Gears: Difference between revisions
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- Clear Gear [[Nodes]] while running [[Normal Encounters]] | - Clear Gear [[Nodes]] while running [[Normal Encounters]] | ||
- Buy from the [[Black Market]] | - Buy from the [[Black Market]] | ||
<h2>Gear rarity & requirement</h2> | <h2>Gear rarity & requirement</h2> | ||
Virtual gears has 4 different rarities: Common, Rare, Epic and Legendary. Higher rarities Gears have certain [[ | Virtual gears has 4 different rarities: Common, Rare, Epic and Legendary. Higher rarities Gears have certain [[Reputation]] level requirement that needs to be met before you can equip them.<br> | ||
Epic: Requires | Epic: Requires [[Reputation]] level 5<br> | ||
Legendary: Requires | Legendary: Requires [[Reputation]] level 10<br> | ||
<h2>Gear stacking</h2> | <h2>Gear stacking</h2> | ||
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Simply hold 2 NFT of the same kind, and you'll have the option to use a Level 2 version of that kind in the main game. | Simply hold 2 NFT of the same kind, and you'll have the option to use a Level 2 version of that kind in the main game. | ||
<h2>Gear | <h2>Gear Score</h2> | ||
Every player starts with a | Every player starts with a 100 Gear Score limit, which determines the maximum Gear power you can equip. This limit can be increased by upgrading Gear Score through the [[Tech Tree]]. | ||
- Common Gear: +50 Gear Score | |||
- Rare Gear: +100 Gear Score | |||
- Epic Gear: +150 Gear Score | |||
- Legendary Gear: +200 Gear Score | |||
Each | - Each Gear Stacking Level: +20 Gear Score | ||
Limited Gears | - Limited Gears: Do not cost any Gear Score | ||
<h2>Upgrading gears</h2> | <h2>Upgrading gears</h2> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases Mission reward bonus per Gear owned | Increases Mission reward bonus per Gear owned. | ||
</td> | </td> | ||
<td> | <td> | ||
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</td> | </td> | ||
<td> | <td> | ||
Gain [[Research Points]] per Gear owned every | Gain [[Research Points]] per Gear owned every seconds. | ||
</td> | </td> | ||
<td> | <td> | ||
600 | |||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases [[Credits]] reward gained from Missions per Gear owned | Increases [[Credits]] reward gained from Missions per Gear owned. | ||
</td> | </td> | ||
<td> | <td> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases reward from Secure Bounties per Gear owned | Increases reward from Secure Bounties per Gear owned. | ||
</td> | </td> | ||
<td> | <td> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases Mission reward Bonus per Gear owned, scaled by activated [[Troopers]] in [[Galaxy]] | Increases Mission reward Bonus per Gear owned, scaled by activated [[Troopers]] in [[Galaxy]]. | ||
</td> | </td> | ||
<td> | <td> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases [[Ocuriums]] reward gained from Missions per Gear owned | Increases [[Ocuriums]] reward gained from Missions per Gear owned. | ||
</td> | </td> | ||
<td> | <td> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases ship [[Movement Speed]] | Increases ship [[Movement Speed]]. | ||
</td> | </td> | ||
<td> | <td> | ||
Decreases enemy [[Slow]] effect | Decreases enemy [[Slow]] effect. | ||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases [[Damage]] of [[Basic Attacks]] | Increases [[Damage]] of [[Basic Attacks]]. | ||
</td> | </td> | ||
<td> | <td> | ||
Your [[Basic Attacks]] have chance to [[Stun]] enemy | Your [[Basic Attacks]] have chance to [[Stun]] enemy. | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases ship [[Armor]] | Increases ship [[Armor]]. | ||
</td> | </td> | ||
<td> | <td> | ||
Ship [[Armor]] takes lesser [[Damage]] | Ship [[Armor]] takes lesser [[Damage]]. | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases ship [[Shield]] | Increases ship [[Shield]]. | ||
</td> | </td> | ||
<td> | <td> | ||
Ship [[Shield]] takes lesser [[Damage]] | Ship [[Shield]] takes lesser [[Damage]]. | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
[[Basic Attacks]] hit additional targets | [[Basic Attacks]] hit additional targets. | ||
</td> | </td> | ||
<td> | <td> | ||
Increases ship [[Damage]] | Increases ship [[Damage]]. | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Chance for [[Basic Attacks]] to hit twice | Chance for [[Basic Attacks]] to hit twice. | ||
</td> | </td> | ||
<td> | <td> | ||
