Default Skills: Difference between revisions
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These 10 [[Default Skills]] are unlocked according to [[Faction]] rank: Freelancers unlock 3, Mercenaries unlock 6, and Scouts and above unlock all 10. | These 10 [[Default Skills]] are unlocked according to [[Faction]] rank: Freelancers unlock 3, Mercenaries unlock 6, and Scouts and above unlock all 10. | ||
Each skill can be upgraded to level 5, starting at a cost of | Each skill can be upgraded to level 5, starting at a cost of 20,000 [[Credits]] and increasing by 10,000 per level. | ||
The upgrading panel can be found in the [[Normal Encounters]] menu by clicking "Customize and Upgrade". | The upgrading panel can be found in the [[Normal Encounters]] menu by clicking "Customize and Upgrade". |
Latest revision as of 07:23, 22 August 2025
Players have 3 Default Skills slots and can choose from a selection of 10 skills to bring into a Normal Encounter.
These 10 Default Skills are unlocked according to Faction rank: Freelancers unlock 3, Mercenaries unlock 6, and Scouts and above unlock all 10.
Each skill can be upgraded to level 5, starting at a cost of 20,000 Credits and increasing by 10,000 per level.
The upgrading panel can be found in the Normal Encounters menu by clicking "Customize and Upgrade".
List of all Skills
Name |
Description |
Cooldown |
Upgrade |
|
Grants you a buff that automatically regenerates both your Shield and Armor by 100 per second for 5 seconds. |
30 seconds |
-3 second cooldown |
|
Reduces incoming Basic Attack damage by 50% for 5 seconds. |
30 seconds |
-3 second cooldown |
|
Stuns nearby enemies for 1.5 seconds. |
15 seconds |
+0.5 second Stun duration |
|
9 seconds |
+5% conversion |
|
|
9 seconds |
+5% conversion |
|
|
Launches 4 missiles towards random targets. Lasts 5 seconds. |
40 seconds |
+2 missiles |
|
Randomize all of your existing turrets. |
45 seconds |
-3 second cooldown |
|
Remove Stun, slow and burn. Immune to stun for 5 seconds. |
30 seconds |
-3 second cooldown |
|
Instantly destroy your current target, does not work on Corruptors. |
40 seconds |
-5 second cooldown |
|
Mark a target, causing it to take 50% increased damage from Basic Attacks, lasts 5 seconds. |
5 seconds |
+5 second duration |