Normal Encounters: Difference between revisions
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<h2>Encounter Rules</h2> | <h2>Encounter Rules</h2> | ||
[[ | [[Ships]] (either virtual or NFTs]] and [[Troopers]], preferably ones with [[Tactician]] and [[Power]] slots, are required to enter a normal encounter. You can only equip [[Tactician]] [[Gears]] and [[Power]] [[Gears]] before you enter an encounter. Once you've entered an encounter, you can no longer change your [[Gears]] | ||
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Amount of [[Gears]] you can equip is decided by your Gear Score Limit. You can increase your Gear Score Limit by upgrading them using [[Artifacts]] | Amount of [[Gears]] you can equip is decided by your Gear Score Limit. You can increase your Gear Score Limit by upgrading them using [[Artifacts]] |
Revision as of 15:19, 17 February 2023
Normal Encounters
Normal Encounters are one of the two types of Encounters available in Outlaw Troopers.
Entering a normal encounter
Players can enter Normal Encounters only after they have completed the in-game tutorial. Click on the "Encounter" button on the top of the screen to open up the encounter UI, next, select Normal Encounters.
Encounter Rules
Ships (either virtual or NFTs]] and Troopers, preferably ones with Tactician and Power slots, are required to enter a normal encounter. You can only equip Tactician Gears and Power Gears before you enter an encounter. Once you've entered an encounter, you can no longer change your Gears
Amount of Gears you can equip is decided by your Gear Score Limit. You can increase your Gear Score Limit by upgrading them using Artifacts
Encounters will end when you defeat the final boss or when you're defeated by an enemy. You will still keep all rewards you have won up until this point should you have been defeated.
Clear the boss node to unlock next tier.
Tiers
Tiers are also known as Levels. There are unlimited tiers. First four tiers of a normal encounter are free of charge, but they do not give you any Credits or Reputation.
After the forth tier, you'll require a Normal Access Key + FGL Token in order to start an encounter.
Entry fees scale according to tiers, higher tiers require more keys and token to enter.
Key cost is capped at 10 Keys. Where as FGL Token cost is capped at 300 FGL.
Planets
Different planets have a specific set of enemies that you may face. Visit the Level Selection screen and click on the "Enemy Type" button to check and see what enemies are available on that planet.
Enemy Types
There are a total of 19 enemy types, each enemy has its own ability
Veteran: Deals 3x Damage against Wingman and Minions
Support: Regenerate and repair nearby allies' Armor and Shield
Pyro: Their Basic Attacks can apply Burn for 3 seconds
Sentinel: High Armor and Shield, their Basic Attacks can Stun and Slow
Bomber: Their basic attacks hit up to 5 nearby targets
Overseer: High Armor, Shield and Damage
Logistic: Fast moving units that Slow you when they come in range
Berserker: Deals more Damage when they have less Armor and Shield
Engineer: Increases nearby allies' Basic Attack [[Damage] and Movement Speed
Operative: Reduces effectiveness of your repair and healing ability as long as they are in the node
Cloner: Summon a random ally to assist them whenever you use a summoning skill
Recon: Passively stealthed, stuns you on next stealth hit, only appears when attacking
Sniper: Long range attacker
Lancer: Their Basic Attacks ignore Shield
Thorner: Whenever a thorner is hit, its attacker will take Damage to both Shield and Armor
Protector: Give 'Protective shield' buff to maximum 3 nearby allies, protective Shield reduced all incoming Damage
Miniboss: They use random gears
Commander: They use random gears with high rarities
Tank: These units are extremely tanky, they can only be summoned by Cloners
Nodes
What are Nodes?
Each encounter, whether it is a Normal Encounters or Robotic Encounters, consist of different amount of Nodes. Nodes are travelable path. Each Node may have a random Node Reward.
No single encounter will remain the same forever. Each level will be different from every other level, as rewards and node path are all randomly generated for every new instance.
Node Path Generation
Tiers |
Grid Size |
Path to boss |
1 ~ 5 |
3 x 3 |
3 |
6 ~ 10 |
3 x 3 |
4 |
11 ~ 15 |
3 x 4 |
5 |
16 ~ 20 |
4 x 4 |
6 |
21 ~ 25 |
4 x 4 |
7 |
26 ~ 30 |
4 x 5 |
8 |
31 ~ 35 |
4 x 5 |
8 |
36 ~ 40 |
4 x 5 |
9 |
41 ~ 45 |
5 x 5 |
9 |
46 ~ 50 |
5 x 5 |
10 |
51 ~ 55 |
5 x 6 |
10 |
56 ~ 60 |
5 x 6 |
11 |
61++ |
5 x 6 |
12+ |
Node Rewards
Node Reward scales according to the FGL Token entry fee, higher paid fees increases your overall reward.
There are a total of 5 different type of nodes in a normal encounter:
Credits nodes
Ocuriums nodes
Gears nodes
Boss nodes
Miniboss nodes
Node Reward Multiplier
Every time you clear a node, the next node's difficulty (Enemy's Damage, Armor and Shield) will increase by roughly 25% and rewards onward during that encounter will increase by 10%.