Encounter Mods: Difference between revisions

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-30% [[Credits]], -30% [[Reputation]]
N/A
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Encounter with mods that add additional spawn of certain enemy type has 10% chance to spawn addition enemy when each natural enemy spawn has occurs. Assuming a map has 90 enemies, each "Additional Spawn" mod will spawn approximately 9 extra enemies. With all 4 "Additional Spawn" mods, an encounter may spawn up to 126 enemies on average instead of the original 90.
Encounter with mods that add additional spawn of certain enemy type has 10% chance to spawn addition enemy when each natural enemy spawn has occurs. Assuming a map has 90 enemies, each "Additional Spawn" mod will spawn approximately 9 extra enemies. With all 4 "Additional Spawn" mods, an encounter may spawn up to 126 enemies on average instead of the original 90.
<h2>Updates</h2>
<pre>
Change Log
Season 6
- 30% Penalty on easy mode has been removed.
</pre>

Revision as of 08:09, 17 June 2023

Encounter Mods

Encounter Mods and Layout Rerolling are added into game in Season 5 as a replacement of the old key boost system.

Rerolling Mods

Players are able reroll encounter mods before the start of an Normal Encounter. There are two types of reroll:

1. Easy mode: Free of cost, randomly generates between 0 to 2 mods. Easy mode has a guaranteed mod that reduces your Credits and Reputation gain by 30%.

2. Hard mode: Cost 2 Normal Access Key to reroll, randomly generates between 3 to 10 mods.

List of Mods

There are a total of 21 mods available, each giving different benefits and penalty:

ID

Penalty/Mod Name

Bonus/Penalty

0

Easy Mode

N/A

1

Node gives more reputation but lesser credits

-20% Credits, +50% Reputation

2

Node gives more credits but lesser reputation

+30% Credits, -40% Reputation

3

Area will spawn additional Thorners

+5% Credits

4

Area will spawn additional Cloner

+5% Credits

5

Area will spawn additional Berserker

+5% Credits

6

Area will spawn additional Pyros

+5% Credits

7

Enemy attack range increases by 50%

+5% Credits

8

Enemy has 50% increased armor and shield

+5% Credits

9

Enemy movement speed +20%

+5% Credits

10

Player's ship take 5% of their maximum shield and armor as damage whenever they use a skill

+5% Credits

11

All enemies can hit 2 additional targets

+7% Credits

12

Enemy's basic attack deals 30% increased damage

+10% Credits

13

Player's final maximum armor and shield reduces by 20%

+10% Credits

14

Increases player's skill cooldown time by 50%

+10% Credits

15

Player's movement speed -20%

+10% Reputation

16

Players take 30% increased damage from enemies

+10% Reputation

17

Area degen starts immediately

+10% Reputation

18

Area degen deals double damage

+10% Reputation

19

Player loses 2% of their maximum armor and shield per second when moving

+10% Reputation

20

Player takes 2% of their maximum armor and shield as damage each time an enemy is defeated

+10% Reputation

21

Player's basic attack deals 50% less damage

+10% Reputation

Additional Spawns

Encounter with mods that add additional spawn of certain enemy type has 10% chance to spawn addition enemy when each natural enemy spawn has occurs. Assuming a map has 90 enemies, each "Additional Spawn" mod will spawn approximately 9 extra enemies. With all 4 "Additional Spawn" mods, an encounter may spawn up to 126 enemies on average instead of the original 90.

Updates

Change Log

Season 6
- 30% Penalty on easy mode has been removed.