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<h2>Normal Encounters</h2>
<h2>Encounters</h2>
[[Normal Encounters]] are one of the 2 types of [[Encounters]] available in [[Outlaw Troopers]].
Encounters are real-time combat based instances.
 
<h2>Entering a Normal Encounter</h2>
<h2>Entering a Normal Encounter</h2>
Players can enter [[Normal Encounters]] only after they have completed the in-game tutorial. Click on the "Encounter" button on the top of the screen to open up the encounter UI, next, select [[Normal Encounters]].
Click on Combat -> Encounters tab


<h2>Encounter Rules</h2>
<h2>Encounter Rules</h2>
[[Ships]] (either virtual or NFTs) and [[Troopers]], preferably ones with <html><img src='https://play.outlawtroopers.io/images/tactician.png'/></html>[[Tactician]] and <html><img src='https://play.outlawtroopers.io/images/power.png'/></html>[[Power]] slots, are required to enter a normal encounter. You can only equip <html><img src='https://play.outlawtroopers.io/images/tactician.png'/></html>[[Tactician]] [[Gears]] and <html><img src='https://play.outlawtroopers.io/images/power.png'/></html>[[Power]] [[Gears]] before you enter an encounter. Once you've entered an encounter, you can no longer change your [[Gears]]
[[Ships]] (either virtual or NFTs) and [[Troopers]] are required to enter a [[Normal Encounter]]. You can only equip <html><img src='https://play.outlawtroopers.io/images/tactician.png'/></html>[[Tactician Gears]], <html><img src='https://play.outlawtroopers.io/images/power.png'/></html>[[Power Gears]], and <html><img src='https://cdn.cosmicclash.io/troopers/wiki/limited.png'/></html>[[Limited Gears]] before you enter an encounter. Once you've entered an encounter, you can no longer change your [[Gears]]
 
The amount of [[Gears]] you can equip is decided by your [[Gear Score Limit]].
 
[[Normal Encounter]] will end when you clear the Crown Node or when you're defeated by an enemy. You will still keep all rewards you have won up until this point should you have been defeated.
 
Clear the Crown node to unlock next tier.
 
<h2>Tiers</h2>
Tiers are also known as Levels. There are unlimited tiers. First 4 tiers of [[Normal Encounters]] are free of charge, but they do not give you any [[Credits]] or [[Reputation]].
 
After the fourth tier, you'll need [[Normal Access Keys]] or a [[Discount Access Key]], along with [[Energy]], to start an encounter.
 
Higher Tiers require more Normal Access Keys and Energy to enter.
 
<h2>Cleared and Uncleared Tiers</h2>


Amount of [[Gears]] you can equip is decided by your [[Gear Score Limit]]. You can increase your [[Gear Score Limit]] by upgrading them using [[Artifacts]]
<h3>Cleared Tiers</h3>
"Cleared Tiers" means you have successfully defeated the Crown Node at this tier before.


[[Encounters]] will end when you defeat the final boss or when you're defeated by an enemy. You will still keep all rewards you have won up until this point should you have been defeated.
<h3>Uncleared Tiers</h3>
"Uncleared Tiers" means you have not yet defeated the Crown Node at this tier.


Clear the boss node to unlock next tier.
Uncleared Tiers don't have [[Credits]] Nodes.


<h2>Area degen in Normal Encounters</h2>
Uncleared Tiers cannot be rerolled and have fixed Map Layouts for all players.
[[Area Degen]] starts after 60 seconds during [[Normal Encounters]].


Only player's robot are affected by Area Degen. Enemy's robot does not take any damage from Area Degen.
Each Uncleared Tier has 4 random Encounter Mods, regardless of its tier.


<h2>Tiers</h2>
Discount Access Keys cannot be used to enter Uncleared Tiers.
Tiers are also known as Levels. There are unlimited tiers. First 4 tiers of [[Normal Encounters]] are free of charge, but they do not give you any [[Credits]] or [[Reputation]].
 