Your [[Basic Attacks]] have chance to [[Stun]] enemy | Your [[Basic Attacks]] have chance to [[Stun]] enemy. | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases skill | Increases skill cooldown speed. | ||
</td> | </td> | ||
<td> | <td> | ||
Decreases cooldown related penalty. | |||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases your [[Basic Attacks]]'s attacking range | Increases your [[Basic Attacks]]'s attacking range. | ||
</td> | </td> | ||
<td> | <td> | ||
[[Basic Attacks]] have chance to [[Slow]] enemy | [[Basic Attacks]] have chance to [[Slow]] enemy. | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases [[Damage]] for both your | Increases [[Damage]] for both your wingman and [[Minions]]. | ||
</td> | </td> | ||
<td> | <td> | ||
Increases [[Armor]] and [[Shield]] for both your | Increases [[Armor]] and [[Shield]] for both your wingman and [[Minions]]. | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Chance to evade enemy's [[Basic Attacks]] | Chance to evade enemy's [[Basic Attacks]]. | ||
</td> | </td> | ||
<td> | <td> | ||
Increases chance to avoid status effect | Increases chance to avoid status effect. | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Recovers [[Armor]] and [[Shield]] each time your | Recovers [[Armor]] and [[Shield]] each time your wingman or [[Minions]] is defeated. | ||
</td> | </td> | ||
<td> | <td> | ||
Increases [[Damage]] for both your | Increases [[Damage]] for both your wingman and [[Minions]]. | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Deal higher [[Damage]] with your [[Basic Attacks]] the further your target is located | Deal higher [[Damage]] with your [[Basic Attacks]] the further your target is located. | ||
</td> | </td> | ||
<td> | <td> | ||
[[Basic Attacks]] have chance to [[Burn]] enemy | [[Basic Attacks]] have chance to [[Burn]] enemy. | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases your [[Armor]] and [[Shield]] | Increases your maximum [[Armor]] and [[Shield]] by x%. You cannot have any [[Minions]] while equipping this Gear. | ||
</td> | </td> | ||
<td> | <td> | ||
Reduces [[Damage]] taken | Reduces [[Damage]] taken. | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases reward from [[Credits]], [[Ocuriums]] and [[ | Increases reward from [[Credits]], [[Ocuriums]], [[Gears]], [[Virtual Mechas]] and [[Nanoflux]] [[Nodes]]. | ||
</td> | </td> | ||
<td> | <td> | ||
Increases [[Reputation]] gain | Increases [[Reputation]] gain. | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Recovers percentage of [[Shield]] and [[Armor]] when an enemy is defeated | Recovers a percentage of [[Shield]] and [[Armor]] when an enemy is defeated. | ||
</td> | </td> | ||
<td> | <td> | ||
Chance to heal twice | Chance to heal twice. | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Reduces damage received. You can only have one stance | Reduces damage received. You can only have one stance Gear equipped. | ||
</td> | </td> | ||
<td> | <td> | ||
+20 to | +20 to [[Shield]] or [[Armor]] per level. | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Remove Stealth Device's cool down. Sacrifice your [[Armor]] and [[Shield]] everytime you use a stealth device. You can only have one stance | Remove Stealth Device's cool down. Sacrifice your [[Armor]] and [[Shield]] everytime you use a stealth device. You can only have one stance Gear equipped. | ||
</td> | </td> | ||
<td> | <td> | ||
+20 to | +20 to [[Shield]] or [[Armor]] per level. | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Deal more damage with your | Deal more damage with your [[Basic Attacks]] when either your [[Shield]] or [[Armor]] is higher than 50%. You can only have one stance Gear equipped. | ||
</td> | </td> | ||
<td> | <td> | ||
+20 to | +20 to [[Shield]] or [[Armor]] per level. | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Summon a maximum of 3 AI [[Minions]] ship | Summon a maximum of 3 AI [[Minions]] ship that inherits a percentage of your maximum [[Armor]] and [[Shield]]. | ||
</td> | </td> | ||
<td> | <td> | ||
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</td> | </td> | ||
<td> | <td> | ||
Cloaks your ship, making it untargetable. Your next ability/attack (including channeling skills) deals | Cloaks your ship, making it untargetable. Your next ability/attack (including channeling skills) deals 150% increased damage. Attacking will break the stealth effect. Receiving 30% reduced healing when stealthed. | ||
</td> | </td> | ||
<td> | <td> | ||
