Credit Ratio: Difference between revisions

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(Created page with "<h2>Credit Ratio</h2> The Credit Ratio is a rate of how many eFGL Token you will received from the FBX System for each million of Credits you pay. When you submit 500M Credits to the FBX System, assuming the rate is 1:10M, you will then receive 50 eFGL token in return. This is also used in the Normal Encounters as a measurement of whether an encounter is "profitable". For example, if you pay 10 eFGL to run a normal encounter, and receive 200m credits...")
 
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This takes the ratio of your encounters and "caps" it.  If you run an encounter and obtain a credit ratio higher than this cap, then the extra credits are "burned", you do not receive them.
This takes the ratio of your encounters and "caps" it.  If you run an encounter and obtain a credit ratio higher than this cap, then the extra credits are "burned", you do not receive them.


This cap can be upgraded.
The base cap is at 1:5M, this cap can be further upgraded by paying [[Lifeforces]].

Revision as of 11:33, 23 July 2023

Credit Ratio

The Credit Ratio is a rate of how many eFGL Token you will received from the FBX System for each million of Credits you pay.

When you submit 500M Credits to the FBX System, assuming the rate is 1:10M, you will then receive 50 eFGL token in return.

This is also used in the Normal Encounters as a measurement of whether an encounter is "profitable".

For example, if you pay 10 eFGL to run a normal encounter, and receive 200m credits, your Credit Ratio is 1:20m.

When you submit the 200M Credits you earned from this encounter to the FBX System, you will receive 20 eFGL in return. You paid 10 eFGL as entry fee, and received 20 eFGL in return. This means that you have "Beaten the ratio" and made a profit just by playing the encounter.

Please note that this is not the only factor to determine your profit/lost during an encounter, as you will receive other virtual items such as Gears, Ocurium and Holo-Tags etc.

Credit Reward Cap

This takes the ratio of your encounters and "caps" it. If you run an encounter and obtain a credit ratio higher than this cap, then the extra credits are "burned", you do not receive them.

The base cap is at 1:5M, this cap can be further upgraded by paying Lifeforces.