Encounter Guide: Difference between revisions

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==Overview==
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Encounters are the heart and soul of [[Outlaw Troopers]]! By mastering them, you will:
 
- Earn [[Credits]], [[Gears]], [[eOLT Tokens]], [[Sacred Gene]] and [[Radioactive Shards]].
 
- Gain [[Reputation]] to increase your seasonal [[Leaderboard]] rank.
 
- Complete [[A.R.C_Initiator_Quests]] for additional rewards.
 
- Fight dominators to find [[Fragments]].
 
==Combat Mechanics==
For details on how damage, defense, and effects work during battles, see [[Encounter Combat Mechanic]].
 
==How to Start an Encounter==
<html><img height=285 src='https://outlawtroopers.one/images/tierselection3.png?'/></html> <html><img height=285 src='https://outlawtroopers.one/images/build.png?'/></html>
 
- Go to Explore -> Encounters in game.
 
- Select your desired tier.
 
*If the tier is cleared, you may reroll the map before starting.


==Overview==
*You can view detailed information about Node rewards, Encounter rules, Enemy types, and Dominators directly from the right-hand tabs on the Tier Selection Screen in-game.
[[Normal Encounters]] are the heart and soul of [[Outlaw Troopers]]!  By mastering the normal encounter you will:<br />
 
- Earn [[Credits]], [[Ocuriums]], [[Gears]], and [[Virtual Mechas]]<br />
- Click “Select This Encounter” to move to the Setup Screen.
- Gain [[Reputation]] increasing your seasonal [[Leaderboard]] rank<br />
 
- Complete [[A.R.C_Initiator_Quests]] giving you even more loot<br />
- On the Setup Screen, choose your [[Ship]], [[Trooper]], and [[Gears]].
- Fight [[Dominators]]<br />
 
- Find [[Fragments]]<br />
*You can also view your Build Stats, select [[Default Skills]], check the [[Boons]], or load a saved build.
 
- Click “Confirm Deployment”.
 
- Choose to start the encounter using either:
 
*[[Energy]], or
 
*a [[Discount Access Key]] (which grants a 100% [[Energy]] discount).


Click Combat Related -> Encounters.  You are now at the Tier Selection screen, there is a LOT of important information here so let's break it down one at a time.<br />
==Tiers==
- There are unlimited tiers.


==Tier Selection==
- Tiers 1 to 4 are free but do not reward [[Credits]] or [[Reputation]]
<html><img height=285 src='https://outlawtroopers.one/images/tierselection.png?'/> </html><html><img height=285 src='https://outlawtroopers.one/images/tier5.png?'/></html> <html><img height=285 src='https://outlawtroopers.one/images/tier5FGL.png?'/></html>


===Encounter Buff===
- Starting from Tier 5, encounters require [[Energy]] to enter.
Check the Encounter Buff calculation here. As you increase your Empire Level by gaining [[Reputation]], progressing through higher [[Normal Encounters]] Tiers, and exploring [[The Abyss]], grants increased buffs. These buffs increase your [[Gear Score Limit]], allowing you to equip more and better Gears, while also providing extra [[Armor]], [[Shield]], and All Damage bonuses in Normal Encounters. Balancing these factors will help your progression through the Tiers.


===Tiers and Planets===
- Energy costs increase every 4 tiers:
In the center of the screen, you can see your current tier and planet. You'll rotate through four planets: Themis, Cradea, Zolphis, and Floerian.


The planet determines:
*Tiers 5 to 8 share the same cost and rewards


- The [[Type of Enemy Ships]] you face
*Tiers 9 to 12 share the same, and so on


- Which [[Fragments]] drop from the [[Dominators]]
- Cleared Tiers can be rerolled; Uncleared Tiers cannot.


===Cost of Entry===
==Reward Scaling==
Tiers 1 to 4 are free to enter. From Tier 5 onwards requires [[Credits]] or [[eFGL]] tokens and [[Normal Access Keys]]. [[Unclear Tiers]] charge Credits; [[Cleared Tiers]] charge eFGL tokens.
Rewards scale based on the base [[Energy]] cost before any discounts. This affects [[Credits]], [[Gears]], [[eOLT Tokens]], [[Reputation]], [[Prestige]] and [[Radioactive Shards]].  


==Map Reroll==
Each point of [[Energy]] spent increases your reward bonus by 10%:
<html><img height=285 src='https://outlawtroopers.one/images/unknownlayout.png?'/></html> <html><img height=285 src='https://outlawtroopers.one/images/maplayout.png?'/></html>


===Reroll===
2 [[Energy]] gives +10% bonus, 3 [[Energy]] gives +20% bonus, 4 [[Energy]] gives +30% bonus and so on.
Pay 2 [[Normal Access Keys]] to reroll [[Mods]] and [[Layout]].


[[Uncleared Tiers]]: Cannot be rerolled. You'll have 4 random mods and see a question mark on the map layout.
==Map Layouts & Rerolling==
- Each Tier has its own saved layout.


[[Cleared Tiers]]: Pay 2 keys to reroll mods and layout. Each <html><img width='40' src='https://play.outlawtroopers.io/images/node3.png'/></html>
*Rerolling a Tier saves that layout for that Tier only.
[[Credits Node]] gives your encounter two extra mods, boosting your [[Credits]] or [[Reputation]] bonus.


