Gears: Difference between revisions
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<h2>Gears</h2> | <h2>Gears</h2> | ||
[[Gears]] | [[Gears]] in [[Outlaw Troopers]] can be either virtual or NFTs. | ||
<h2>Gear | |||
<h2>Types of Gears & Gear Slots</h2> | |||
Gears are categorized into four types, each fitting into specific Gear Slots: | |||
<html><img src='https://play.outlawtroopers.io/images/grunt.png'/></html> Grunt | |||
<html><img src='https://play.outlawtroopers.io/images/tactician.png'/></html> Tactician: | - <html><img src='https://play.outlawtroopers.io/images/grunt.png'/></html>Grunt Gear: Since [[Season]] 13, Grunt Gears provide passive bonuses in the [[Spacefarer]] system without needing to be equipped, offering account-wide global bonuses to all [[Troopers]] on [[Galaxy Missions]]. These passive bonuses have a hard cap. | ||
<html><img src='https://play.outlawtroopers.io/images/power.png'/></html> Power: | |||
< | - <html><img src='https://play.outlawtroopers.io/images/tactician.png'/></html>Tactician Gear: Equipped in slots that provide passive bonuses during [[Normal Encounters]] | ||
[[ | |||
< | - <html><img src='https://play.outlawtroopers.io/images/power.png'/></html>Power Gear: Equipped in slots that enable active abilities during [[Normal Encounters]] | ||
- <html><img src='https://cdn.cosmicclash.io/troopers/wiki/limited.png'/></html>Limited Gear: Equipped in slots that provide special benefits (max mint of 50) | |||
Each type of gear can only be placed in its corresponding Gear Slot. Different [[Troopers]] have varying slot availability based on their types and rarities. | |||
<h2>Ways to obtain Virtual Gears</h2> | |||
- Run [[Galaxy Missions]] | |||
- Complete [[A.R.C Initiator Quests]] | |||
- Clear Gear [[Nodes]] while running [[Normal Encounters]] | |||
- [[Instant Clear]] encounters | |||
- Buy from the [[Black Market]] | |||
- Run Robot Salvaging with [[Qwitts]] | |||
<h2>Gear rarity & requirement</h2> | <h2>Gear rarity & requirement</h2> | ||
Virtual gears has 4 different rarities: Common, Rare, Epic and Legendary. Higher rarities [[ | Virtual gears has 4 different rarities: Common, Rare, Epic and Legendary. Higher rarities Gears have certain [[Empire Level]] requirement that needs to be met before you can equip them.<br> | ||
Epic: Requires | Epic: Requires Empire Level 5<br> | ||
Legendary: Requires | Legendary: Requires Empire Level 10<br> | ||
<h2>Gear stacking</h2> | <h2>Gear stacking</h2> | ||
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Simply hold 2 NFT of the same kind, and you'll have the option to use a Level 2 version of that kind in the main game. | Simply hold 2 NFT of the same kind, and you'll have the option to use a Level 2 version of that kind in the main game. | ||
<h2>Gear score limit</h2> | <h2>Gear score limit</h2> | ||
Every player starts with | Every player starts with a 60 Gear Score Limit. This limit can be increased by progressing through higher tiers of [[Normal Encounters]], [[Delving]] deeper into [[The Abyss]], and increasing your [[Empire Level]] by gaining [[Reputation]]. | ||
Each Common gear increases your gear score by 50 | Each Common gear increases your gear score by 50 | ||
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Each Legendary gear increases your gear score by 200 | Each Legendary gear increases your gear score by 200 | ||
Each gear level increases your gear score by 20 | Each gear stacking level increases your gear score by 20 | ||
Limited Gears do not cost any gear score. | |||
<h2>Upgrading gears</h2> | <h2>Upgrading gears</h2> | ||
Virtual | Virtual Gears can be upgraded by combining 10 identical Gears of the same rarity.<br> | ||
<h3>Cost of upgrade</h3> | <h3>Cost of upgrade</h3> | ||
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<h3>Gears upgrade examples</h3> | <h3>Gears upgrade examples</h3> | ||
<div class='blueBox'> | <div class='blueBox'> | ||
10 x Common Armor Plate + | 10 x Common Armor Plate + 200K [[Ocuriums]] can be upgraded into a Rare Armor Plate<br/> | ||
10 x Rare Armor Plate + | 10 x Rare Armor Plate + 4 million [[Ocuriums]] can be upgraded into an Epic Armor Plate<br/> | ||
10 X Epic Armor Plate + | 10 X Epic Armor Plate + 20 million [[Ocuriums]] can be upgraded into a Legendary Armor Plate<br/> | ||