Your next [[Basic Attacks]] while stealthed will [[Stun]] your enemy | Your next [[Basic Attacks]] while stealthed will [[Stun]] your enemy. | ||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Summon | Summon a minion that inherits a percentage of your maximum [[Armor]] and [[Shield]]. Grants a [[Second Wind]] ability. | ||
</td> | </td> | ||
<td> | <td> | ||
Minion leeches [[Damage]] | Minion leeches [[Damage]]. | ||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Immune to all [[Damage]] for a period of time | Immune to all [[Damage]] for a period of time. | ||
</td> | </td> | ||
<td> | <td> | ||
Increases this ability's cool down speed | Increases this ability's cool down speed. | ||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Repair [[Armor]] of all nearby allies | Repair [[Armor]] of all nearby allies. | ||
</td> | </td> | ||
<td> | <td> | ||
Increases this ability's | Increases this ability's cooldown speed. | ||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Regenerate [[Shield]] of all nearby allies | Regenerate [[Shield]] of all nearby allies. | ||
</td> | </td> | ||
<td> | <td> | ||
Increases this ability's | Increases this ability's cooldown speed. | ||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Instantly travel a small distance towards the direction you're facing while recovering a small percentage of your maximum [[Armor]] and [[Shield]] | Instantly travel a small distance towards the direction you're facing while recovering a small percentage of your maximum [[Armor]] and [[Shield]]. | ||
</td> | </td> | ||
<td> | <td> | ||
Increases this ability's | Increases this ability's cooldown speed. | ||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Grants you the ability to leech [[Damage]] for a period of time | Grants you the ability to leech [[Damage]] for a period of time. | ||
</td> | </td> | ||
<td> | <td> | ||
Reduces [[Damage]] taken while leeching | Reduces [[Damage]] taken while leeching. | ||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Causes your enemy to take [[Damage]] when they hit you with their [[Basic Attacks]] | Causes your enemy to take [[Damage]] when they hit you with their [[Basic Attacks]]. | ||
</td> | </td> | ||
<td> | <td> | ||
Increases amount of [[Damage]] reflected | Increases amount of [[Damage]] reflected. | ||
</td> | </td> | ||
</tr> | </tr> | ||
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Fusion Reactor | Fusion Reactor | ||
</td> | </td> | ||
<td>Channeling Skill. Damage enemies within a radius. When fully channeled | <td>Channeling Skill. Damage enemies within a radius. When fully channeled. Damage scales according to channeling charges. | ||
</td> | </td> | ||
<td> | <td> | ||
Increases this ability's | Increases this ability's cooldown speed. | ||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases this ability's | Increases this ability's cooldown speed. | ||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases this ability's | Increases this ability's cooldown speed. | ||
</td> | </td> | ||
</tr> | </tr> | ||
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Absorber | Absorber | ||
</td> | </td> | ||
<td>Absorb all [[Basic Attacks]] from your enemies to heal your ship | <td>Absorb all [[Basic Attacks]] from your enemies to heal your ship. | ||
</td> | </td> | ||
<td> | <td> | ||
Chance to heal twice | Chance to heal twice. | ||
</td> | </td> | ||
</tr> | </tr> | ||
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Unstable Calibrator | Unstable Calibrator | ||
</td> | </td> | ||
<td>Sacrifice your [[Shield]] and [[Armor]] to reset all skill's cooldown. It also removes all buff and [[ | <td>Sacrifice your [[Shield]] and [[Armor]] to reset all skill's cooldown. It also removes all buff and [[Debuffs]] effects that has a timer. | ||
</td> | </td> | ||
<td> | <td> | ||
Chance to obtain Aegis's Immune effect | Chance to obtain Aegis's Immune effect. | ||
</td> | </td> | ||
</tr> | </tr> | ||
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Detonator | Detonator | ||
</td> | </td> | ||
<td>Causes your | <td>Causes your [[Minions]] to explode and deal a percentage amount of [[Shield]] and [[Armor]] as damage. | ||
</td> | </td> | ||
<td> | <td> | ||
Chance to ignite | Chance to ignite. | ||
</td> | </td> | ||
</tr> | </tr> | ||
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Solar Igniter | Solar Igniter | ||
</td> | </td> | ||
<td>Inflict [[Burn]] on your enemy. Burn caused by Solar Igniter can spread to nearby enemies | <td>Inflict [[Burn]] on your enemy. [[Burn]] caused by Solar Igniter can spread to nearby enemies. | ||
</td> | </td> | ||
