Encounter Mods: Difference between revisions
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Players are able reroll encounter mods before the start of an encounter. There are two types of reroll: | Players are able reroll encounter mods before the start of an encounter. There are two types of reroll: | ||
1. Easy mode: Free of cost, randomly generates between 0 to 2 mods. Easy mode has a | 1. Easy mode: Free of cost, randomly generates between 0 to 2 mods. Easy mode has a guaranteed mod that reduces your [[Credits]] and [[Reputation]] gain by 30%. | ||
2. Hard mode: Cost 2 [[Normal Access Key]] to reroll, randomly generates between 3 to 10 mods. | 2. Hard mode: Cost 2 [[Normal Access Key]] to reroll, randomly generates between 3 to 10 mods. |
Revision as of 14:57, 1 May 2023
Encounter Mods
Encounter Mods and Layout Rerolling are added into game in Season 5 as a replacement of the old key boost system.
Rerolling Mods
Players are able reroll encounter mods before the start of an encounter. There are two types of reroll:
1. Easy mode: Free of cost, randomly generates between 0 to 2 mods. Easy mode has a guaranteed mod that reduces your Credits and Reputation gain by 30%.
2. Hard mode: Cost 2 Normal Access Key to reroll, randomly generates between 3 to 10 mods.
List of Mods
There are a total of 21 mods available, each giving different benefits and penalty:
ID |
Penalty/Mod Name |
Bonus/Penalty |
0 |
Easy Mode |
-30% Credits, -30% Reputation |
1 |
Node gives more reputation but lesser credits |
-20% Credits, +50% Reputation |
2 |
Node gives more credits but lesser reputation |
+30% Credits, -40% Reputation |
3 |
Area will spawn additional Thorners |
+5% Credits |
4 |
Area will spawn additional Cloner |
+5% Credits |
5 |
Area will spawn additional Berserker |
+5% Credits |
6 |
Area will spawn additional Pyros |
+5% Credits |
7 |
Enemy attack range increases by 50% |
+5% Credits |
8 |
Enemy has 50% increased armor and shield |
+5% Credits |
9 |
Enemy movement speed +20% |
+5% Credits |
10 |
Player's ship take 5% of their maximum shield and armor as damage whenever they use a skill |
+5% Credits |
11 |
All enemies can hit 2 additional targets |
+7% Credits |
12 |
Enemy's basic attack deals 30% increased damage |
+10% Credits |
13 |
Player's final maximum armor and shield reduces by 20% |
+10% Credits |
14 |
Increases player's skill cooldown time by 50% |
+10% Credits |
15 |
Player's movement speed -20% |
+10% Reputation |
16 |
Players take 30% increased damage from enemies |
+10% Reputation |
17 |
Area degen starts immediately |
+10% Reputation |
18 |
Area degen deals double damage |
+10% Reputation |
19 |
Player loses 2% of their maximum armor and shield per second when moving |
+10% Reputation |
20 |
Player takes 1% of their maximum armor and shield as damage each time an enemy is defeated |
+10% Reputation |
21 |
Player's basic attack deals 50% less damage |
+10% Reputation |
Additional Spawns
Encounter with mods that add additional spawn of certain enemy type has 10% chance to spawn addition enemy when each natural enemy spawn has occurs. Assuming a map has 90 enemies, each "Additional Spawn" mod will spawn approximately 9 extra enemies. With all 4 "Additional Spawn" mods, an encounter may spawn up to 126 enemies on average instead of the original 90.