[[Radiation Nodes]] cannot be entered on Uncleared Tiers.
 
<h2>Rerolling</h2>
Only Cleared Tiers can be rerolled. Players can reroll an encounter's Map Layouts and mods before starting a [[Normal Encounter]].
 
Cost of reroll: 2 x [[Normal Access Key]]
 
<h2>Map Layouts</h2>
 
Minimum Map Size: 4 x 4
 
Maximum Map Size: 6 x 5
 
Map width and height are rolled seperately with the following odds:
 
Size 4: 70%
 
Size 5: 15%
 
Size 6: 15%
 
<h2>Nodes</h2>
<h3>What are Nodes?</h3>
Each encounter consists of a varying number of nodes. Nodes represent the paths through the encounter, and each node may offer a random node reward.
 
No single encounter will remain the same forever. Each level will be different from every other level, as rewards and the node path are all randomly generated for every new instance.
https://outlawtroopers.one/images/tierselection.png
<h3>Type of Nodes</h3>
Different Nodes have different icons indicating their reward type. Rewards scale according to the Tiers, with higher Tiers increasing your overall reward.
There are a total of 6 different type of nodes in a normal encounter:<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node3.png'/></html>[[Credits]] nodes<br/>
<html><img width='40' src='https://cdn.cosmicclash.io/troopers/wiki/mecha_node.png'/></html>[[Virtual Mechas]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node4.png'/></html>[[Ocuriums]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node5.png'/></html>[[Gears]] nodes<br/>
<html><img width='40' src='https://outlawtroopers.one/images/radiantnode1.png'/></html>[[Radiant]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node9.png'/></html>Crown nodes<br/>
 
<h3>Node Reward Multiplier</h3>
Every time you clear a node, the next node's difficulty (Enemy's [[Damage]], [[Armor]] and [[Shield]]) will increase by roughly 25% and rewards during that encounter will increase by 10%.
 
<h2>Radiation Nodes</h2>
[[Radiation Nodes]] are blocked on default. Players cannot travel through a blocked path.
 
Only [[Utility Troopers]] can enter radiation node.
 
However, you cannot enter a radiation node on an Uncleared Tier.
 
<h2>Encounter Mods</h2>
Each Credit Node will grant two mods to your encounter.
 
<h2>List of Mods</h2>
 
<table class='standardTable' width='900'>
<tr class='tableTitle'>
<td>
Penalty/Mod Name
</td>
<td>
Bonus
</td>
</tr>
 
<tr>
<td>
+50% enemy attack range
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
+30% enemy armor and shield
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
+20% enemy movement speed
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
Take 3% maximum shield and armor as damage on skill use
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
+30% enemy basic attack damage
</td>
<td>
+10% [[Credits]]
</td>
</tr>
 
<tr>
<td>
Player has -20% maximum armor and shield
</td>
<td>
+10% [[Credits]]
</td>
</tr>
 
<tr>
<td>
Player has +30% active skill cooldown time
</td>
<td>
+10% [[Credits]]
</td>
</tr>
 
<tr>
<td>
Player movement speed -20%
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
Player takes +30% damage from enemies
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
Player loses 2% of their maximum armor and shield when moving
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
Player takes 2% of their maximum armor and shield as damage each time an enemy is defeated
</td>
<td>
+10% [[Reputation]]
</td>
</tr>


After the forth tier, you'll require a [[Normal Access Key]] + [[FGL Token]] in order to start an encounter.
<tr>
<td>
Player has -30% basic attack damage
</td>
<td>
+10% [[Reputation]]
</td>
</tr>


[[Normal Access Key]] cost, regardless of its amount, can be replaced by a single [[Discount Access Key]].
<tr>
<td>
Player has 50% less skill duration
</td>
<td>
+5% [[Credits]]
</td>
</tr>


