Encounter Guide: Difference between revisions

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==Overview==
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Encounters are the heart and soul of [[Outlaw Troopers]]! By mastering them, you will:
 
- Earn [[Credits]], [[Gears]], [[eOLT Tokens]], [[Sacred Gene]] and [[Radioactive Shards]].
 
- Gain [[Reputation]] to increase your seasonal [[Leaderboard]] rank.
 
- Complete [[A.R.C_Initiator_Quests]] for additional rewards.
 
- Fight dominators to find [[Fragments]].
 
==Combat Mechanics==
For details on how damage, defense, and effects work during battles, see [[Encounter Combat Mechanic]].
 
==How to Start an Encounter==
<html><img height=285 src='https://outlawtroopers.one/images/tierselection3.png?'/></html> <html><img height=285 src='https://outlawtroopers.one/images/build.png?'/></html>
 
- Go to Explore -> Encounters in game.
 
- Select your desired tier.
 
*If the tier is cleared, you may reroll the map before starting.
 
*You can view detailed information about Node rewards, Encounter rules, Enemy types, and Dominators directly from the right-hand tabs on the Tier Selection Screen in-game.
 
- Click “Select This Encounter” to move to the Setup Screen.
 
- On the Setup Screen, choose your [[Ship]], [[Trooper]], and [[Gears]].
 
*You can also view your Build Stats, select [[Default Skills]], check the [[Boons]], or load a saved build.
 
- Click “Confirm Deployment”.
 
- Choose to start the encounter using either:
 
*[[Energy]], or
 
*a [[Discount Access Key]] (which grants a 100% [[Energy]] discount).


==Overview==
==Tiers==
[[Normal Encounters]] are the heart and soul of [[Outlaw Troopers]]!  By mastering the normal encounter you will:<br />
- There are unlimited tiers.
- Earn [[Credits]], [[Ocuriums]], [[Gears]], and [[Virtual Mechas]]<br />
 
- Gain [[Reputation]] increasing your seasonal [[Leaderboard]] rank<br />
- Tiers 1 to 4 are free but do not reward [[Credits]] or [[Reputation]]
- Complete [[A.R.C_Initiator_Quests]] giving you even more loot<br />
 
- Fight [[Dominators]]<br />
- Starting from Tier 5, encounters require [[Energy]] to enter.
- Find [[Fragments]]<br />
 
- Energy costs increase every 4 tiers:
 
*Tiers 5 to 8 share the same cost and rewards
 
*Tiers 9 to 12 share the same, and so on
 
- Cleared Tiers can be rerolled; Uncleared Tiers cannot.
 
==Reward Scaling==
Rewards scale based on the base [[Energy]] cost before any discounts. This affects [[Credits]], [[Gears]], [[eOLT Tokens]], [[Reputation]], [[Prestige]] and [[Radioactive Shards]].
 
Each point of [[Energy]] spent increases your reward bonus by 10%:
 
2 [[Energy]] gives +10% bonus, 3 [[Energy]] gives +20% bonus, 4 [[Energy]] gives +30% bonus and so on.
 
==Map Layouts & Rerolling==
- Each Tier has its own saved layout.
 
*Rerolling a Tier saves that layout for that Tier only.
 
*Switching to another Tier loads a separate layout.
 
- Standard Reroll: Costs [[Normal Access Keys]] equal to the tier’s [[Energy]] cost.
 
- Lucky Reroll: Costs 400 [[Normal Access Keys]] and guarantees at least 1 [[Gene]] node in the layout.
 
- Free reroll (after completing an encounter):


Click Combat Related -> Encounters.  You are now at the Tier Selection screen, there is a LOT of important information here so let's break it down one at a time.<br />
*Cannot roll [[Gene]] nodes or [[eOLT]] nodes


==Tier Selection==
*Always generates a 3 × 3 layout
<html><img height=285 src='https://outlawtroopers.one/images/tierselection.png?'/> </html><html><img height=285 src='https://outlawtroopers.one/images/tier5.png?'/></html> <html><img height=285 src='https://outlawtroopers.one/images/tier5FGL.png?'/></html>


===Encounter Buff===
*Has a lower chance to roll [[Credit]] nodes
Check the Encounter Buff calculation here. As you increase your Empire Level by gaining [[Reputation]], progressing through higher [[Normal Encounters]] Tiers, and exploring [[The Abyss]], grants increased buffs. These buffs increase your [[Gear Score Limit]], allowing you to equip more and better Gears, while also providing extra [[Armor]], [[Shield]], and All Damage bonuses in Normal Encounters. Balancing these factors will help your progression through the Tiers.


===Tiers and Planets===
- Minimum rerolled map size: 3 × 3
In the center of the screen, you can see your current tier and planet. You'll rotate through four planets: Themis, Cradea, Zolphis, and Floerian. The planet determines:


- The [[Type of Enemy Ships]] you face
- Maximum rerolled map size: 6 x 5
- Which [[Fragments]] drop from the [[Dominators]]


===Cost of Entry===
==Cleared vs Uncleared Tiers==
Tiers 1 to 4 are free to enter. From Tier 5 onwards requires [[Credits]] or [[eFGL]] tokens and [[Normal Access Keys]]. [[Unclear Tiers]] charge Credits; [[Cleared Tiers]] charge eFGL tokens.


