Encounter Guide: Difference between revisions

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==Overview==
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Encounters are the heart and soul of [[Outlaw Troopers]]! By mastering them, you will:


==Overview==
- Earn [[Credits]], [[Gears]], [[eOLT Tokens]], [[Sacred Gene]] and [[Radioactive Shards]].
[[Normal Encounters]] are the heart and soul of [[Outlaw Troopers]]!  By mastering the normal encounter you will:<br />
 
- Earn [[Credits]], [[Ocuriums]], [[Gears]], and [[Virtual Mechas]]<br />
- Gain [[Reputation]] to increase your seasonal [[Leaderboard]] rank.
- Gain [[Reputation]] increasing your seasonal [[Leaderboard]] rank<br />
 
- Complete [[A.R.C_Initiator_Quests]] giving you even more loot<br />
- Complete [[A.R.C_Initiator_Quests]] for additional rewards.
- Fight [[Dominators]]<br />
 
- Find [[Fragments]]<br />
- Fight dominators to find [[Fragments]].
 
==Combat Mechanics==
For details on how damage, defense, and effects work during battles, see [[Encounter Combat Mechanic]].
 
==How to Start an Encounter==
<html><img height=285 src='https://outlawtroopers.one/images/tierselection3.png?'/></html> <html><img height=285 src='https://outlawtroopers.one/images/build.png?'/></html>
 
- Go to Explore -> Encounters in game.
 
- Select your desired tier.
 
*If the tier is cleared, you may reroll the map before starting.
 
*You can view detailed information about Node rewards, Encounter rules, Enemy types, and Dominators directly from the right-hand tabs on the Tier Selection Screen in-game.
 
- Click “Select This Encounter” to move to the Setup Screen.
 
- On the Setup Screen, choose your [[Ship]], [[Trooper]], and [[Gears]].
 
*You can also view your Build Stats, select [[Default Skills]], check the [[Boons]], or load a saved build.
 
- Click “Confirm Deployment”.
 
- Choose to start the encounter using either:
 
*[[Energy]], or


Click Combat Related -> Encounters.  You are now at the Tier Selection screen, there is a LOT of important information here so let's break it down one at a time.<br />
*a [[Discount Access Key]] (which grants a 100% [[Energy]] discount).


==Tier Selection==
==Tiers==
<html><img height=285 src='https://outlawtroopers.one/images/tierselection.png?'/> </html><html><img height=285 src='https://outlawtroopers.one/images/tier5.png?'/></html> <html><img height=285 src='https://outlawtroopers.one/images/tier5FGL.png?'/></html>
- There are unlimited tiers.


===Encounter Buff===
- Tiers 1 to 4 are free but do not reward [[Credits]] or [[Reputation]]
Check the Encounter Buff calculation here. As you increase your Empire Level by gaining [[Reputation]], progressing through higher [[Normal Encounters]] Tiers, and exploring [[The Abyss]], grants increased buffs. These buffs increase your [[Gear Score Limit]], allowing you to equip more and better Gears, while also providing extra [[Armor]], [[Shield]], and All Damage bonuses in Normal Encounters. Balancing these factors will help your progression through the Tiers.


===Tiers and Planets===
- Starting from Tier 5, encounters require [[Energy]] to enter.
In the center of the screen, you can see your current tier and planet. You'll rotate through four planets: Themis, Cradea, Zolphis, and Floerian.


The planet determines:
- Energy costs increase every 4 tiers:


- The [[Type of Enemy Ships]] you face
*Tiers 5 to 8 share the same cost and rewards


- Which [[Fragments]] drop from the [[Dominators]]
*Tiers 9 to 12 share the same, and so on


===Cost of Entry===
- Cleared Tiers can be rerolled; Uncleared Tiers cannot.
Tiers 1 to 4 are free to enter. From Tier 5 onwards requires [[Credits]] or [[eFGL]] tokens and [[Normal Access Keys]]. [[Unclear Tiers]] charge Credits; [[Cleared Tiers]] charge eFGL tokens.


==Map Reroll==
==Reward Scaling==
<html><img height=285 src='https://outlawtroopers.one/images/unknownlayout.png?'/></html> <html><img height=285 src='https://outlawtroopers.one/images/maplayout.png?'/></html>
Rewards scale based on the base [[Energy]] cost before any discounts. This affects [[Credits]], [[Gears]], [[eOLT Tokens]], [[Reputation]], [[Prestige]] and [[Radioactive Shards]].  


===Reroll===
Each point of [[Energy]] spent increases your reward bonus by 10%:
Pay 2 [[Normal Access Keys]] to reroll [[Mods]] and [[Layout]].


[[Uncleared Tiers]]: Cannot be rerolled. You'll have 4 random mods and see a question mark on the map layout.
2 [[Energy]] gives +10% bonus, 3 [[Energy]] gives +20% bonus, 4 [[Energy]] gives +30% bonus and so on.


[[Cleared Tiers]]: Pay 2 keys to reroll mods and layout. Each <html><img width='40' src='https://play.outlawtroopers.io/images/node3.png'/></html>
==Map Layouts & Rerolling==
[[Credits Node]] gives your encounter two extra mods, boosting your [[Credits]] or [[Reputation]] bonus.
- Each Tier has its own saved layout.


===Credit Reward Cap===
*Rerolling a Tier saves that layout for that Tier only.
Credit Cap scales according to the encounter tier, with higher tiers having higher cap limits. The cap starts at 1:15 million at Tier 5 and increases by 0.1 million per tier.