</div> | </div> | ||
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<h2>Gear minting</h2> | <h2>Gear minting</h2> | ||
In [[Outlaw Troopers]], players can choose to mint their legendary virtual [[Gears]] into NFTs. First, you'll have to collect enough virtual gears of the same kind during a [[Season]] (before the end of season wipe) and upgrade them into legendary [[Gears]]. Turn these newly crafted Legendary [[Gears]] + 1000 [[ | In [[Outlaw Troopers]], players can choose to mint their legendary virtual [[Gears]] into NFTs. First, you'll have to collect enough virtual gears of the same kind during a [[Season]] (before the end of season wipe) and upgrade them into legendary [[Gears]]. Turn these newly crafted Legendary [[Gears]] + a 1000 [[eFGL Token]] minting fee from the inventory screen to initiate the minting process. You will receive an eNFT Gear Voucher in the [[FGL Vault]]. The voucher is tradable in the secondary market such as AtomicHub, and can be blended in the [[FGL Vault]]. Blending a Gear Voucher will generate a permanent eNFT gear at the following ratio: 85% Epic / 15% Legendary<br><br/> | ||
Once your gears are minted into NFT version, they are yours to keep forever. Where as virtual [[Gears]] will be wiped after each [[Season]] ends. | Once your gears are minted into NFT version, they are yours to keep forever. Where as virtual [[Gears]] will be wiped after each [[Season]] ends. | ||
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</td> | </td> | ||
<td> | <td> | ||
Cap | |||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases | Increases Mission reward bonus per Gear owned | ||
</td> | </td> | ||
<td> | <td> | ||
300% | |||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases Warp speed per Gear owned | |||
</td> | </td> | ||
<td> | <td> | ||
30% | |||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Gain [[Research Points]] per Gear owned every 5 seconds | |||
</td> | </td> | ||
<td> | <td> | ||
3000 | |||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases [[Credits]] reward gained from Missions per Gear owned | |||
</td> | </td> | ||
<td> | <td> | ||
150% | |||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases | Increases reward from Secure Bounties per Gear owned | ||
</td> | </td> | ||
<td> | <td> | ||
150% | |||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases Mission reward Bonus per Gear owned, scaled by activated [[Troopers]] in [[Galaxy]] | |||
</td> | </td> | ||
<td> | <td> | ||
Gear scaling capped at 3%, Trooper scaling capped at 50. | |||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases [[Ocuriums]] reward gained from Missions per Gear owned | |||
</td> | </td> | ||
<td> | <td> | ||
300% | |||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Chance of doubling Mission rewards per Gear owned. | |||
</td> | </td> | ||
<td> | <td> | ||
30% | |||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases Mission progression Speed per Gear owned. | |||
</td> | </td> | ||
<td> | <td> | ||
30% | |||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Engine | Engine Amplifier | ||
</td> | </td> | ||
<td> | <td> | ||
Increases ship | Increases ship [[Movement Speed]] | ||
</td> | </td> | ||
<td> | <td> | ||
Decreases enemy | Decreases enemy [[Slow]] effect | ||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Weapon | Weapon Amplifier | ||
</td> | </td> | ||
<td> | <td> | ||
Increases | Increases [[Damage]] of [[Basic Attacks]] | ||
</td> | </td> | ||
<td> | <td> | ||
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</td> | </td> | ||
<td> | <td> | ||
Ship [[Armor]] takes lesser | Ship [[Armor]] takes lesser [[Damage]] | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Shield | Shield Amplifier | ||
</td> | </td> | ||
<td> | <td> | ||
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</td> | </td> | ||
<td> | <td> | ||
Ship [[Shield]] takes lesser | Ship [[Shield]] takes lesser [[Damage]] | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases ship | Increases ship [[Damage]] | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
