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<h2> | <h2>Encounter Mods</h2> | ||
[[Encounter Mods]] and [[Layout Rerolling]] are added into game in [[Season]] 5 as a replacement of the old key boost system. | |||
<h2>Rerolling Mods</h2> | |||
Players are able reroll encounter mods before the start of an [[Normal Encounter]]. There are two types of reroll: | |||
1. Easy mode: Free of cost, randomly generates between 0 to 2 mods. Easy mode has a guaranteed mod that reduces your [[Credits]] and [[Reputation]] gain by 30%. | |||
2. Hard mode: Cost 2 [[Normal Access Key]] to reroll, randomly generates between 3 to 10 mods. | |||
<h2>List of Mods</h2> | |||
There are a total of 21 mods available, each giving different benefits and penalty: | |||
<table class='standardTable' width='600'> | |||
<tr class='tableTitle'> | |||
<td> | |||
ID | |||
</td> | |||
<td> | |||
Penalty/Mod Name | |||
</td> | |||
<td> | |||
Bonus/Penalty | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
0 | |||
</td> | |||
<td> | |||
Easy Mode | |||
</td> | |||
<td> | |||
N/A | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
1 | |||
</td> | |||
<td> | |||
Node gives more reputation but lesser credits | |||
</td> | |||
<td> | |||
-20% [[Credits]], +50% [[Reputation]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
2 | |||
</td> | |||
<td> | |||
Node gives more credits but lesser reputation | |||
</td> | |||
<td> | |||
+30% [[Credits]], -40% [[Reputation]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
3 | |||
</td> | |||
<td> | |||
Area will spawn additional Thorners | |||
</td> | |||
<td> | |||
+5% [[Credits]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
4 | |||
</td> | |||
<td> | |||
Area will spawn additional Cloner | |||
</td> | |||
<td> | |||
+5% [[Credits]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
5 | |||
</td> | |||
<td> | |||
Area will spawn additional Berserker | |||
</td> | |||
<td> | |||
+5% [[Credits]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
6 | |||
</td> | |||
<td> | |||
Area will spawn additional Pyros | |||
</td> | |||
<td> | |||
+5% [[Credits]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
7 | |||
</td> | |||
<td> | |||
Enemy attack range increases by 50% | |||
</td> | |||
<td> | |||
+5% [[Credits]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
8 | |||
</td> | |||
<td> | |||
Enemy has 50% increased armor and shield | |||
</td> | |||
<td> | |||
+5% [[Credits]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
9 | |||
</td> | |||
<td> | |||
Enemy movement speed +20% | |||
</td> | |||
<td> | |||
+5% [[Credits]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
10 | |||
</td> | |||
<td> | |||
Player's ship take 5% of their maximum shield and armor as damage whenever they use a skill | |||
</td> | |||
<td> | |||
+5% [[Credits]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
11 | |||
</td> | |||
<td> | |||
All enemies can hit 2 additional targets | |||
</td> | |||
<td> | |||
+7% [[Credits]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
12 | |||
</td> | |||
<td> | |||
Enemy's basic attack deals 30% increased damage | |||
</td> | |||
<td> | |||
+10% [[Credits]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
13 | |||
</td> | |||
<td> | |||
Player's final maximum armor and shield reduces by 20% | |||
</td> | |||
<td> | |||
+10% [[Credits]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
14 | |||
</td> | |||
<td> | |||
Increases player's skill cooldown time by 50% | |||
</td> | |||
<td> | |||
+10% [[Credits]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
15 | |||
</td> | |||
<td> | |||
Player's movement speed -20% | |||
</td> | |||
<td> | |||
+10% [[Reputation]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
16 | |||
</td> | |||
<td> | |||
Players take 30% increased damage from enemies | |||
</td> | |||
<td> | |||
+10% [[Reputation]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
17 | |||
</td> | |||
<td> | |||
Area degen starts immediately | |||
</td> | |||
<td> | |||
+10% [[Reputation]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
18 | |||
</td> | |||
<td> | |||
Area degen deals double damage | |||
</td> | |||
<td> | |||
+10% [[Reputation]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
19 | |||
</td> | |||
<td> | |||
Player loses 2% of their maximum armor and shield per second when moving | |||
</td> | |||
<td> | |||
+10% [[Reputation]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
20 | |||
</td> | |||
<td> | |||
Player takes 2% of their maximum armor and shield as damage each time an enemy is defeated | |||
</td> | |||
<td> | |||
+10% [[Reputation]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
21 | |||
</td> | |||
<td> | |||
Player's basic attack deals 50% less damage | |||
</td> | |||
<td> | |||
+10% [[Reputation]] | |||
</td> | |||
</tr> | |||
</table> | |||
<h3>Additional Spawns</h3> | |||
Encounter with mods that add additional spawn of certain enemy type has 10% chance to spawn addition enemy when each natural enemy spawn has occurs. Assuming a map has 90 enemies, each "Additional Spawn" mod will spawn approximately 9 extra enemies. With all 4 "Additional Spawn" mods, an encounter may spawn up to 126 enemies on average instead of the original 90. | |||
<h2>Updates</h2> | |||
<pre> | |||
Change Log | |||
Season 6 | |||
- 30% Penalty on easy mode has been removed. | |||
</pre> | |||
<h2>Updates</h2> | <h2>Updates</h2> |
Revision as of 22:37, 25 October 2023
Layout Rerolling
Layout Rerolling and Encounter Mods are added into game in Season 5 as a replacement of the old key boost system.