- Cleared Tier: Crown node defeated; can reroll map.


- Uncleared Tier: Crown node not yet defeated.


<h2>Nodes</h2>
*No [[Credit]] nodes
<html><img src='https://cdn.cosmicclash.io/troopers/wiki/NormalNodes.jpg'/></html><br />
On the right hand side of the screen you will see multiple tabs, jam packed with information.  The important takeaways from the Nodes tab are:<br />
- Displays which nodes are possible on the level, as well as the "base" reward for each node. You will see as you play how these increase as you play through the encounter.  Note you have to clear the "crown" node for the next tier to become available.<br />
- Displays the rules of the encounter.  Especially note that each node you clear will cause the next nodes difficulty by 25% and the reward by 10%.<br />


<h2>Enemy Type</h2>
*Fixed map layout (cannot be rerolled)
<html><img src='https://cdn.cosmicclash.io/troopers/wiki/NormalEnemyType1.jpg'/></html><br />
The "Enemy Type" tab shows you what kind of enemies you will face.  These are determined by planet types.  Mouse over the various enemies to see what their abilities are.  Depending what kind of gear build you pick to use in the future, you might find certain planets easier than others!<br />


<h2>Dominators</h2>
*[[Discount Access Key]] cannot be used
<html><img src='https://cdn.cosmicclash.io/troopers/wiki/NormalDominators1.jpg'/></html><br />
The "Dominators" tab gives a handy reference to all the [[Dominators]] that can show up on this Tier.  These are NOT planet dependent, instead they change depending on what tier you are on.  Good luck these guys are tough :)<br /><br>


<h2>Trovers</h2>
*[[Radiation Nodes]] inaccessible
<html><img src='https://cdn.cosmicclash.io/troopers/wiki/NormalTrovers1.jpg'/></html><br />
The "Trovers" tab gives a handy reference to all the [[Trovers]]. Starting at tier 5 you will have a chance to spawn one. On this tab you will see all the possible rewards for defeating a Trover.  Good luck!<br />

Latest revision as of 12:38, 30 October 2025

Overview

Encounters are the heart and soul of Outlaw Troopers! By mastering them, you will:

- Earn Credits, Gears, eOLT Tokens, Sacred Gene and Radioactive Shards.

- Gain Reputation to increase your seasonal Leaderboard rank.

- Complete A.R.C_Initiator_Quests for additional rewards.

- Fight dominators to find Fragments.

Combat Mechanics

For details on how damage, defense, and effects work during battles, see Encounter Combat Mechanic.

How to Start an Encounter

- Go to Explore -> Encounters in game.

- Select your desired tier.

  • If the tier is cleared, you may reroll the map before starting.
  • You can view detailed information about Node rewards, Encounter rules, Enemy types, and Dominators directly from the right-hand tabs on the Tier Selection Screen in-game.

- Click “Select This Encounter” to move to the Setup Screen.

- On the Setup Screen, choose your Ship, Trooper, and Gears.

  • You can also view your Build Stats, select Default Skills, check the Boons, or load a saved build.

- Click “Confirm Deployment”.

- Choose to start the encounter using either:

Tiers

- There are unlimited tiers.

- Tiers 1 to 4 are free but do not reward Credits or Reputation

- Starting from Tier 5, encounters require Energy to enter.

- Energy costs increase every 4 tiers:

  • Tiers 5 to 8 share the same cost and rewards
  • Tiers 9 to 12 share the same, and so on

- Cleared Tiers can be rerolled; Uncleared Tiers cannot.

Reward Scaling

Rewards scale based on the base Energy cost before any discounts. This affects Credits, Gears, eOLT Tokens, Reputation, Prestige and Radioactive Shards.

Each point of Energy spent increases your reward bonus by 10%:

2 Energy gives +10% bonus, 3 Energy gives +20% bonus, 4 Energy gives +30% bonus and so on.

Map Layouts & Rerolling

- Each Tier has its own saved layout.

  • Rerolling a Tier saves that layout for that Tier only.
  • Switching to another Tier loads a separate layout.

- Standard Reroll: Costs Normal Access Keys equal to the tier’s Energy cost.

- Lucky Reroll: Costs 400 Normal Access Keys and guarantees at least 1 Gene node in the layout.

- Free reroll (after completing an encounter):

  • Always generates a 3 × 3 layout
  • Has a lower chance to roll Credit nodes

- Minimum rerolled map size: 3 × 3

- Maximum rerolled map size: 6 x 5

Cleared vs Uncleared Tiers

- Cleared Tier: Crown node defeated; can reroll map.

- Uncleared Tier: Crown node not yet defeated.

  • Fixed map layout (cannot be rerolled)