/galaxy_aquarius.jpg'/></html> </td> <td> <table width='800'> <tr> <td style='padding-right: 20px'> <strong>Name:</strong> </td> <td> Aquarius </td> </tr><tr> <td> <strong>Bonus:</strong> </td> <td> If an Aquarius ship is adjacent to another Aquarius ship they will share a "shield pool". Any damage done to one of their shields will be equally sp...")
  • 02:04, 16 October 2025Spiral Galaxy (hist | edit) ‎[6,541 bytes]Roger (talk | contribs) (Created page with "<table class='standardTable' width='600'> <tr> <td style='padding-right: 20px'> <html><img src='https://cdn.cosmicclash.io/wiki/galaxy_spiral.jpg'/></html> </td> <td> <table width='800'> <tr> <td style='padding-right: 20px'> <strong>Name:</strong> </td> <td> Spiral </td> </tr><tr> <td> <strong>Bonus:</strong> </td> <td> If a Spiral Ship is adjacent to another Spiral ship they both become "upgraded", with all stats increased by 10%. During the battle if one is destroyed...")
  • 02:04, 16 October 2025Myrmidon Galaxy (hist | edit) ‎[7,084 bytes]Roger (talk | contribs) (Created page with "<table class='standardTable' width='600'> <tr> <td style='padding-right: 20px'> <html><img src='https://cdn.cosmicclash.io/wiki/galaxy_myrmidon.jpg'/></html> </td> <td> <table width='800'> <tr> <td style='padding-right: 20px'> <strong>Name:</strong> </td> <td> Myrmidon </td> </tr><tr> <td> <strong>Bonus:</strong> </td> <td> The Myrmidon galaxy was the first to introduce the "corrosive" weapon type. All of it's ships have this type of weapon. </td> </tr> </table> </tr> <...")
  • 02:03, 16 October 2025Andromeda Galaxy (hist | edit) ‎[7,753 bytes]Roger (talk | contribs) (Created page with "<table class='standardTable' width='600'> <tr> <td style='padding-right: 20px'> <html><img src='https://cdn.cosmicclash.io/wiki/galaxy_andromeda.jpg'/></html> </td> <td> <table width='800'> <tr> <td style='padding-right: 20px'> <strong>Name:</strong> </td> <td> Andromeda </td> </tr><tr> <td> <strong>Bonus:</strong> </td> <td> When an Andromeda ship is killed, it leaves behind a "Swarm" ship with stats equal to a single level of upgrade from the original ship. </tr> </tab...")
  • 01:51, 16 October 2025Milky Way Galaxy (hist | edit) ‎[13,888 bytes]Roger (talk | contribs) (Created page with "<table class='standardTable' width='600'> <tr> <td style='padding-right: 20px'> <html><img src='https://cdn.cosmicclash.io/wiki/galaxy_milkyway_smol.jpg'/></html> </td> <td> <table width='800'> <tr> <td style='padding-right: 20px'> <strong>Name:</strong> </td> <td> Milky Way </td> </tr><tr> <td> <strong>Bonus:</strong> </td> <td> The very first set of Cosmic Clash ships! They do not have any intrinsic bonus </tr> </table> </tr> </table> <br><br> <h2>Basic Stats</h2> <ta...")
  • 01:49, 16 October 2025Master Ship List (hist | edit) ‎[1,294 bytes]Roger (talk | contribs) (Created page with "<h2>Outlaw Trooper Ships</h2> Starship NFTs are arranged into "Galaxies". Each galaxy contains a set of ships with similar abilities and a common "special" power (except Milky Way!). <h3><font color='ltblue'>Galaxies</font></h3> <div class='blueBox'> Milky Way Galaxy<br> Andromeda Galaxy<br> Myrmidon Galaxy<br> Spiral Galaxy<br> Aquarius Galaxy<br> Dark Matter Galaxy<br> Abyssal Galaxy<br> Radiance Galaxy<br> Marauder Galaxy<br> [...")
  • 11:01, 15 October 2025Mining NFTs (hist | edit) ‎[571 bytes]Root (talk | contribs) (Created page with "Mining NFTs are special NFTs used to mine Lifeforce on Planets in Outlaw Troopers. - Mega-Qwitt counts as a 10 luck mecha - Omega-Qwitt counts as a 100 luck mecha - Qwitt Mega Deck counts as 4 Mega-Qwitts - Season 9 Badges act as Mechas with luck that varies by badge type - Mecha World NFTs also usable for mining ==Mining Advantage== NFT Mechas provide enhanced Lifeforce mining: - They can exceed the normal 1000...")