Entry fees scale according to tiers, higher tiers require more keys and token to enter.
<tr>
<td>
Player healing effect reduced by 25%
</td>
<td>
+5% [[Credits]]
</td>
</tr>


Key cost is capped at 10 Keys. Where as [[FGL Token]] cost is capped at 300 FGL.
</table>


<h2>Planet Types</h2>
<h2>Planet Types</h2>
Different planets have a specific set of enemies that you may face. Visit the Level Selection screen and click on the "Enemy Type" button to check and see what enemies are available on that planet.
Different planets have a specific set of enemies that you may face. Visit the Level Selection screen and click on the "Enemy Type" button to check and see what enemies are available on that planet.
<h2>Enemy Types</h2>
<h2>Enemy Types</h2>
<b>There are a total of 19 enemy types, each enemy has its own ability</b><br/>
Veteran: Deals 3x [[Damage]] against summoned targets such as [[Wingman]], [[Minions]] and [[Converter]]<br/>
Veteran: Deals 3x [[Damage]] against [[Wingman]] and [[Minions]]<br/>
Support: Regenerate and repair nearby allies' [[Armor]] and [[Shield]]<br/>
Support: Regenerate and repair nearby allies' [[Armor]] and [[Shield]]<br/>
Pyro: Their [[Basic Attacks]] can apply [[Burn]] for 3 seconds<br/>
Pyro: Their [[Basic Attacks]] can apply [[Burn]] for 3 seconds<br/>
Sentinel: High [[Armor]] and [[Shield]], their [[Basic Attacks]] can [[Stun]] and [[Slow]]<br/>
Sentinel: High [[Armor]] and [[Shield]], their [[Basic Attacks]] can [[Stun]] and [[Slow]]<br/>
Bomber: Their [[Basic Attacks]] hit up to 5 nearby targets<br/>
Bomber: Their [[Basic Attacks]] hit up to 2 nearby targets<br/>
Overseer: High [[Armor]], [[Shield]] and [[Damage]]<br/>
Overseer: High [[Armor]], [[Shield]], [[Damage]] and attack range. Hits 2 additional targets. Immune to [[Stun]], [[Nullify]] and [[Converter]]. Take 4 times lesser damage from [[Burn]]. <br/>
Logistic: Fast moving units that [[Slow]] you when they come in range<br/>
Logistic: Fast moving units that [[Slow]] you when they come in range<br/>
Berserker: Deals more [[Damage]] when they have less [[Armor]] and [[Shield]]<br/>
Berserker: Deals more [[Damage]] when they have less [[Armor]] and [[Shield]]<br/>
Engineer: Increases nearby allies' [[Basic Attacks]] [[Damage]] and [[Movement Speed]]<br/>
Engineer: Increases nearby allies' [[Basic Attacks]] [[Damage]] and [[Movement Speed]]<br/>
Operative: Reduces effectiveness of your repair and healing ability as long as they are in the node<br/>
Cloner: Summon a random ally to assist them whenever you use a summoning skill<br/>
Cloner: Summon a random ally to assist them whenever you use a summoning skill<br/>
Recon: Passively stealthed, stuns you on next stealth hit, only appears when attacking<br/>
Recon: Passively stealthed, stuns you on next stealth hit, only appears when attacking<br/>
Line 49: Line 246:
Thorner: Whenever a thorner is hit, its attacker will take [[Damage]] to both [[Shield]] and [[Armor]]<br/>
Thorner: Whenever a thorner is hit, its attacker will take [[Damage]] to both [[Shield]] and [[Armor]]<br/>
Protector: Give 'protective shield' buff to maximum 3 nearby allies, 'protective shield' reduced all incoming [[Damage]]<br/>
Protector: Give 'protective shield' buff to maximum 3 nearby allies, 'protective shield' reduced all incoming [[Damage]]<br/>
Miniboss: They use random [[Gears]]<br/>
Commander: They use random [[Gears]] with high rarities<br/>
Tanker: These units are extremely tanky, they can only be summoned by Cloners<br/>
Tanker: These units are extremely tanky, they can only be summoned by Cloners<br/>
Warper: Can instantly warp to your position<br/>
[[Dominators]]: Difficult to defeat with special abilities. Each different Dominator has a minimum tier level which they can spawn<br/>
[[Corruptor]]: Extremely difficult to defeat. Can only be found in [[Radiation Nodes]]
[[Corruptor]]: Extremely difficult to defeat. Can only be found in [[Radiation Nodes]]
<h2>Nodes</h2>
<h3>What are Nodes?</h3>
Each encounter, whether it is a [[Normal Encounters]] or [[Robotic Encounters]], consist of different amount of Nodes. Nodes are travelable path. Each Node may have a random Node Reward.
No single encounter will remain the same forever. Each level will be different from every other level, as rewards and node path are all randomly generated for every new instance.
<h3>Node Rerolling</h3>
With the introduction of [[Rerolling Layout]] in [[Season]] 5, reward nodes and map size can now be rerolled by paying additional [[Normal Access Key]].
<h3>Type of Nodes</h3>
Different Nodes have different icon indicating their reward type. Reward scales according to the [[FGL Token]] entry fee, higher paid fees increases your overall reward.
There are a total of 5 different type of nodes in a normal encounter:<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node3.png'/></html>[[Credits]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node4.png'/></html>[[Ocuriums]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node5.png'/></html>[[Gears]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node9.png'/></html>Boss nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node11.png'/></html>[[Miniboss]] nodes<br/>
<h3>Node Reward Multiplier</h3>
Every time you clear a node, the next node's difficulty (Enemy's [[Damage]], [[Armor]] and [[Shield]]) will increase by roughly 25% and rewards onward during that encounter will increase by 10%.
<h2>Radiation Nodes</h2>
[[Radiation Nodes]] are blocked on default. Players cannot travel through a blocked path.
With the introduction of [[Companions]] in [[Season]] 4, players can now unblock [[Radiation Nodes]] by recruiting [[Glow]].
<h3>Encounter Mods</h3>
With the introduction of [[Encounter Mods]] in [[Season]] 5, players can now customize the game's difficulty and also reward.