<td> | <td> | ||
Increases spreading area | Increases spreading area. | ||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Increases this ability's | Increases this ability's cooldown speed. | ||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Enemy affected by Virus deals lesser damage | Enemy affected by Virus deals lesser damage. | ||
</td> | </td> | ||
</tr> | </tr> | ||
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Thundercoil | Thundercoil | ||
</td> | </td> | ||
<td>Gain 10 Charges. Whenever you have at least 1 stack of Charge, a static electricity field will be generated around you and shock all nearby ships, including you and your | <td>Gain 10 Charges. Whenever you have at least 1 stack of Charge, a static electricity field will be generated around you and shock all nearby ships, including you and your [[Minions]]. You'll lose 1 charge every second. You'll gain 2 charges when an enemy is defeated while you have at least 1 remaining Charge. Shock damage scales according to the amount of Charges you have. | ||
</td> | </td> | ||
<td> | <td> | ||
Increases shocking range | Increases shocking range. | ||
</td> | </td> | ||
</tr> | </tr> | ||
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Ionic Barrier | Ionic Barrier | ||
</td> | </td> | ||
<td>Elemental damage over time effect such as ignite, | <td>Elemental damage over time effect such as ignite, [[Burn]] and shock will heal you instead of causing you to take damage when this device is activated. | ||
</td> | </td> | ||
<td> | <td> | ||
Increases healing effect | Increases healing effect. | ||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Grants a passive effect that reveals all cloaked enemies. Makes your ship immune to | Grants a passive effect that reveals all cloaked enemies. Makes your ship immune to [[Stun]] and [[Burn]]. | ||
</td> | </td> | ||
<td> | <td> | ||
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%). | |||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Grants a passive effect that reduces incoming damage by 50% and gives you the | Grants a passive effect that reduces incoming damage by 50% and gives you the [[Second Wind]] ability. You cannot have any [[Minions]]. | ||
</td> | </td> | ||
<td> | <td> | ||
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%). | |||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Converts an enemy to fight on your side! | Converts an enemy to fight on your side! Does not work on [[Corruptor]] and [[Overseer]]. | ||
</td> | </td> | ||
<td> | <td> | ||
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%). | |||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%). | |||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Grants a passive effect that immune to gravity pull and [[Slow]] effects, heal while moving! | |||
</td> | </td> | ||
<td> | <td> | ||
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%). | |||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%). | |||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Merge all | Merge all [[Turrets]] on the map to create a mega-turret that stuns, deals damage heals and is unable to be removed! | ||
</td> | </td> | ||
<td> | <td> | ||
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%). | |||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Every second, extracts all nearby enemies' | Every second, extracts all nearby enemies' [[Armor]] to recover you and all of your allies' [[Armor]]. Lasts 10 seconds. Cooldown: 45 seconds. | ||
</td> | </td> | ||
<td> | <td> | ||
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%). | |||
</td> | </td> | ||
</tr> | </tr> | ||
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</td> | </td> | ||
<td> | <td> | ||
Enemies that are killed by you or your | Enemies that are killed by you or your [[Minions]] will explode and deal 20% of their maximum [[Armor]] and [[Shield]] as damage to other nearby enemies. | ||
</td> | |||
<td> | |||
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%). | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
58 | |||
</td> | |||
<td> | |||
Skyburst Mines | |||
</td> | |||
<td> | |||
Summon 6 mines. When a mine is destroyed, it deals explosive damage equal to 5% of the player's maximum [[Armor]] and [[Shield]] to all nearby enemies. | |||
</td> | |||
<td> | |||
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%). | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
59 | |||
</td> | |||
<td> | |||
Shattermine | |||
</td> | |||
<td> | |||