[[Basic Attacks]] have chance to | [[Basic Attacks]] have chance to [[Slow]] enemy | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases | Increases [[Damage]] for both your [[Wingman]] and [[Minions]] | ||
</td> | </td> | ||
<td> | <td> | ||
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</td> | </td> | ||
<td> | <td> | ||
Chance to | Chance to evade enemy's [[Basic Attacks]] | ||
</td> | </td> | ||
<td> | <td> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases | Increases [[Damage]] for both your [[Wingman]] and [[Minions]] | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Deal higher | Deal higher [[Damage]] with your [[Basic Attacks]] the further your target is located | ||
</td> | </td> | ||
<td> | <td> | ||
[[Basic Attacks] have chance to [[Burn]] enemy | [[Basic Attacks]] have chance to [[Burn]] enemy | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Reduces damage | Reduces [[Damage]] taken | ||
</tr> | |||
<tr> | |||
<td> | |||
37 | |||
</td> | |||
<td> | |||
Metal Detector | |||
</td> | |||
<td> | |||
Increases reward from [[Credits]], [[Ocuriums]] and [[Gears]] nodes. | |||
</td> | |||
<td> | |||
Increases [[Reputation]] gain | |||
</tr> | |||
<tr> | |||
<td> | |||
37 | |||
</td> | |||
<td> | |||
Scavenger | |||
</td> | |||
<td> | |||
Recovers percentage of [[Shield]] and [[Armor]] when an enemy is defeated | |||
</td> | |||
<td> | |||
Chance to heal twice | |||
</tr> | |||
<tr> | |||
<td> | |||
44 | |||
</td> | |||
<td> | |||
Guardian Stance | |||
</td> | |||
<td> | |||
Reduces damage received. You can only have one stance gear equipped. | |||
</td> | |||
<td> | |||
+20 to shield and armor per level | |||
</tr> | |||
<tr> | |||
<td> | |||
45 | |||
</td> | |||
<td> | |||
Assasin Stance | |||
</td> | |||
<td> | |||
Remove Stealth Device's cool down. Sacrifice your [[Armor]] and [[Shield]] everytime you use a stealth device. You can only have one stance gear equipped. | |||
</td> | |||
<td> | |||
+20 to shield and armor per level | |||
</tr> | |||
<tr> | |||
<td> | |||
46 | |||
</td> | |||
<td> | |||
Apex Stance | |||
</td> | |||
<td> | |||
Deal more damage with your basic attack when either your shield or armor is higher than 50%. You can only have one stance gear equipped. | |||
</td> | |||
<td> | |||
+20 to shield and armor per level | |||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Summon a maximum of | Summon a maximum of 3 AI [[Minions]] ship to guard an area | ||
</td> | </td> | ||
<td> | <td> | ||
Minion leeches | Minion leeches [[Damage]] | ||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Cloaks your ship, making it untargetable | Cloaks your ship, making it untargetable. Your next ability/attack (including channeling skills) deals 250% increased damage. Attacking will break the stealth effect. Receiving 30% reduced healing when stealthed | ||
</td> | </td> | ||
<td> | <td> | ||
Your next [[Basic Attacks]] | Your next [[Basic Attacks]] while stealthed will [[Stun]] your enemy | ||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Minion leeches | Minion leeches [[Damage]] | ||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Immune to all | Immune to all [[Damage]] for a period of time | ||
</td> | </td> | ||
<td> | <td> | ||
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</td> | </td> | ||
<td> | <td> | ||
Instantly travel a small distance towards the direction you're facing | Instantly travel a small distance towards the direction you're facing while recovering a small percentage of your maximum [[Armor]] and [[Shield]] | ||
</td> | </td> | ||
<td> | <td> | ||
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</td> | </td> | ||
<td> | <td> | ||
Grants you the ability to leech | Grants you the ability to leech [[Damage]] for a period of time | ||
</td> | </td> | ||
<td> | <td> | ||
Reduces | Reduces [[Damage]] taken while leeching | ||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Causes your enemy to take | Causes your enemy to take [[Damage]] when they hit you with their [[Basic Attacks]] | ||
</td> | </td> | ||
<td> | <td> | ||
Increases amount of | Increases amount of [[Damage]] reflected | ||
</td> | </td> | ||
</tr> | </tr> | ||
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Fusion Reactor | Fusion Reactor | ||
</td> | </td> | ||