Rerolling
Players are able reroll encounter's layout and node reward type before the start of an Normal Encounter.
Cost of reroll: 3 x Normal Access Key
Map Size Weight
Minimum Map Size: 4 x 4
Maximum Map Size: 6 x 5
Map width and height are rolled seperately with the following odds:
Size 4: 70%
Size 5: 15%
Size 6: 15%
Encounter Mods
Encounter Mods and Layout Rerolling are added into game in Season 5 as a replacement of the old key boost system.
Rerolling Mods
Players are able reroll encounter mods before the start of an Normal Encounter. There are two types of reroll:
1. Easy mode: Free of cost, randomly generates between 0 to 2 mods. Easy mode has a guaranteed mod that reduces your Credits and Reputation gain by 30%.
2. Hard mode: Cost 2 Normal Access Key to reroll, randomly generates between 3 to 10 mods.
List of Mods
There are a total of 21 mods available, each giving different benefits and penalty:
ID |
Penalty/Mod Name |
Bonus/Penalty |
0 |
Easy Mode |
N/A |
1 |
Node gives more reputation but lesser credits |
-20% Credits, +50% Reputation |
2 |
Node gives more credits but lesser reputation |
+30% Credits, -40% Reputation |
3 |
Area will spawn additional Thorners |
+5% Credits |
4 |
Area will spawn additional Cloner |
+5% Credits |
5 |
Area will spawn additional Berserker |
+5% Credits |
6 |
Area will spawn additional Pyros |
+5% Credits |
7 |
Enemy attack range increases by 50% |
+5% Credits |
8 |
Enemy has 50% increased armor and shield |
+5% Credits |
9 |
Enemy movement speed +20% |
+5% Credits |
10 |
Player's ship take 5% of their maximum shield and armor as damage whenever they use a skill |
+5% Credits |
11 |
All enemies can hit 2 additional targets |
+7% Credits |
12 |
Enemy's basic attack deals 30% increased damage |
+10% Credits |
13 |
Player's final maximum armor and shield reduces by 20% |
+10% Credits |
14 |
Increases player's skill cooldown time by 50% |
+10% Credits |
15 |
Player's movement speed -20% |
+10% Reputation |
16 |
Players take 30% increased damage from enemies |
+10% Reputation |
17 |
Area degen starts immediately |
+10% Reputation |
18 |
Area degen deals double damage |
+10% Reputation |
19 |
Player loses 2% of their maximum armor and shield per second when moving |
+10% Reputation |
20 |
Player takes 2% of their maximum armor and shield as damage each time an enemy is defeated |
+10% Reputation |
21 |
Player's basic attack deals 50% less damage |
+10% Reputation |
Additional Spawns
Encounter with mods that add additional spawn of certain enemy type has 10% chance to spawn addition enemy when each natural enemy spawn has occurs. Assuming a map has 90 enemies, each "Additional Spawn" mod will spawn approximately 9 extra enemies. With all 4 "Additional Spawn" mods, an encounter may spawn up to 126 enemies on average instead of the original 90.
Updates
Change Log Season 6 - 30% Penalty on easy mode has been removed.
Updates
Change Log Season 7 - Minimum layout size increased from 3 x 3 to 4 x 4 - Maximum layout size increased from 5 x 5 to 6 x 5 - The free map layout after you have cleared an encounter will always be a 4x4 map, and can only have up to 2 maximum credit nodes - Amount of radiation node per map has been increased