Deploy a mine whenever an enemy is destroyed. When a mine is destroyed, it deals explosive damage equal to 5% of the player's maximum [[Armor]] and [[Shield]] to all nearby enemies. | |||
</td> | |||
<td> | |||
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%). | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
60 | |||
</td> | |||
<td> | |||
Nemesis | |||
</td> | |||
<td> | |||
Grants a passive effect that increases [[Basic Attacks]] by 2% each time you've defeated a [[Dominator]]. This effect will last until the end of an [[Encounter]]. | |||
</td> | |||
<td> | |||
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%). | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
61 | |||
</td> | |||
<td> | |||
Retributor | |||
</td> | |||
<td> | |||
Gain 30 power charge (Cooldown: 30s). Each power charge grant 5% damage to all damage type. Power charges will slowly deplet every second. | |||
</td> | |||
<td> | |||
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%). | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
62 | |||
</td> | |||
<td> | |||
Nanoburst | |||
</td> | |||
<td> | |||
Instantly remove 100% [[Shield]] from your enemies that are affected by you nanovirus. (Cooldown: 20s) | |||
</td> | </td> | ||
<td> | <td> | ||
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%). | |||
</td> | </td> | ||
</tr> | </tr> | ||
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Elementalist: Reduce damage from ignite and thundercoil, x3 damage<br> | Elementalist: Reduce damage from ignite and thundercoil, x3 damage<br> | ||
Deconstructor: Nothing<br> | Deconstructor: Nothing<br> | ||
Immunizer: | Immunizer: Remove enemies' shield every second.<br> | ||
Gladiator: x3 [[Armor]] and [[Shield]]. Damage scale according to their remaining [[Armor]] and [[Shield]], lower [[Armor]] and [[Shield]] will cause them to hit harder. Immune to [[Stun]]. Leech 10% damage<br> | |||
Weakener: -20% enemy HP<br> | Weakener: -20% enemy HP<br> | ||
Camofinder: Reveals all cloaked enemies<br> | Camofinder: Reveals all cloaked enemies<br> | ||
Soul-eater: Heals 10% of HP when your wingman or minion dies, x3 damage<br> | Soul-eater: Heals 10% of HP when your wingman or minion dies, x3 damage<br> | ||
Ignitor: 25% chance to | Ignitor: 25% chance to [[Burn]] all enemies<br> | ||
Trovers: Nothing<br> | Trovers: Nothing<br> | ||
Exploder: Deals 30% of its HP as damage to all enemies on the map when it dies or is replaced with a new converted minion<br> | Exploder: Deals 30% of its HP as damage to all enemies on the map when it dies or is replaced with a new converted minion<br> | ||
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<h2>Gear Vouchers</h2> | <h2>Gear Vouchers</h2> | ||
You can blend | You can blend Gears using vouchers in the [[FGL Vault]]. |
Latest revision as of 10:49, 18 December 2024
Gears
Gears in Outlaw Troopers can be either virtual or NFTs.
Types of Gears & Gear Slots
Gears are categorized into four types, each fitting into specific Gear Slots:
- Grunt Gear: Since Season 13, Grunt Gears provide passive bonuses in the Spacefarer system without needing to be equipped, offering account-wide global bonuses to all Troopers on Galaxy Missions. These passive bonuses have a hard cap.
- Tactician Gear: Equipped in slots that provide passive bonuses during Normal Encounters
- Power Gear: Equipped in slots that enable active abilities during Normal Encounters
- Limited Gear: Equipped in slots that provide special benefits (max mint of 50)
Each type of gear can only be placed in its corresponding Gear Slot. Different Troopers have varying slot availability based on their types and rarities.
Ways to obtain Virtual Gears
- Run Galaxy Missions
- Complete A.R.C Initiator Quests
- Clear Gear Nodes while running Normal Encounters
- Buy from the Black Market
Gear rarity & requirement
Virtual gears has 4 different rarities: Common, Rare, Epic and Legendary. Higher rarities Gears have certain Reputation level requirement that needs to be met before you can equip them.
Epic: Requires Reputation level 5
Legendary: Requires Reputation level 10
Gear stacking
NFT Gears can be stacked to increases their Gear Level. Gear Level provides special bonuses during Normal Encounters
Simply hold 2 NFT of the same kind, and you'll have the option to use a Level 2 version of that kind in the main game.
Gear Score
Every player starts with a 100 Gear Score limit, which determines the maximum Gear power you can equip. This limit can be increased by upgrading Gear Score through the Tech Tree.