<td>Channeling Skill. Damage enemies within a radius. When fully channeled, | <td>Channeling Skill. Damage enemies within a radius. When fully channeled, [[Stun]] all enemies within range. Damage scales according to channeling charges. | ||
</td> | </td> | ||
<td> | <td> | ||
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Laser Beam | Laser Beam | ||
</td> | </td> | ||
<td>Channeling Skill. Damage enemies in a line. When fully channeled, | <td>Channeling Skill. Damage enemies in a line. When fully channeled, [[Burn]] all enemies within range. Damage scales according to channeling charges. | ||
</td> | </td> | ||
<td> | <td> | ||
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Distractor | Distractor | ||
</td> | </td> | ||
<td>Taunt nearby enemies in a radius to attack you for a period of time | <td>Taunt nearby enemies in a radius to attack you for a period of time. Double up your maximum [[Shield]] and [[Armor]] while taunting. | ||
</td> | </td> | ||
<td> | <td> | ||
Grant chance for taunted enemy to take increased | Grant chance for taunted enemy to take increased [[Damage]] | ||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Chance to heal twice | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
39 | |||
</td> | |||
<td> | |||
Unstable Calibrator | |||
</td> | |||
<td>Sacrifice your [[Shield]] and [[Armor]] to reset all skill's cooldown. It also removes all buff and [[debuffs]] effects that has a timer | |||
</td> | |||
<td> | |||
Chance to obtain Aegis's Immune effect | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
40 | |||
</td> | |||
<td> | |||
Detonator | |||
</td> | |||
<td>Causes your minion/wingman to explode and deal percentage amount of [[Shield]] and [[Armor]] as damage | |||
</td> | |||
<td> | |||
Chance to ignite | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
41 | |||
</td> | |||
<td> | |||
Solar Igniter | |||
</td> | |||
<td>Inflict [[Burn]] on your enemy. Burn caused by Solar Igniter can spread to nearby enemies | |||
</td> | |||
<td> | |||
Increases spreading area | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
42 | |||
</td> | |||
<td> | |||
Constructor | |||
</td> | |||
<td>Construct random [[Turrets]] on random nearby location. Rarity increases [[Turrets]] stat. Please check [[Turrets]] page for more information. | |||
</td> | |||
<td> | |||
Increases this ability's cool down speed | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
43 | |||
</td> | |||
<td> | |||
Nanovirus | |||
</td> | |||
<td>Infect a virus on a selected target, causing it to take 100% of the healed amount as damage whenever they are healed. Virus can spread to nearby ships, but cannot spread back to the caster. | |||
</td> | |||
<td> | |||
Enemy affected by Virus deals lesser damage | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
47 | |||
</td> | |||
<td> | |||
Thundercoil | |||
</td> | |||
<td>Gain 10 Charges. Whenever you have at least 1 stack of Charge, a static electricity field will be generated around you and shock all nearby ships, including you and your minions. You'll lose 1 charge every second. You'll gain 2 charges when an enemy is defeated while you have at least 1 remaining Charge. Shock damage scales according to the amount of Charges you have. | |||
</td> | |||
<td> | |||
Increases shocking range | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
48 | |||
</td> | |||
<td> | |||
Ionic Barrier | |||
</td> | |||
<td>Elemental damage over time effect such as ignite, burn and shock will heal you instead of causing you to take damage when this device is activated. | |||
</td> | |||
<td> | |||
Increases healing effect | |||
</td> | |||
</tr> | |||
</table><br /> | |||
<h3><html><img src='https://cdn.cosmicclash.io/troopers/wiki/limited.png'/></html>Limited gears</h3> | |||
<table width='800' class='standardTable'><tr class='tableTitle'> | |||
<td> | |||
ID | |||
</td> | |||
<td> | |||
Gear Name | |||
</td> | |||
<td> | |||
Description | |||
</td> | |||
<td> | |||
Stack Bonus | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
49 | |||
</td> | |||
<td> | |||
Spectral | |||
</td> | |||
<td> | |||
Grants a passive effect that reveals all cloaked enemies. Makes your ship immune to stun and burn | |||
</td> | |||
<td> | |||