Latest revision as of 06:09, 26 September 2024

Encounters

Encounters are real-time combat based instances.

Entering a Normal Encounter

Click on Combat -> Encounters tab

Encounter Rules

Ships (either virtual or NFTs) and Troopers are required to enter a Normal Encounter. You can only equip Tactician Gears, Power Gears, and Limited Gears before you enter an encounter. Once you've entered an encounter, you can no longer change your Gears

The amount of Gears you can equip is decided by your Gear Score Limit.

Normal Encounter will end when you clear the Crown Node or when you're defeated by an enemy. You will still keep all rewards you have won up until this point should you have been defeated.

Clear the Crown node to unlock next tier.

Tiers

Tiers are also known as Levels. There are unlimited tiers. First 4 tiers of Normal Encounters are free of charge, but they do not give you any Credits or Reputation.

After the fourth tier, you'll need Normal Access Keys or a Discount Access Key, along with Energy, to start an encounter.

Higher Tiers require more Normal Access Keys and Energy to enter.

Cleared and Uncleared Tiers

Cleared Tiers

"Cleared Tiers" means you have successfully defeated the Crown Node at this tier before.

Uncleared Tiers

"Uncleared Tiers" means you have not yet defeated the Crown Node at this tier.

Uncleared Tiers don't have Credits Nodes.

Uncleared Tiers cannot be rerolled and have fixed Map Layouts for all players.

Each Uncleared Tier has 4 random Encounter Mods, regardless of its tier.

Discount Access Keys cannot be used to enter Uncleared Tiers.

Radiation Nodes cannot be entered on Uncleared Tiers.

Rerolling

Only Cleared Tiers can be rerolled. Players can reroll an encounter's Map Layouts and mods before starting a Normal Encounter.