- Common Gear: +50 Gear Score
- Rare Gear: +100 Gear Score
- Epic Gear: +150 Gear Score
- Legendary Gear: +200 Gear Score
- Each Gear Stacking Level: +20 Gear Score
- Limited Gears: Do not cost any Gear Score
Upgrading gears
Virtual Gears can be upgraded by combining 10 identical Gears of the same rarity.
Cost of upgrade
Common to Rare: 100K Ocuriums
Rare to Epic: 2 million Ocuriums
Epic to Legendary: 10 million Ocuriums
Gears upgrade examples
10 x Common Armor Plate + 200K Ocuriums can be upgraded into a Rare Armor Plate
10 x Rare Armor Plate + 4 million Ocuriums can be upgraded into an Epic Armor Plate
10 X Epic Armor Plate + 20 million Ocuriums can be upgraded into a Legendary Armor Plate
Common gears required to craft a legendary gear
1 Legendary takes 10 Epics to craft
10 Epics takes 100 Rares to craft
100 Rares takes 1000 Commons to craft
1 Legendary takes a total of 1000 Commons to craft
Gear minting
In Outlaw Troopers, players can choose to mint their legendary virtual Gears into NFTs. First, you'll have to collect enough virtual gears of the same kind during a Season (before the end of season wipe) and upgrade them into legendary Gears. Turn these newly crafted Legendary Gears + a 1000 eFGL Token minting fee from the inventory screen to initiate the minting process. You will receive an eNFT Gear Voucher in the FGL Vault. The voucher is tradable in the secondary market such as AtomicHub, and can be blended in the FGL Vault. Blending a Gear Voucher will generate a permanent eNFT gear at the following ratio: 85% Epic / 15% Legendary
Once your gears are minted into NFT version, they are yours to keep forever. Where as virtual Gears will be wiped after each Season ends.
List of all gears and their effects
Grunt gears
ID |
Gear Name |
Description |
Cap |
9 |
Cargo Expander |
Increases Mission reward bonus per Gear owned. |
300% |
10 |
Self Sustain |
Increases Warp speed per Gear owned |
30% |
11 |
Overdrive |
Gain Research Points per Gear owned every seconds. |
600 |
12 |
Bargaining Script |
Increases Credits reward gained from Missions per Gear owned. |
150% |
13 |
Overload |
Increases reward from Secure Bounties per Gear owned. |
150% |
14 |
Loot Finder |
Increases Mission reward Bonus per Gear owned, scaled by activated Troopers in Galaxy. |
Gear scaling capped at 3%, Trooper scaling capped at 50. |
26 |
Gemstone |
Increases Ocuriums reward gained from Missions per Gear owned. |
300% |
27 |
Ramscoop |
Chance of doubling Mission rewards per Gear owned. |
30% |
28 |
Wiretap |
Increases Mission progression Speed per Gear owned. |
30% |
Tactician gears
ID |
Gear Name |
Description |
Stack Bonus |
1 |
Engine Amplifier |
Increases ship Movement Speed. |
Decreases enemy Slow effect. |
2 |
Weapon Amplifier |
Increases Damage of Basic Attacks. |
Your Basic Attacks have chance to Stun enemy. |
3 |
Armor Plate |
Increases ship Armor. |
|
4 |
Shield Amplifier |
Increases ship Shield. |
|
5 |
Explosive Ammo |
Basic Attacks hit additional targets. |
Increases ship Damage. |
6 |
Turret Socket |
Chance for Basic Attacks to hit twice. |
Your Basic Attacks have chance to Stun enemy. |
7 |
Cooling System |
Increases skill cooldown speed. |
Decreases cooldown related penalty. |
8 |
Range Extender |
Increases your Basic Attacks's attacking range. |
Basic Attacks have chance to Slow enemy. |
24 |
Energy Transmitter |
Increases Armor and Shield for both your wingman and Minions. | |
25 |
Ghost |
Chance to evade enemy's Basic Attacks. |
Increases chance to avoid status effect. |
29 |
Recycler |
Recovers Armor and Shield each time your wingman or Minions is defeated. |
|
30 |
Impulser Ammo |
Deal higher Damage with your Basic Attacks the further your target is located. |
Basic Attacks have chance to Burn enemy. |
31 |
Lone Wolf |
Increases your maximum Armor and Shield by x%. You cannot have any Minions while equipping this Gear. |
Reduces Damage taken. |
37 |
Metal Detector |
Increases reward from Credits, Ocuriums, Gears, Virtual Mechas and Nanoflux Nodes. |
Increases Reputation gain. |
37 |
Scavenger |