If you run an encounter and obtain Credit higher than this cap, then the extra Credits are "burned", you do not receive them.
*Switching to another Tier loads a separate layout.


==Encounter Details==
- Standard Reroll: Costs [[Normal Access Keys]] equal to the tier’s [[Energy]] cost.
On the right hand side of the screen, you will see multiple tabs.</p>


===Nodes===
- Lucky Reroll: Costs 400 [[Normal Access Keys]] and guarantees at least 1 [[Gene]] node in the layout.
<html><img src='https://cdn.cosmicclash.io/troopers/wiki/NormalNodes.jpg'/></html>


Displays a table of Base Node Rewards and Encounter Rules. Shows which nodes are possible on the Tier and their base reward. Base rewards increase as you progress through the Tier of the encounter.
- Free reroll (after completing an encounter):


Note that each node you clear increases the next node's difficulty by 25% and the reward by 10%.
*Cannot roll [[Gene]] nodes or [[eOLT]] nodes


You must clear the Crown node to unlock the next Tier.
*Always generates a 3 × 3 layout


===Enemy Type===
*Has a lower chance to roll [[Credit]] nodes
<html><img src='https://cdn.cosmicclash.io/troopers/wiki/NormalEnemyType1.jpg'/></html>


Shows the types of enemies you will face based on planet types. Mouse over enemies to see their abilities.
- Minimum rerolled map size: 3 × 3


===Dominators===
- Maximum rerolled map size: 6 x 5
<html><img src='https://cdn.cosmicclash.io/troopers/wiki/NormalDominators1.jpg'/></html>


Lists all the Dominators available on this Tier. Dominators change with the Tier, not the planet. For more details, check the [[Dominators]] link.
==Cleared vs Uncleared Tiers==


===Trovers===
- Cleared Tier: Crown node defeated; can reroll map.
<html><img src='https://cdn.cosmicclash.io/troopers/wiki/NormalTrovers1.jpg'/></html><br />


Lists the Trovers Loot Table. Trovers may spawn starting from Tier 5. This tab displays all potential rewards for defeating a Trover. Good luck! For more details, check the [[Trovers]] link.
- Uncleared Tier: Crown node not yet defeated.


==Set Up==
*No [[Credit]] nodes
<html><img src='https://outlawtroopers.one/images/setup.png?'/></html>


After selecting your Tier, you must set up your [[Ship]], [[Trooper]], and [[Gears]] before starting the [[Normal Encounter]].
*Fixed map layout (cannot be rerolled)


You can also set up your default skills by choosing 3 from a selection of 10. For more details, check the [[Default Skills]] link.
*[[Discount Access Key]] cannot be used


To learn more about Normal Encounters, please check the [[Normal Encounter]] link.
*[[Radiation Nodes]] inaccessible

Latest revision as of 12:38, 30 October 2025

Overview

Encounters are the heart and soul of Outlaw Troopers! By mastering them, you will:

- Earn Credits, Gears, eOLT Tokens, Sacred Gene and Radioactive Shards.

- Gain Reputation to increase your seasonal Leaderboard rank.

- Complete A.R.C_Initiator_Quests for additional rewards.

- Fight dominators to find Fragments.

Combat Mechanics

For details on how damage, defense, and effects work during battles, see Encounter Combat Mechanic.

How to Start an Encounter

- Go to Explore -> Encounters in game.

- Select your desired tier.

  • If the tier is cleared, you may reroll the map before starting.
  • You can view detailed information about Node rewards, Encounter rules, Enemy types, and Dominators directly from the right-hand tabs on the Tier Selection Screen in-game.

- Click “Select This Encounter” to move to the Setup Screen.

- On the Setup Screen, choose your Ship, Trooper, and Gears.

  • You can also view your Build Stats, select Default Skills, check the Boons, or load a saved build.

- Click “Confirm Deployment”.

- Choose to start the encounter using either:

Tiers

- There are unlimited tiers.

- Tiers 1 to 4 are free but do not reward Credits or Reputation

- Starting from Tier 5, encounters require Energy to enter.

- Energy costs increase every 4 tiers:

  • Tiers 5 to 8 share the same cost and rewards
  • Tiers 9 to 12 share the same, and so on

- Cleared Tiers can be rerolled; Uncleared Tiers cannot.

Reward Scaling

Rewards scale based on the base Energy cost before any discounts. This affects Credits, Gears, eOLT Tokens, Reputation, Prestige and Radioactive Shards.

Each point of Energy spent increases your reward bonus by 10%:

2 Energy gives +10% bonus, 3 Energy gives +20% bonus, 4 Energy gives +30% bonus and so on.

Map Layouts & Rerolling

- Each Tier has its own saved layout.

  • Rerolling a Tier saves that layout for that Tier only.
  • Switching to another Tier loads a separate layout.

- Standard Reroll: Costs Normal Access Keys equal to the tier’s Energy cost.

- Lucky Reroll: Costs 400 Normal Access Keys and guarantees at least 1 Gene node in the layout.

- Free reroll (after completing an encounter):

  • Always generates a 3 × 3 layout
  • Has a lower chance to roll Credit nodes

- Minimum rerolled map size: 3 × 3

- Maximum rerolled map size: 6 x 5

Cleared vs Uncleared Tiers

- Cleared Tier: Crown node defeated; can reroll map.

- Uncleared Tier: Crown node not yet defeated.

  • Fixed map layout (cannot be rerolled)