Encounter Mods: Difference between revisions

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</td>
</td>
<td>
<td>
Name
Penalty/Mod Name
</td>
</td>
<td>
<td>
Bonus
Bonus/Penalty
</td>
<td>
Penalty
</td>
</td>
</tr>
</tr>
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<td>
<td>
Easy Mode
Easy Mode
</td>
<td>
N/A
</td>
</td>
<td>
<td>
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<td>
<td>
Node gives more reputation but lesser credits
Node gives more reputation but lesser credits
</td>
<td>
N/A
</td>
</td>
<td>
<td>
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<td>
<td>
Node gives more credits but lesser reputation
Node gives more credits but lesser reputation
</td>
<td>
N/A
</td>
</td>
<td>
<td>
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<td>
<td>
Area will spawn additional Thorners
Area will spawn additional Thorners
</td>
<td>
N/A
</td>
</td>
<td>
<td>
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<td>
<td>
Area will spawn additional Cloner
Area will spawn additional Cloner
</td>
<td>
N/A
</td>
</td>
<td>
<td>
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<td>
<td>
Area will spawn additional Berserker
Area will spawn additional Berserker
</td>
<td>
N/A
</td>
</td>
<td>
<td>
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<td>
<td>
Area will spawn additional Pyros
Area will spawn additional Pyros
</td>
<td>
N/A
</td>
</td>
<td>
<td>
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<td>
<td>
Enemy attack range increases by 20%
Enemy attack range increases by 20%
</td>
<td>
N/A
</td>
</td>
<td>
<td>
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<td>
<td>
Enemy has 50% increased armor and shield
Enemy has 50% increased armor and shield
</td>
<td>
N/A
</td>
</td>
<td>
<td>
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<td>
<td>
Enemy movement speed +20%
Enemy movement speed +20%
</td>
<td>
N/A
</td>
</td>
<td>
<td>
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<td>
<td>
Player's ship take 10% of their maximum shield and armor as damage whenever they use a skill
Player's ship take 10% of their maximum shield and armor as damage whenever they use a skill
</td>
<td>
N/A
</td>
</td>
<td>
<td>
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<td>
<td>
All enemies can hit 2 additional targets
All enemies can hit 2 additional targets
</td>
<td>
N/A
</td>
</td>
<td>
<td>
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<td>
<td>
Enemy's basic attack deals 30% increased damage
Enemy's basic attack deals 30% increased damage
</td>
<td>
N/A
</td>
</td>
<td>
<td>
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<td>
<td>
Player's final maximum armor and shield reduces by 35%
Player's final maximum armor and shield reduces by 35%
</td>
<td>
N/A
</td>
</td>
<td>
<td>
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<td>
<td>
Increases player's skill cooldown time by 50%
Increases player's skill cooldown time by 50%
</td>
<td>
N/A
</td>
</td>
<td>
<td>
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<td>
<td>
Player's movement speed -20%
Player's movement speed -20%
</td>
<td>
N/A
</td>
</td>
<td>
<td>
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<td>
<td>
Players take 30% increased damage from enemies
Players take 30% increased damage from enemies
</td>
<td>
N/A
</td>
</td>
<td>
<td>
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<td>
<td>
Area degen starts immediately
Area degen starts immediately
</td>
<td>
N/A
</td>
</td>
<td>
<td>
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<td>
<td>
Area degen deals double damage
Area degen deals double damage
</td>
<td>
N/A
</td>
</td>
<td>
<td>
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<td>
<td>
Player loses 2% of their maximum armor and shield per second when moving
Player loses 2% of their maximum armor and shield per second when moving
</td>
<td>
N/A
</td>
</td>
<td>
<td>
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<td>
<td>
Player takes 1% of their maximum armor and shield as damage each time an enemy is defeated
Player takes 1% of their maximum armor and shield as damage each time an enemy is defeated
</td>
<td>
N/A
</td>
</td>
<td>
<td>
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<td>
<td>
Player's basic attack deals 50% less damage
Player's basic attack deals 50% less damage
</td>
<td>
N/A
</td>
</td>
<td>
<td>

Revision as of 21:40, 29 April 2023

Encounter Mods

Encounter Mods and Layout Rerolling are added into game in Season 5 as a replacement of the old key boost system.

Rerolling Mods

Players are able reroll encounter mods before the start of an encounter. There are two types of reroll:

1. Easy mode: Free of cost, randomly generates between 0 to 2 mods. Easy mode has a guarenteed mod that reduces your Credits and Reputation gain by 30%.

2. Hard mode: Cost 3 Normal Access Key to reroll, randomly generates between 3 to 10 mods.

List of Mods

There are a total of 21 mods available, each giving different benefits and penalty:

ID

Penalty/Mod Name

Bonus/Penalty

0

Easy Mode

-30% Credits, -30% Reputation

1

Node gives more reputation but lesser credits

-20% Credits, +50% Reputation

2

Node gives more credits but lesser reputation

+30% Credits, -40% Reputation

3

Area will spawn additional Thorners

+5% Credits

4

Area will spawn additional Cloner

+5% Credits

5

Area will spawn additional Berserker

+5% Credits

6

Area will spawn additional Pyros

+5% Credits

7

Enemy attack range increases by 20%

+5% Credits

8

Enemy has 50% increased armor and shield

+5% Credits

9

Enemy movement speed +20%

+5% Credits

10

Player's ship take 10% of their maximum shield and armor as damage whenever they use a skill

+5% Credits

11

All enemies can hit 2 additional targets

+7% Credits

12

Enemy's basic attack deals 30% increased damage

+10% Credits

13

Player's final maximum armor and shield reduces by 35%

+10% Credits

14

Increases player's skill cooldown time by 50%

+10% Credits

15

Player's movement speed -20%

+10% Reputation

16

Players take 30% increased damage from enemies

+10% Reputation

17

Area degen starts immediately

+10% Reputation

18

Area degen deals double damage

+10% Reputation

19

Player loses 2% of their maximum armor and shield per second when moving

+10% Reputation

20

Player takes 1% of their maximum armor and shield as damage each time an enemy is defeated

+10% Reputation

21

Player's basic attack deals 50% less damage

+10% Reputation