Each additional level gives a 2% bonus chance to find more [[Limited Blend Tickets]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
50 | |||
</td> | |||
<td> | |||
Isolator | |||
</td> | |||
<td> | |||
Grants a passive effect that reduces incoming damage by 50% and gives you the second wind ability. You cannot have any minions/wingman. | |||
</td> | |||
<td> | |||
Each additional level gives a 2% bonus chance to find more [[Limited Blend Tickets]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
51 | |||
</td> | |||
<td> | |||
Converter | |||
</td> | |||
<td> | |||
Converts an enemy to fight on your side! Does not work on [[Corruptor]] and [[Overseer]]. * | |||
</td> | |||
<td> | |||
Each additional level gives a 2% bonus chance to find more [[Limited Blend Tickets]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
52 | |||
</td> | |||
<td> | |||
Stasis Device | |||
</td> | |||
<td> | |||
Freeze time allowing you to use all of your abilities. | |||
</td> | |||
<td> | |||
Each additional level gives a 2% bonus chance to find more [[Limited Blend Tickets]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
53 | |||
</td> | |||
<td> | |||
Graviton Thruster | |||
</td> | |||
<td> | |||
Immune to gravity pull + slow effects, heal while moving! | |||
</td> | |||
<td> | |||
Each additional level gives a 2% bonus chance to find more [[Limited Blend Tickets]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
54 | |||
</td> | |||
<td> | |||
Warpstrike | |||
</td> | |||
<td> | |||
Warp to an enemy and do damage! Reset the ability on kill. | |||
</td> | |||
<td> | |||
Each additional level gives a 2% bonus chance to find more [[Limited Blend Tickets]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
55 | |||
</td> | |||
<td> | |||
Forger | |||
</td> | |||
<td> | |||
Merge all turrets on the map to create a mega-turret that stuns, deals damage heals and is unable to be removed! | |||
</td> | |||
<td> | |||
Each additional level gives a 2% bonus chance to find more [[Limited Blend Tickets]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
56 | |||
</td> | |||
<td> | |||
Siphoner | |||
</td> | |||
<td> | |||
Every second, extracts all nearby enemies' armor to recover you and all of your allies' armor. Lasts 10 seconds. Cooldown: 45 seconds. | |||
</td> | |||
<td> | |||
Each additional level gives a 2% bonus chance to find more [[Limited Blend Tickets]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
57 | |||
</td> | |||
<td> | |||
Quantum Ammo | |||
</td> | |||
<td> | |||
Enemies that are killed by you or your minions will explode and deal 20% of their maximum armor and shield as damage to other nearby enemies. | |||
</td> | |||
<td> | |||
Each additional level gives a 2% bonus chance to find more [[Limited Blend Tickets]] | |||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<h2>Converter Effects</h2> | |||
When you convert an enemy [[Dominator]] they have the following effect:<br><br> | |||
Operative: Reduce enemy healing<br> | |||
Graviteer: Nothing<br> | |||
Elementalist: Reduce damage from ignite and thundercoil, x3 damage<br> | |||
Deconstructor: Nothing<br> | |||
Immunizer: Enemies lose 20% of their maximum shield per second<br> | |||
Energizer: +50% movement speed. Allies recover 10% of their maximum shield per second<br> | |||
Weakener: -20% enemy HP<br> | |||
Camofinder: Reveals all cloaked enemies<br> | |||
Soul-eater: Heals 10% of HP when your wingman or minion dies, x3 damage<br> | |||
Ignitor: 25% chance to burn all enemies<br> | |||
Trovers: Nothing<br> | |||
Exploder: Deals 30% of its HP as damage to all enemies on the map when it dies or is replaced with a new converted minion<br> | |||
Crusher: Hit 5 extra target, x4 damage<br> | |||
<h2>Gear Vouchers</h2> | |||
You can blend gears using vouchers in the [[FGL Vault]]. |
Latest revision as of 06:14, 26 September 2024
Gears
Gears in Outlaw Troopers can be either virtual or NFTs.
Types of Gears & Gear Slots
Gears are categorized into four types, each fitting into specific Gear Slots:
- Grunt Gear: Since Season 13, Grunt Gears provide passive bonuses in the Spacefarer system without needing to be equipped, offering account-wide global bonuses to all Troopers on Galaxy Missions. These passive bonuses have a hard cap.