Recovers a percentage of Shield and Armor when an enemy is defeated. |
Chance to heal twice. |
44 |
Guardian Stance |
Reduces damage received. You can only have one stance Gear equipped. |
|
45 |
Assasin Stance |
Remove Stealth Device's cool down. Sacrifice your Armor and Shield everytime you use a stealth device. You can only have one stance Gear equipped. |
|
46 |
Apex Stance |
Deal more damage with your Basic Attacks when either your Shield or Armor is higher than 50%. You can only have one stance Gear equipped. |
Power gears
ID |
Gear Name |
Description |
Stack Bonus |
15 |
AI Defense System |
Summon a maximum of 3 AI Minions ship that inherits a percentage of your maximum Armor and Shield. |
Minion leeches Damage |
16 |
Stealth Device |
Cloaks your ship, making it untargetable. Your next ability/attack (including channeling skills) deals 150% increased damage. Attacking will break the stealth effect. Receiving 30% reduced healing when stealthed. |
Your next Basic Attacks while stealthed will Stun your enemy. |
17 |
Wingman |
Summon a minion that inherits a percentage of your maximum Armor and Shield. Grants a Second Wind ability. |
Minion leeches Damage. |
18 |
Aegis |
Immune to all Damage for a period of time. |
Increases this ability's cool down speed. |
19 |
Armor Repair Kit |
Repair Armor of all nearby allies. |
Increases this ability's cooldown speed. |
20 |
Shield Booster |
Regenerate Shield of all nearby allies. |
Increases this ability's cooldown speed. |
21 |
Mini Warp Drive |
Instantly travel a small distance towards the direction you're facing while recovering a small percentage of your maximum Armor and Shield. |
Increases this ability's cooldown speed. |
22 |
Drainer |
Grants you the ability to leech Damage for a period of time. |
Reduces Damage taken while leeching. |
23 |
Reflector |
Causes your enemy to take Damage when they hit you with their Basic Attacks. |
Increases amount of Damage reflected. |
32 |
Fusion Reactor |
Channeling Skill. Damage enemies within a radius. When fully channeled. Damage scales according to channeling charges. |
Increases this ability's cooldown speed. |
33 |
Laser Beam |
Channeling Skill. Damage enemies in a line. When fully channeled, Burn all enemies within range. Damage scales according to channeling charges. |
Increases this ability's cooldown speed. |
34 |
Projectile Turret |
Channeling Skill. Shoots multiple penetrating projectiles in the direction you're facing. Amount of projectiles and their damage scales according to channeling charges. |
Increases this ability's cooldown speed. |
35 |
Distractor |
Taunt nearby enemies in a radius to attack you for a period of time. Double up your maximum Shield and Armor while taunting. |
Grant chance for taunted enemy to take increased Damage |
36 |
Absorber |
Absorb all Basic Attacks from your enemies to heal your ship. |
Chance to heal twice. |
39 |
Unstable Calibrator |
Sacrifice your Shield and Armor to reset all skill's cooldown. It also removes all buff and Debuffs effects that has a timer. |
Chance to obtain Aegis's Immune effect. |
40 |
Detonator |
Causes your Minions to explode and deal a percentage amount of Shield and Armor as damage. |
Chance to ignite. |
41 |
Solar Igniter |
Inflict Burn on your enemy. Burn caused by Solar Igniter can spread to nearby enemies. |
Increases spreading area. |
42 |
Constructor |
Construct random Turrets on random nearby location. Rarity increases Turrets stat. Please check Turrets page for more information. |
Increases this ability's cooldown speed. |
43 |
Nanovirus |
Infect a virus on a selected target, causing it to take 100% of the healed amount as damage whenever they are healed. Virus can spread to nearby ships, but cannot spread back to the caster. |
Enemy affected by Virus deals lesser damage. |
47 |
Thundercoil |
Gain 10 Charges. Whenever you have at least 1 stack of Charge, a static electricity field will be generated around you and shock all nearby ships, including you and your Minions. You'll lose 1 charge every second. You'll gain 2 charges when an enemy is defeated while you have at least 1 remaining Charge. Shock damage scales according to the amount of Charges you have. |
