Normal Encounters: Difference between revisions

From Outlaw Troopers Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(88 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<h2>Entering a normal encounter</h2>
<h2>Encounters</h2>
Players can enter a normal encounter only after they have completed the in-game tutorial. Click on the "Encounter" button on the top of the screen to open up the encounter UI, next, select "Normal Encounters".
Encounters are real-time combat based instances.
 
<h2>Entering a Normal Encounter</h2>
Click on Combat -> Encounters tab


<h2>Encounter Rules</h2>
<h2>Encounter Rules</h2>
[[Ship]] (either virtual or NFTs]] and [[Troopers]], preferably ones with [[Tactician]] and [[Power]] slots, are required to enter a normal encounter.<br/>You can only equip [[Tactician]] [[Gears]] and [[Power]] [[Gears]] before you enter an encounter. Once you've entered an encounter, you can no longer change your [[Gears]]<br/>Amount of [[Gears]] you can equip is decided by your Gear Score Limit. You can increase your Gear Score Limit by upgrading them using [[Artifacts]]<br/>
[[Ships]] (either virtual or NFTs) and [[Troopers]] are required to enter a [[Normal Encounter]]. You can only equip <html><img src='https://play.outlawtroopers.io/images/tactician.png'/></html>[[Tactician Gears]], <html><img src='https://play.outlawtroopers.io/images/power.png'/></html>[[Power Gears]], and <html><img src='https://cdn.cosmicclash.io/troopers/wiki/limited.png'/></html>[[Limited Gears]] before you enter an encounter. Once you've entered an encounter, you can no longer change your [[Gears]]
[[Encounters]] will end when you defeat the final boss or when you're defeated by an enemy. You will still keep all rewards you have won up until this point should you have been defeated.
 
<br/>
The amount of [[Gears]] you can equip is decided by your [[Gear Score Limit]].
Clear the boss node to unlock next tier.
 
[[Normal Encounter]] will end when you clear the Crown Node or when you're defeated by an enemy. You will still keep all rewards you have won up until this point should you have been defeated.
 
Clear the Crown node to unlock next tier.


<h2>Tiers</h2>
<h2>Tiers</h2>
Tiers are also known as Levels. There are unlimited tiers. First four tiers of a normal encounter are free of charge, but they do not give you any [[Credits]] or [[Reputation]].
Tiers are also known as Levels. There are unlimited tiers. First 4 tiers of [[Normal Encounters]] are free of charge, but they do not give you any [[Credits]] or [[Reputation]].


After the forth tier, you'll require a [[Normal Access Key]] + [[FGL Token]] in order to start an encounter.
After the fourth tier, you'll need [[Normal Access Keys]] or a [[Discount Access Key]], along with [[Energy]], to start an encounter.


Entry fees scale according to tiers, higher tiers require more keys and token to enter.
Higher Tiers require more Normal Access Keys and Energy to enter.


Key cost is capped at 10 Keys. Where as [[FGL Token]] cost is capped at 300 FGL.
<h2>Cleared and Uncleared Tiers</h2>


<h2>Nodes</h2>
<h3>Cleared Tiers</h3>
<h3>What are Nodes?</h3>
"Cleared Tiers" means you have successfully defeated the Crown Node at this tier before.
Each encounter, whether it is a [[Normal Encounters]] or [[Robotic Encounters]], consist of different amount of Nodes. Nodes are travelable path. Each Node may have a random Node Reward.
 
<h3>Uncleared Tiers</h3>
"Uncleared Tiers" means you have not yet defeated the Crown Node at this tier.
 
Uncleared Tiers don't have [[Credits]] Nodes.


No single encounter will remain the same forever. Each level will be different from every other level, as rewards and node path are all randomly generated for every new instance.
Uncleared Tiers cannot be rerolled and have fixed Map Layouts for all players.


<h3>Node Path Generation</h3>
Each Uncleared Tier has 4 random Encounter Mods, regardless of its tier.