- Tactician Gear: Equipped in slots that provide passive bonuses during Normal Encounters
- Power Gear: Equipped in slots that enable active abilities during Normal Encounters
- Limited Gear: Equipped in slots that provide special benefits (max mint of 50)
Each type of gear can only be placed in its corresponding Gear Slot. Different Troopers have varying slot availability based on their types and rarities.
Ways to obtain Virtual Gears
- Run Galaxy Missions
- Complete A.R.C Initiator Quests
- Clear Gear Nodes while running Normal Encounters
- Instant Clear encounters
- Buy from the Black Market
- Run Robot Salvaging with Qwitts
Gear rarity & requirement
Virtual gears has 4 different rarities: Common, Rare, Epic and Legendary. Higher rarities Gears have certain Empire Level requirement that needs to be met before you can equip them.
Epic: Requires Empire Level 5
Legendary: Requires Empire Level 10
Gear stacking
NFT Gears can be stacked to increases their Gear Level. Gear Level provides special bonuses during Normal Encounters
Simply hold 2 NFT of the same kind, and you'll have the option to use a Level 2 version of that kind in the main game.
Gear score limit
Every player starts with a 60 Gear Score Limit. This limit can be increased by progressing through higher tiers of Normal Encounters, Delving deeper into The Abyss, and increasing your Empire Level by gaining Reputation.
Each Common gear increases your gear score by 50
Each Rare gear increases your gear score by 100
Each Epic gear increases your gear score by 150
Each Legendary gear increases your gear score by 200
Each gear stacking level increases your gear score by 20
Limited Gears do not cost any gear score.
Upgrading gears
Virtual Gears can be upgraded by combining 10 identical Gears of the same rarity.
Cost of upgrade
Common to Rare: 100K Ocuriums
Rare to Epic: 2 million Ocuriums
Epic to Legendary: 10 million Ocuriums
Gears upgrade examples
10 x Common Armor Plate + 200K Ocuriums can be upgraded into a Rare Armor Plate
10 x Rare Armor Plate + 4 million Ocuriums can be upgraded into an Epic Armor Plate
10 X Epic Armor Plate + 20 million Ocuriums can be upgraded into a Legendary Armor Plate
Common gears required to craft a legendary gear
1 Legendary takes 10 Epics to craft
10 Epics takes 100 Rares to craft
100 Rares takes 1000 Commons to craft
1 Legendary takes a total of 1000 Commons to craft
Gear minting
In Outlaw Troopers, players can choose to mint their legendary virtual Gears into NFTs. First, you'll have to collect enough virtual gears of the same kind during a Season (before the end of season wipe) and upgrade them into legendary Gears. Turn these newly crafted Legendary Gears + a 1000 eFGL Token minting fee from the inventory screen to initiate the minting process. You will receive an eNFT Gear Voucher in the FGL Vault. The voucher is tradable in the secondary market such as AtomicHub, and can be blended in the FGL Vault. Blending a Gear Voucher will generate a permanent eNFT gear at the following ratio: 85% Epic / 15% Legendary
Once your gears are minted into NFT version, they are yours to keep forever. Where as virtual Gears will be wiped after each Season ends.
