Encounter Mods: Difference between revisions

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(Created page with "<h2>Encounter Mods</h2> Encounter Mods are added into game in Season 5 as a replacement of the old key boost system. There are a total of 21 mods available, each giving different benefits and penalty: <table class='standardTable' width='600'> <tr class='tableTitle'> <td> ID </td> <td> Name </td> <td> Bonus </td> <td> Penalty </td> </tr> <tr> <td> 0 </td> <td> Easy Mode </td> <td> N/A </td> <td> -30% Credits, -30% Reputation </td> </tr> <tr> <td> 1 </td> <...")
 
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<h2>Encounter Mods</h2>
#REDIRECT [[Normal Encounters]]
[[Encounter Mods]] are added into game in Season 5 as a replacement of the old key boost system.
 
There are a total of 21 mods available, each giving different benefits and penalty:
 
<table class='standardTable' width='600'>
<tr class='tableTitle'>
<td>
ID
</td>
<td>
Name
</td>
<td>
Bonus
</td>
<td>
Penalty
</td>
</tr>
 
<tr>
<td>
0
</td>
<td>
Easy Mode
</td>
<td>
N/A
</td>
<td>
-30% [[Credits]], -30% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
1
</td>
<td>
Node gives more reputation but lesser credits
</td>
<td>
N/A
</td>
<td>
-20% [[Credits]], +50% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
2
</td>
<td>
Node gives more credits but lesser reputation
</td>
<td>
N/A
</td>
<td>
+30% [[Credits]], -40% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
3
</td>
<td>
Area will spawn additional Thorners
</td>
<td>
N/A
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
4
</td>
<td>
Area will spawn additional Cloner
</td>
<td>
N/A
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
5
</td>
<td>
Area will spawn additional Berserker
</td>
<td>
N/A
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
6
</td>
<td>
Area will spawn additional Pyros
</td>
<td>
N/A
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
7
</td>
<td>
Enemy attack range increases by 20%
</td>
<td>
N/A
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
8
</td>
<td>
Enemy has 50% increased armor and shield
</td>
<td>
N/A
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
9
</td>
<td>
Enemy movement speed +20%
</td>
<td>
N/A
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
10
</td>
<td>
Player's ship take 10% of their maximum shield and armor as damage whenever they use a skill
</td>
<td>
N/A
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
11
</td>
<td>
All enemies can hit 2 additional targets
</td>
<td>
N/A
</td>
<td>
+7% [[Credits]]
</td>
</tr>
 
<tr>
<td>
12
</td>
<td>
Enemy's basic attack deals 30% increased damage
</td>
<td>
N/A
</td>
<td>
+10% [[Credits]]
</td>
</tr>
 
<tr>
<td>
13
</td>
<td>
Player's final maximum armor and shield reduces by 35%
</td>
<td>
N/A
</td>
<td>
+10% [[Credits]]
</td>
</tr>
 
<tr>
<td>
14
</td>
<td>
Increases player's skill cooldown time by 50%
</td>
<td>
N/A
</td>
<td>
+10% [[Credits]]
</td>
</tr>
 
<tr>
<td>
15
</td>
<td>
Player's movement speed -20%
</td>
<td>
N/A
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
16
</td>
<td>
Players take 30% increased damage from enemies
</td>
<td>
N/A
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
17
</td>
<td>
Area degen starts immediately
</td>
<td>
N/A
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
18
</td>
<td>
Area degen deals double damage
</td>
<td>
N/A
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
19
</td>
<td>
Player loses 2% of their maximum armor and shield per second when moving
</td>
<td>
N/A
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
20
</td>
<td>
Player takes 1% of their maximum armor and shield as damage each time an enemy is defeated
</td>
<td>
N/A
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
21
</td>
<td>
Player's basic attack deals 50% less damage
</td>
<td>
N/A
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
</table>

Latest revision as of 07:40, 7 July 2024

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