Cost of reroll: 2 x Normal Access Key

Map Layouts

Minimum Map Size: 4 x 4

Maximum Map Size: 6 x 5

Map width and height are rolled seperately with the following odds:

Size 4: 70%

Size 5: 15%

Size 6: 15%

Nodes

What are Nodes?

Each encounter consists of a varying number of nodes. Nodes represent the paths through the encounter, and each node may offer a random node reward.

No single encounter will remain the same forever. Each level will be different from every other level, as rewards and the node path are all randomly generated for every new instance. https://outlawtroopers.one/images/tierselection.png

Type of Nodes

Different Nodes have different icons indicating their reward type. Rewards scale according to the Tiers, with higher Tiers increasing your overall reward. There are a total of 6 different type of nodes in a normal encounter:
Credits nodes
Virtual Mechas nodes
Ocuriums nodes
Gears nodes
Radiant nodes
Crown nodes

Node Reward Multiplier

Every time you clear a node, the next node's difficulty (Enemy's Damage, Armor and Shield) will increase by roughly 25% and rewards during that encounter will increase by 10%.

Radiation Nodes

Radiation Nodes are blocked on default. Players cannot travel through a blocked path.

Only Utility Troopers can enter radiation node.

However, you cannot enter a radiation node on an Uncleared Tier.

Encounter Mods

Each Credit Node will grant two mods to your encounter.

List of Mods

Penalty/Mod Name

Bonus

+50% enemy attack range

+5% Credits

+30% enemy armor and shield

+5% Credits

+20% enemy movement speed

+5% Credits

Take 3% maximum shield and armor as damage on skill use

+5% Credits

+30% enemy basic attack damage

+10% Credits

Player has -20% maximum armor and shield

+10% Credits

Player has +30% active skill cooldown time

+10% Credits

Player movement speed -20%

+10% Reputation

Player takes +30% damage from enemies

+10% Reputation

Player loses 2% of their maximum armor and shield when moving

+10% Reputation

Player takes 2% of their maximum armor and shield as damage each time an enemy is defeated

+10% Reputation

Player has -30% basic attack damage

+10% Reputation

Player has 50% less skill duration

+5% Credits

Player healing effect reduced by 25%

+5% Credits

Planet Types

Different planets have a specific set of enemies that you may face. Visit the Level Selection screen and click on the "Enemy Type" button to check and see what enemies are available on that planet.

Enemy Types

Veteran: Deals 3x Damage against summoned targets such as Wingman, Minions and Converter
Support: Regenerate and repair nearby allies' Armor and Shield
Pyro: Their Basic Attacks can apply Burn for 3 seconds
Sentinel: High Armor and Shield, their Basic Attacks can Stun and Slow
Bomber: Their Basic Attacks hit up to 2 nearby targets
Overseer: High Armor, Shield, Damage and attack range. Hits 2 additional targets. Immune to Stun, Nullify and Converter. Take 4 times lesser damage from Burn.
Logistic: Fast moving units that Slow you when they come in range
Berserker: Deals more Damage when they have less Armor and Shield
Engineer: Increases nearby allies' Basic Attacks Damage and Movement Speed
Cloner: Summon a random ally to assist them whenever you use a summoning skill
Recon: Passively stealthed, stuns you on next stealth hit, only appears when attacking
Sniper: Long range attacker
Lancer: Their Basic Attacks ignore Shield
Thorner: Whenever a thorner is hit, its attacker will take Damage to both Shield and Armor
Protector: Give 'protective shield' buff to maximum 3 nearby allies, 'protective shield' reduced all incoming Damage
Tanker: These units are extremely tanky, they can only be summoned by Cloners
Warper: Can instantly warp to your position
Dominators: Difficult to defeat with special abilities. Each different Dominator has a minimum tier level which they can spawn
Corruptor: Extremely difficult to defeat. Can only be found in Radiation Nodes