<table width='600' class='standardTable'>
Discount Access Keys cannot be used to enter Uncleared Tiers.
<tr class='tableTitle'>
<td>
Tiers
</td>
<td>
Grid Size
</td>
<td>
Path to boss
</td>
</tr>


<tr>
[[Radiation Nodes]] cannot be entered on Uncleared Tiers.
<td>
1 ~ 5
</td>
<td>
3 x 3
</td>
<td>
3
</td>
</tr>


<tr>
<h2>Rerolling</h2>
<td>
Only Cleared Tiers can be rerolled. Players can reroll an encounter's Map Layouts before starting a [[Normal Encounter]].
6 ~ 10
</td>
<td>
3 x 3
</td>
<td>
4
</td>
</tr>


<tr>
Standard Reroll: Costs 2 x [[Normal Access Key]]
<td>
11 ~ 15
</td>
<td>
3 x 4
</td>
<td>
5
</td>
</tr>


<tr>
Lucky Reroll: Costs 400 x [[Normal Access Key]], guarantees at least 1 [[Gene]] node
<td>
16 ~ 20
</td>
<td>
4 x 4
</td>
<td>
6
</td>
</tr>


<tr>
<h2>Map Layouts</h2>
<td>
21 ~ 25
</td>
<td>
4 x 4
</td>
<td>
7
</td>
</tr>


<tr>
Minimum Map Size: 4 x 4
<td>
26 ~ 30
</td>
<td>
4 x 5
</td>
<td>
8
</td>
</tr>


<tr>
Maximum Map Size: 6 x 5
<td>
31 ~ 35
</td>
<td>
4 x 5
</td>
<td>
8
</td>
</tr>


<tr>
Map width and height are rolled seperately with the following odds:
<td>
36 ~ 40
</td>
<td>
4 x 5
</td>
<td>
9
</td>
</tr>


<tr>
Size 4: 70%
<td>
41 ~ 45
</td>
<td>
5 x 5
</td>
<td>
9
</td>
</tr>


<tr>
Size 5: 15%
<td>
46 ~ 50
</td>
<td>
5 x 5
</td>
<td>
10
</td>
</tr>


<tr>
Size 6: 15%
<td>
51 ~ 55
</td>
<td>
5 x 6
</td>
<td>
10
</td>
</tr>


<tr>
<h2>Nodes</h2>
<td>
<h3>What are Nodes?</h3>
56 ~ 60
Each encounter consists of a varying number of nodes. Nodes represent the paths through the encounter, and each node may offer a random node reward.
</td>
<td>
5 x 6
</td>
<td>
11
</td>
</tr>


<tr>
No single encounter will remain the same forever. Each level will be different from every other level, as rewards and the node path are all randomly generated for every new instance.
<td>
61++
</td>
<td>
5 x 6
</td>
<td>
12+
</td>
</tr>
</table>


<h3>Node Rewards</h3>
<h3>Type of Nodes</h3>
Node Reward scales according to the [[FGL Token]] entry fee, higher paid fees increases your overall reward.
Different Nodes have different icons indicating their reward type. Rewards scale according to the Tiers, with higher Tiers increasing your overall reward.
There are a total of 5 different type of nodes in a normal encounter:<br/>
There are a total of 6 different type of nodes in a normal encounter:<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node3.png'/></html>[[Credits]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node3.png'/></html>[[Credits]] nodes<br/>
<html><img width='40' src='https://cdn.cosmicclash.io/troopers/wiki/mecha_node.png'/></html>[[Virtual Mechas]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node4.png'/></html>[[Ocuriums]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node4.png'/></html>[[Ocuriums]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node5.png'/></html>[[Gears]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node5.png'/></html>[[Gears]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node9.png'/></html>Boss nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node16.png?'/></html>[[Nanoflux]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node11.png'/></html>[[Miniboss]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node17.png'/></html>[[Sacred Gene]] nodes<br/>
<html><img width='40' src='https://outlawtroopers.one/images/radiantnode1.png'/></html>[[Radiant]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node9.png'/></html>Crown nodes<br/>


<h3>Node Reward Multiplier</h3>
<h3>Node Reward Multiplier</h3>
Every time you clear a node, the next node's difficulty (Enemy's damage, [[Armor]] and [[Shield]]) will increase by roughly 25% and rewards onward during that encounter will increase by 10%.
Each cleared node increases the next node's difficulty (Enemy's [[Damage]], [[Armor]] and [[Shield]]) by 40% and its reward by 10%.
 