List of all gears and their effects
Grunt gears
ID |
Gear Name |
Description |
Cap |
9 |
Cargo Expander |
Increases Mission reward bonus per Gear owned |
300% |
10 |
Self Sustain |
Increases Warp speed per Gear owned |
30% |
11 |
Overdrive |
Gain Research Points per Gear owned every 5 seconds |
3000 |
12 |
Bargaining Script |
Increases Credits reward gained from Missions per Gear owned |
150% |
13 |
Overload |
Increases reward from Secure Bounties per Gear owned |
150% |
14 |
Loot Finder |
Increases Mission reward Bonus per Gear owned, scaled by activated Troopers in Galaxy |
Gear scaling capped at 3%, Trooper scaling capped at 50. |
26 |
Gemstone |
Increases Ocuriums reward gained from Missions per Gear owned |
300% |
27 |
Ramscoop |
Chance of doubling Mission rewards per Gear owned. |
30% |
28 |
Wiretap |
Increases Mission progression Speed per Gear owned. |
30% |
Tactician gears
ID |
Gear Name |
Description |
Stack Bonus |
1 |
Engine Amplifier |
Increases ship Movement Speed |
Decreases enemy Slow effect |
2 |
Weapon Amplifier |
Increases Damage of Basic Attacks |
Your Basic Attacks have chance to Stun enemy |
3 |
Armor Plate |
Increases ship Armor |
|
4 |
Shield Amplifier |
Increases ship Shield |
|
5 |
Explosive Ammo |
Basic Attacks hit additional targets |
Increases ship Damage |
6 |
Turret Socket |
Chance for Basic Attacks to hit twice |
Your Basic Attacks have chance to Stun enemy |
7 |
Cooling System |
Increases skill cool down speed |
Increases skill cool down speed |
8 |
Range Extender |
Increases your Basic Attacks's attacking range |
Basic Attacks have chance to Slow enemy |
24 |
Energy Transmitter |
Increases Armor and Shield for both your Wingman and Minions | |
25 |
Ghost |
Chance to evade enemy's Basic Attacks |
Increases chance to avoid status effect |
29 |
Recycler |
Recovers Armor and Shield each time your Wingman or Minions is defeated |
|
30 |
Impulser Ammo |
Deal higher Damage with your Basic Attacks the further your target is located |
Basic Attacks have chance to Burn enemy |
31 |
Lone Wolf |
Reduces Damage taken | |
37 |
Metal Detector |
Increases Reputation gain | |
37 |
Scavenger |
Recovers percentage of Shield and Armor when an enemy is defeated |
Chance to heal twice |
44 |
Guardian Stance |
Reduces damage received. You can only have one stance gear equipped. |
+20 to shield and armor per level |
45 |
Assasin Stance |
Remove Stealth Device's cool down. Sacrifice your Armor and Shield everytime you use a stealth device. You can only have one stance gear equipped. |
+20 to shield and armor per level |
46 |
Apex Stance |
Deal more damage with your basic attack when either your shield or armor is higher than 50%. You can only have one stance gear equipped. |
+20 to shield and armor per level |
Power gears
ID |
Gear Name |
Description |
Stack Bonus |
15 |
AI Defense System |
Summon a maximum of 3 AI Minions ship to guard an area |
Minion leeches Damage |
16 |
Stealth Device |
Cloaks your ship, making it untargetable. Your next ability/attack (including channeling skills) deals 250% increased damage. Attacking will break the stealth effect. Receiving 30% reduced healing when stealthed |
Your next Basic Attacks while stealthed will Stun your enemy |
17 |
Wingman |
Summon Smuggling Joe as your Wingman to assist you during an encounter |
Minion leeches Damage |
18 |
Aegis |
Immune to all Damage for a period of time |
Increases this ability's cool down speed |
19 |
Armor Repair Kit |
Repair Armor of all nearby allies |
Increases this ability's cool down speed |
20 |
Shield Booster |
Regenerate Shield of all nearby allies |
Increases this ability's cool down speed |
21 |
Mini Warp Drive |
Instantly travel a small distance towards the direction you're facing while recovering a small percentage of your maximum Armor and Shield |
Increases this ability's cool down speed |
22 |
Drainer |
Grants you the ability to leech Damage for a period of time |
Reduces Damage taken while leeching |
23 |
Reflector |
Causes your enemy to take Damage when they hit you with their Basic Attacks |
Increases amount of Damage reflected |
32 |
Fusion Reactor |
Channeling Skill. Damage enemies within a radius. When fully channeled, Stun all enemies within range. Damage scales according to channeling charges. |
Increases this ability's cool down speed |
33 |
Laser Beam |
Channeling Skill. Damage enemies in a line. When fully channeled, Burn all enemies within range. Damage scales according to channeling charges. |
Increases this ability's cool down speed |
34 |
Projectile Turret |