===Credit Reward Cap===
*Switching to another Tier loads a separate layout.
Credit Cap scales according to the encounter tier, with higher tiers having higher cap limits. The cap starts at 1:15 million at Tier 5 and increases by 0.1 million per tier.


If you run an encounter and obtain Credit higher than this cap, then the extra Credits are "burned", you do not receive them.
- Standard Reroll: Costs [[Normal Access Keys]] equal to the tier’s [[Energy]] cost.


On the right hand side of the screen, you will see multiple tabs.
- Lucky Reroll: Costs 400 [[Normal Access Keys]] and guarantees at least 1 [[Gene]] node in the layout.


==Nodes==
- Free reroll (after completing an encounter):
<html><img src='https://cdn.cosmicclash.io/troopers/wiki/NormalNodes.jpg'/></html>


Displays a table of Base Node Rewards and Encounter Rules. Shows which nodes are possible on the Tier and their base reward. Base rewards increase as you progress through the Tier of the encounter.
*Cannot roll [[Gene]] nodes or [[eOLT]] nodes


Note that each node you clear increases the next node's difficulty by 25% and the reward by 10%.
*Always generates a 3 × 3 layout


You must clear the Crown node to unlock the next Tier.
*Has a lower chance to roll [[Credit]] nodes


==Enemy Type==
- Minimum rerolled map size: 3 × 3
<html><img src='https://cdn.cosmicclash.io/troopers/wiki/NormalEnemyType1.jpg'/></html>


Shows the types of enemies you will face based on planet types. Mouse over enemies to see their abilities.
- Maximum rerolled map size: 6 x 5


==Dominators==
==Cleared vs Uncleared Tiers==
<html><img src='https://cdn.cosmicclash.io/troopers/wiki/NormalDominators1.jpg'/></html>


Lists all the Dominators available on this Tier. Dominators change with the Tier, not the planet. For more details, check the [[Dominators]] link.
- Cleared Tier: Crown node defeated; can reroll map.


==Trovers==
- Uncleared Tier: Crown node not yet defeated.
<html><img src='https://cdn.cosmicclash.io/troopers/wiki/NormalTrovers1.jpg'/></html><br />


Lists the Trovers Loot Table. Trovers may spawn starting from Tier 5. This tab displays all potential rewards for defeating a Trover. Good luck! For more details, check the [[Trovers]] link.
*No [[Credit]] nodes


==Set Up==
*Fixed map layout (cannot be rerolled)
<html><img src='https://outlawtroopers.one/images/setup.png?'/></html>


After selecting your Tier, you must set up your [[Ship]], [[Trooper]], and [[Gears]] before starting the [[Normal Encounter]].
*[[Discount Access Key]] cannot be used


You can also set up your default skills by choosing 3 from a selection of 10. For more details, check the [[Default Skills]] link.
*[[Radiation Nodes]] inaccessible

Latest revision as of 12:38, 30 October 2025

Overview

Encounters are the heart and soul of Outlaw Troopers! By mastering them, you will:

- Earn Credits, Gears, eOLT Tokens, Sacred Gene and Radioactive Shards.

- Gain Reputation to increase your seasonal Leaderboard rank.

- Complete A.R.C_Initiator_Quests for additional rewards.

- Fight dominators to find Fragments.

Combat Mechanics

For details on how damage, defense, and effects work during battles, see Encounter Combat Mechanic.

How to Start an Encounter

- Go to Explore -> Encounters in game.

- Select your desired tier.

  • If the tier is cleared, you may reroll the map before starting.
  • You can view detailed information about Node rewards, Encounter rules, Enemy types, and Dominators directly from the right-hand tabs on the Tier Selection Screen in-game.

- Click “Select This Encounter” to move to the Setup Screen.

- On the Setup Screen, choose your Ship, Trooper, and Gears.

  • You can also view your Build Stats, select Default Skills, check the Boons, or load a saved build.

- Click “Confirm Deployment”.

- Choose to start the encounter using either:

Tiers

- There are unlimited tiers.

- Tiers 1 to 4 are free but do not reward Credits or Reputation

- Starting from Tier 5, encounters require Energy to enter.

- Energy costs increase every 4 tiers:

  • Tiers 5 to 8 share the same cost and rewards
  • Tiers 9 to 12 share the same, and so on

- Cleared Tiers can be rerolled; Uncleared Tiers cannot.

Reward Scaling

Rewards scale based on the base Energy cost before any discounts. This affects Credits, Gears, eOLT Tokens, Reputation, Prestige and Radioactive Shards.

Each point of Energy spent increases your reward bonus by 10%:

2 Energy gives +10% bonus, 3 Energy gives +20% bonus, 4 Energy gives +30% bonus and so on.

Map Layouts & Rerolling

- Each Tier has its own saved layout.

  • Rerolling a Tier saves that layout for that Tier only.
  • Switching to another Tier loads a separate layout.

- Standard Reroll: Costs Normal Access Keys equal to the tier’s Energy cost.

- Lucky Reroll: Costs 400 Normal Access Keys and guarantees at least 1 Gene node in the layout.

- Free reroll (after completing an encounter):

  • Always generates a 3 × 3 layout
  • Has a lower chance to roll Credit nodes

- Minimum rerolled map size: 3 × 3

- Maximum rerolled map size: 6 x 5

Cleared vs Uncleared Tiers

- Cleared Tier: Crown node defeated; can reroll map.

- Uncleared Tier: Crown node not yet defeated.

  • Fixed map layout (cannot be rerolled)