Note that [[Gene]] nodes always grant 1 [[Gene]], unaffected by reward multipliers.


<h2>Radiation Nodes</h2>
[[Radiation Nodes]] are blocked on default. Players cannot travel through a blocked path.


-But reputation remain the same each node
Only [[Utility Troopers]] can enter radiation node.
[[Encounters]] will end when you defeated the final boss or when you have been defeated by the enemies. If you are defeated, you will keep all rewards you have won up until this point.
<br>
-Clear the boss node to unlock next tier
-Unlimited Tiers


There are 2 types of [[Encounters]]: Normal Encounters and Robotic Encounters.
However, you cannot enter a radiation node on an Uncleared Tier.
<br>
Normal Encounters
<br>
-requirement for entry: troopers only
-access key: encounter access key or encounter discount key
-fee: FGL Token
-reward: Credits, Ocuriums, Gears
-mini boss: yes
-tier 1 to tier 4 cost free (no need key and fee), no credits node, no mini boss, no reputation gain
-boss node give credits rewards


Key Boost system
<h2>Planet Types</h2>
Different planets have a specific set of enemies that you may face. Visit the Level Selection screen and click on the "Enemy Type" button to check and see what enemies are available on that planet.


Normal Encounters - Enemy Types
<h2>Enemy Types</h2>
4 planets
Veteran: Deals 3x [[Damage]] against summoned targets such as wingman, [[Minions]] and [[Converter]]<br/>
Support: Regenerate and repair nearby allies' [[Armor]] and [[Shield]]<br/>
Pyro: Their [[Basic Attacks]] can apply [[Burn]] for 3 seconds<br/>
Sentinel: High [[Armor]] and [[Shield]], their [[Basic Attacks]] can [[Stun]] and [[Slow]]<br/>
Bomber: Their [[Basic Attacks]] hit up to 2 nearby targets<br/>
Overseer: High [[Armor]], [[Shield]], [[Damage]] and attack range. Hits 2 additional targets. Immune to [[Stun]], [[Nullify]] and [[Converter]]. Take 4 times lesser damage from [[Burn]]. <br/>
Logistic: Fast moving units that [[Slow]] you when they come in range<br/>
Berserker: Deals more [[Damage]] when they have less [[Armor]] and [[Shield]]<br/>
Engineer: Increases nearby allies' [[Basic Attacks]] [[Damage]] and [[Movement Speed]]<br/>
Cloner: Summon a random ally to assist them whenever you use a summoning skill<br/>
Recon: Passively stealthed, stuns you on next stealth hit, only appears when attacking<br/>
Sniper: Long range attacker<br/>
Lancer: Their [[Basic Attacks]] ignore [[Shield]]<br/>
Thorner: Whenever a thorner is hit, its attacker will take [[Damage]] to both [[Shield]] and [[Armor]]<br/>
Protector: Give 'protective shield' buff to maximum 3 nearby allies, 'protective shield' reduced all incoming [[Damage]]<br/>
Tanker: These units are extremely tanky, they can only be summoned by Cloners<br/>
Warper: Can instantly warp to your position<br/>
[[Dominators]]: Difficult to defeat with special abilities. Each different Dominator has a minimum tier level which they can spawn<br/>
[[Corruptor]]: Extremely difficult to defeat. Can only be found in [[Radiation Nodes]]

Latest revision as of 07:16, 21 December 2024

Encounters

Encounters are real-time combat based instances.

Entering a Normal Encounter

Click on Combat -> Encounters tab

Encounter Rules

Ships (either virtual or NFTs) and Troopers are required to enter a Normal Encounter. You can only equip Tactician Gears, Power Gears, and Limited Gears before you enter an encounter. Once you've entered an encounter, you can no longer change your Gears

The amount of Gears you can equip is decided by your Gear Score Limit.

Normal Encounter will end when you clear the Crown Node or when you're defeated by an enemy. You will still keep all rewards you have won up until this point should you have been defeated.

Clear the Crown node to unlock next tier.