Channeling Skill. Shoots multiple penetrating projectiles in the direction you're facing. Amount of projectiles and their damage scales according to channeling charges. |
Increases this ability's cool down speed |
35 |
Distractor |
Taunt nearby enemies in a radius to attack you for a period of time. Double up your maximum Shield and Armor while taunting. |
Grant chance for taunted enemy to take increased Damage |
36 |
Absorber |
Absorb all Basic Attacks from your enemies to heal your ship |
Chance to heal twice |
39 |
Unstable Calibrator |
Sacrifice your Shield and Armor to reset all skill's cooldown. It also removes all buff and debuffs effects that has a timer |
Chance to obtain Aegis's Immune effect |
40 |
Detonator |
Causes your minion/wingman to explode and deal percentage amount of Shield and Armor as damage |
Chance to ignite |
41 |
Solar Igniter |
Inflict Burn on your enemy. Burn caused by Solar Igniter can spread to nearby enemies |
Increases spreading area |
42 |
Constructor |
Construct random Turrets on random nearby location. Rarity increases Turrets stat. Please check Turrets page for more information. |
Increases this ability's cool down speed |
43 |
Nanovirus |
Infect a virus on a selected target, causing it to take 100% of the healed amount as damage whenever they are healed. Virus can spread to nearby ships, but cannot spread back to the caster. |
Enemy affected by Virus deals lesser damage |
47 |
Thundercoil |
Gain 10 Charges. Whenever you have at least 1 stack of Charge, a static electricity field will be generated around you and shock all nearby ships, including you and your minions. You'll lose 1 charge every second. You'll gain 2 charges when an enemy is defeated while you have at least 1 remaining Charge. Shock damage scales according to the amount of Charges you have. |
Increases shocking range |
48 |
Ionic Barrier |
Elemental damage over time effect such as ignite, burn and shock will heal you instead of causing you to take damage when this device is activated. |
Increases healing effect |
Limited gears
ID |
Gear Name |
Description |
Stack Bonus |
49 |
Spectral |
Grants a passive effect that reveals all cloaked enemies. Makes your ship immune to stun and burn |
Each additional level gives a 2% bonus chance to find more Limited Blend Tickets |
50 |
Isolator |
Grants a passive effect that reduces incoming damage by 50% and gives you the second wind ability. You cannot have any minions/wingman. |
Each additional level gives a 2% bonus chance to find more Limited Blend Tickets |
51 |
Converter |
Converts an enemy to fight on your side! Does not work on Corruptor and Overseer. * |
Each additional level gives a 2% bonus chance to find more Limited Blend Tickets |
52 |
Stasis Device |
Freeze time allowing you to use all of your abilities. |
Each additional level gives a 2% bonus chance to find more Limited Blend Tickets |
53 |
Graviton Thruster |
Immune to gravity pull + slow effects, heal while moving! |
Each additional level gives a 2% bonus chance to find more Limited Blend Tickets |
54 |
Warpstrike |
Warp to an enemy and do damage! Reset the ability on kill. |
Each additional level gives a 2% bonus chance to find more Limited Blend Tickets |
55 |
Forger |
Merge all turrets on the map to create a mega-turret that stuns, deals damage heals and is unable to be removed! |
Each additional level gives a 2% bonus chance to find more Limited Blend Tickets |
56 |
Siphoner |
Every second, extracts all nearby enemies' armor to recover you and all of your allies' armor. Lasts 10 seconds. Cooldown: 45 seconds. |
Each additional level gives a 2% bonus chance to find more Limited Blend Tickets |
57 |
Quantum Ammo |
Enemies that are killed by you or your minions will explode and deal 20% of their maximum armor and shield as damage to other nearby enemies. |
Each additional level gives a 2% bonus chance to find more Limited Blend Tickets |
Converter Effects
When you convert an enemy Dominator they have the following effect:
Operative: Reduce enemy healing
Graviteer: Nothing
Elementalist: Reduce damage from ignite and thundercoil, x3 damage
Deconstructor: Nothing
Immunizer: Enemies lose 20% of their maximum shield per second
Energizer: +50% movement speed. Allies recover 10% of their maximum shield per second
Weakener: -20% enemy HP
Camofinder: Reveals all cloaked enemies
Soul-eater: Heals 10% of HP when your wingman or minion dies, x3 damage
Ignitor: 25% chance to burn all enemies
Trovers: Nothing
Exploder: Deals 30% of its HP as damage to all enemies on the map when it dies or is replaced with a new converted minion
Crusher: Hit 5 extra target, x4 damage
Gear Vouchers
You can blend gears using vouchers in the FGL Vault.