  • 10:23, 15 October 2025Personal Stash (hist | edit) ‎[250 bytes]Root (talk | contribs) (Created page with "A Personal Stash lets you store and transfer virtual items or Credits between your empires. - Shared across all Replica Empires - Accessed through the inventory screen - Allows safe transfers without paying the 50% Black Market tax")
  • 09:16, 15 October 2025Smuggling (hist | edit) ‎[1,463 bytes]Root (talk | contribs) (Created page with "The black markets of the Outlaw Sectors never sleep. Each day, three Syndicates — Powerlords, Salvage Union, and Necrotech — post secret smuggling requests for items such as Energy, Gears, Radioactive Shards, Genes and more. - Each smuggling run can be completed once per day before it expires. - All players receive the same list of daily requests. - Each Replica Empire has its own Daily Smuggling tasks. *Requests are identical across empires...")
  • 03:31, 24 August 2025Replica (hist | edit) ‎[42 bytes]Root (talk | contribs) (Created page with "- Replica Empires - Replica Gears")
  • 01:40, 24 August 2025Mini-Events (hist | edit) ‎[204 bytes]Root (talk | contribs) (Created page with "Mini-events are short, temporary activities in Outlaw Troopers that occur during the offseason. ==Types of Mini-Events== - Mini Abyss Event - Mini Orbatroid Event - Mini Defeat the Horde Event")
  • 00:17, 24 August 2025Settings (hist | edit) ‎[705 bytes]Root (talk | contribs) (Created page with "<html><img width= 50 src=https://play.outlawtroopers.io/images/mainSettingIcon.webp?></html> Access the Settings by clicking the Settings button in-game. Available Options: - Settings: Choose your preferred server for Encounters. - Report Bug: Submit bugs and track their status. - Patch Notes: View the list of patch notes across Seasons. - Skip Tutorial: Abandon your tutorial reward and skip the tutorial. (This option disappears once the tutoria...")
  • 16:12, 23 August 2025Energy Chip (hist | edit) ‎[1,004 bytes]Root (talk | contribs) (Created page with "==Energy Chips== <html><img width = 120, src='https://cdn.cosmicclash.io/troopers/v3/vault/894216.webp?'/> </html> <html><img width = 120, src='https://cdn.cosmicclash.io/troopers/v3/vault/894217.webp?'/></html> <html><img width = 120, src='https://cdn.cosmicclash.io/troopers/v3/vault/894218.webp?'/></html> <html><img width = 120, src='https://cdn.cosmicclash.io/troopers/v3/vault/894219.webp?'/></html> ==Introduction== - NFTs that increase your Energy generation per...")
  • 13:30, 23 August 2025Resource Stats (hist | edit) ‎[940 bytes]Root (talk | contribs) (Created page with "Go to Manage -> Resource Stats in game. The Resource Stats provides an overview of your empire’s production and bonuses. ==Overview== - Empire Stats: Track your Reputation progress, total Prestige, and Fragment bonuses. - Robotic Keys Generation: See how quickly your Qwitts are finding keys. - Energy Generation: Monitor hourly regeneration from all sources. - Abyss Workers: Keep track of how many workers you have in the Abyss. - ...")
  • 07:14, 23 August 2025Burrowbyte (hist | edit) ‎[245 bytes]Root (talk | contribs) (Created page with "Burrowbyte can be purchased from: - FGL Vault Premium Shop (direct purchase with eOLT Tokens). - Player listings in the FGL Vault or on secondary markets like AtomicHub. ==Features== - Counts as 5 extra workers in the Abyss. - Gives a 200% (×2) boost to any Structure or Drill it is assigned to while Delving")
  • 03:09, 22 August 2025Clan (hist | edit) ‎[667 bytes]Root (talk | contribs) (Created page with "Clan System Clans are player-created teams that let players work together, unlock shared benefits, and influence the game. By joining or creating a Clan, your activity contributes to a persistent, season-based group that can grow in power and prestige. Clan Features Clans can: Earn Prestige, a Clan resource gained from member activity Unlock Synthetic NFTs – virtual, non-withdrawable versions of burned NFTs (e.g., Troopers, Ships, Energy Chips, Burrowbytes) that b...")
  • 14:35, 20 August 2025Immortalize NFT (hist | edit) ‎[185 bytes]Root (talk | contribs) (Created page with "In Outlaw Troopers, players have the option to immortalize their virtual items into NFTs. The types of NFTs that can be immortalized include: - Gears - Qwitts - Ships")