Normal Encounters: Difference between revisions

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Players have the option to gain temporally boost for a single encounter by paying twice as much amount of the required [[Normal Access Key]] cost.
Players have the option to gain temporally boost for a single encounter by paying twice as much amount of the required [[Normal Access Key]] cost.


<b>There are currently four types of boosts</b>
<b>There are currently 4 types of boosts</b>


[[Credits]] boost: Increases [[Credits]] reward per node by 30%
[[Credits]] boost: Increases [[Credits]] reward per node by 30%

Revision as of 13:31, 18 February 2023

Normal Encounters

Normal Encounters are one of the two types of Encounters available in Outlaw Troopers.

Entering a Normal Encounter

Players can enter Normal Encounters only after they have completed the in-game tutorial. Click on the "Encounter" button on the top of the screen to open up the encounter UI, next, select Normal Encounters.

Encounter Rules

Ships (either virtual or NFTs) and Troopers, preferably ones with Tactician and Power slots, are required to enter a normal encounter. You can only equip Tactician Gears and Power Gears before you enter an encounter. Once you've entered an encounter, you can no longer change your Gears

Amount of Gears you can equip is decided by your Gear Score Limit. You can increase your Gear Score Limit by upgrading them using Artifacts

Encounters will end when you defeat the final boss or when you're defeated by an enemy. You will still keep all rewards you have won up until this point should you have been defeated.

Clear the boss node to unlock next tier.

Tiers

Tiers are also known as Levels. There are unlimited tiers. First 4 tiers of Normal Encounters are free of charge, but they do not give you any Credits or Reputation.

After the forth tier, you'll require a Normal Access Key + FGL Token in order to start an encounter.

Normal Access Key cost, regardless of its amount, can be replaced by a single Discount Access Key.

Entry fees scale according to tiers, higher tiers require more keys and token to enter.

Key cost is capped at 10 Keys. Where as FGL Token cost is capped at 300 FGL.

Planet Types

Different planets have a specific set of enemies that you may face. Visit the Level Selection screen and click on the "Enemy Type" button to check and see what enemies are available on that planet.

Enemy Types

There are a total of 19 enemy types, each enemy has its own ability
Veteran: Deals 3x Damage against Wingman and Minions
Support: Regenerate and repair nearby allies' Armor and Shield
Pyro: Their Basic Attacks can apply Burn for 3 seconds
Sentinel: High Armor and Shield, their Basic Attacks can Stun and Slow
Bomber: Their Basic Attacks hit up to 5 nearby targets
Overseer: High Armor, Shield and Damage
Logistic: Fast moving units that Slow you when they come in range
Berserker: Deals more Damage when they have less Armor and Shield
Engineer: Increases nearby allies' Basic Attacks Damage and Movement Speed
Operative: Reduces effectiveness of your repair and healing ability as long as they are in the node
Cloner: Summon a random ally to assist them whenever you use a summoning skill
Recon: Passively stealthed, stuns you on next stealth hit, only appears when attacking
Sniper: Long range attacker
Lancer: Their Basic Attacks ignore Shield
Thorner: Whenever a thorner is hit, its attacker will take Damage to both Shield and Armor
Protector: Give 'protective shield' buff to maximum 3 nearby allies, 'protective shield' reduced all incoming Damage
Miniboss: They use random Gears
Commander: They use random Gears with high rarities
Tanker: These units are extremely tanky, they can only be summoned by Cloners

Nodes

What are Nodes?

Each encounter, whether it is a Normal Encounters or Robotic Encounters, consist of different amount of Nodes. Nodes are travelable path. Each Node may have a random Node Reward.

No single encounter will remain the same forever. Each level will be different from every other level, as rewards and node path are all randomly generated for every new instance.

Node Path Generation

Tiers

Grid Size

Path to boss

1 ~ 4

3 x 3

3

5 ~ 9

3 x 3

4

10 ~ 14

3 x 4

5

15 ~ 19

4 x 4

6

20 ~ 24

4 x 4

7

25 ~ 29

4 x 5

8

30 ~ 34

4 x 5

8

35 ~ 39

4 x 5

9

40 ~ 44

5 x 5

9

45 ~ 49

5 x 5

10

50 ~ 54

5 x 6

10

55 ~ 59

5 x 6

11

60++

5 x 6

12+

Node Rewards

Node Reward scales according to the FGL Token entry fee, higher paid fees increases your overall reward. There are a total of 5 different type of nodes in a normal encounter:
Credits nodes
Ocuriums nodes
Gears nodes
Boss nodes
Miniboss nodes

Node Reward Multiplier

Every time you clear a node, the next node's difficulty (Enemy's Damage, Armor and Shield) will increase by roughly 25% and rewards onward during that encounter will increase by 10%.

Key Boosts

Players have the option to gain temporally boost for a single encounter by paying twice as much amount of the required Normal Access Key cost.

There are currently 4 types of boosts

Credits boost: Increases Credits reward per node by 30%

Reputation boost: Increases Reputation reward per node by 50%

Ocuriums boost: Increases Ocuriums reward per node by 100%

Gears boost: Increases Gears reward per node by 50%