Tiers

Tiers are also known as Levels. There are unlimited tiers. First 4 tiers of Normal Encounters are free of charge, but they do not give you any Credits or Reputation.

After the fourth tier, you'll need Normal Access Keys or a Discount Access Key, along with Energy, to start an encounter.

Higher Tiers require more Normal Access Keys and Energy to enter.

Cleared and Uncleared Tiers

Cleared Tiers

"Cleared Tiers" means you have successfully defeated the Crown Node at this tier before.

Uncleared Tiers

"Uncleared Tiers" means you have not yet defeated the Crown Node at this tier.

Uncleared Tiers don't have Credits Nodes.

Uncleared Tiers cannot be rerolled and have fixed Map Layouts for all players.

Each Uncleared Tier has 4 random Encounter Mods, regardless of its tier.

Discount Access Keys cannot be used to enter Uncleared Tiers.

Radiation Nodes cannot be entered on Uncleared Tiers.

Rerolling

Only Cleared Tiers can be rerolled. Players can reroll an encounter's Map Layouts before starting a Normal Encounter.

Standard Reroll: Costs 2 x Normal Access Key

Lucky Reroll: Costs 400 x Normal Access Key, guarantees at least 1 Gene node

Map Layouts

Minimum Map Size: 4 x 4

Maximum Map Size: 6 x 5

Map width and height are rolled seperately with the following odds:

Size 4: 70%

Size 5: 15%

Size 6: 15%

Nodes

What are Nodes?

Each encounter consists of a varying number of nodes. Nodes represent the paths through the encounter, and each node may offer a random node reward.

No single encounter will remain the same forever. Each level will be different from every other level, as rewards and the node path are all randomly generated for every new instance.

Type of Nodes

Different Nodes have different icons indicating their reward type. Rewards scale according to the Tiers, with higher Tiers increasing your overall reward. There are a total of 6 different type of nodes in a normal encounter:
Credits nodes
Virtual Mechas nodes
Ocuriums nodes
Gears nodes
Nanoflux nodes
Sacred Gene nodes
Radiant nodes
Crown nodes

Node Reward Multiplier

Each cleared node increases the next node's difficulty (Enemy's Damage, Armor and Shield) by 40% and its reward by 10%.

Note that Gene nodes always grant 1 Gene, unaffected by reward multipliers.

Radiation Nodes

Radiation Nodes are blocked on default. Players cannot travel through a blocked path.

Only Utility Troopers can enter radiation node.

However, you cannot enter a radiation node on an Uncleared Tier.

Planet Types

Different planets have a specific set of enemies that you may face. Visit the Level Selection screen and click on the "Enemy Type" button to check and see what enemies are available on that planet.

Enemy Types

Veteran: Deals 3x Damage against summoned targets such as wingman, Minions and Converter
Support: Regenerate and repair nearby allies' Armor and Shield
Pyro: Their Basic Attacks can apply Burn for 3 seconds
Sentinel: High Armor and Shield, their Basic Attacks can Stun and Slow
Bomber: Their Basic Attacks hit up to 2 nearby targets
Overseer: High Armor, Shield, Damage and attack range. Hits 2 additional targets. Immune to Stun, Nullify and Converter. Take 4 times lesser damage from Burn.
Logistic: Fast moving units that Slow you when they come in range
Berserker: Deals more Damage when they have less Armor and Shield
Engineer: Increases nearby allies' Basic Attacks Damage and Movement Speed
Cloner: Summon a random ally to assist them whenever you use a summoning skill
Recon: Passively stealthed, stuns you on next stealth hit, only appears when attacking
Sniper: Long range attacker
Lancer: Their Basic Attacks ignore Shield
Thorner: Whenever a thorner is hit, its attacker will take Damage to both Shield and Armor
Protector: Give 'protective shield' buff to maximum 3 nearby allies, 'protective shield' reduced all incoming Damage
Tanker: These units are extremely tanky, they can only be summoned by Cloners
Warper: Can instantly warp to your position
Dominators: Difficult to defeat with special abilities. Each different Dominator has a minimum tier level which they can spawn
Corruptor: Extremely difficult to defeat. Can only be found in Radiation Nodes