Increases shocking range. |
48 |
Ionic Barrier |
Elemental damage over time effect such as ignite, Burn and shock will heal you instead of causing you to take damage when this device is activated. |
Increases healing effect. |
Limited gears
ID |
Gear Name |
Description |
Stack Bonus |
49 |
Spectral |
Grants a passive effect that reveals all cloaked enemies. Makes your ship immune to Stun and Burn. |
+2% chance to find a Fragment per Limited Gear you own (Capped at 20%). |
50 |
Isolator |
Grants a passive effect that reduces incoming damage by 50% and gives you the Second Wind ability. You cannot have any Minions. |
+2% chance to find a Fragment per Limited Gear you own (Capped at 20%). |
51 |
Converter |
Converts an enemy to fight on your side! Does not work on Corruptor and Overseer. |
+2% chance to find a Fragment per Limited Gear you own (Capped at 20%). |
52 |
Stasis Device |
Freeze time allowing you to use all of your abilities. |
+2% chance to find a Fragment per Limited Gear you own (Capped at 20%). |
53 |
Graviton Thruster |
Grants a passive effect that immune to gravity pull and Slow effects, heal while moving! |
+2% chance to find a Fragment per Limited Gear you own (Capped at 20%). |
54 |
Warpstrike |
Warp to an enemy and do damage! Reset the ability on kill. |
+2% chance to find a Fragment per Limited Gear you own (Capped at 20%). |
55 |
Forger |
Merge all Turrets on the map to create a mega-turret that stuns, deals damage heals and is unable to be removed! |
+2% chance to find a Fragment per Limited Gear you own (Capped at 20%). |
56 |
Siphoner |
Every second, extracts all nearby enemies' Armor to recover you and all of your allies' Armor. Lasts 10 seconds. Cooldown: 45 seconds. |
+2% chance to find a Fragment per Limited Gear you own (Capped at 20%). |
57 |
Quantum Ammo |
Enemies that are killed by you or your Minions will explode and deal 20% of their maximum Armor and Shield as damage to other nearby enemies. |
+2% chance to find a Fragment per Limited Gear you own (Capped at 20%). |
58 |
Skyburst Mines |
Summon 6 mines. When a mine is destroyed, it deals explosive damage equal to 5% of the player's maximum Armor and Shield to all nearby enemies. |
+2% chance to find a Fragment per Limited Gear you own (Capped at 20%). |
59 |
Shattermine |
Deploy a mine whenever an enemy is destroyed. When a mine is destroyed, it deals explosive damage equal to 5% of the player's maximum Armor and Shield to all nearby enemies. |
+2% chance to find a Fragment per Limited Gear you own (Capped at 20%). |
60 |
Nemesis |
Grants a passive effect that increases Basic Attacks by 2% each time you've defeated a Dominator. This effect will last until the end of an Encounter. |
+2% chance to find a Fragment per Limited Gear you own (Capped at 20%). |
61 |
Retributor |
Gain 30 power charge (Cooldown: 30s). Each power charge grant 5% damage to all damage type. Power charges will slowly deplet every second. |
+2% chance to find a Fragment per Limited Gear you own (Capped at 20%). |
62 |
Nanoburst |
Instantly remove 100% Shield from your enemies that are affected by you nanovirus. (Cooldown: 20s) |
+2% chance to find a Fragment per Limited Gear you own (Capped at 20%). |
Converter Effects
When you convert an enemy Dominator they have the following effect:
Operative: Reduce enemy healing
Graviteer: Nothing
Elementalist: Reduce damage from ignite and thundercoil, x3 damage
Deconstructor: Nothing
Immunizer: Remove enemies' shield every second.
Gladiator: x3 Armor and Shield. Damage scale according to their remaining Armor and Shield, lower Armor and Shield will cause them to hit harder. Immune to Stun. Leech 10% damage
Weakener: -20% enemy HP
Camofinder: Reveals all cloaked enemies
Soul-eater: Heals 10% of HP when your wingman or minion dies, x3 damage
Ignitor: 25% chance to Burn all enemies
Trovers: Nothing
Exploder: Deals 30% of its HP as damage to all enemies on the map when it dies or is replaced with a new converted minion
Crusher: Hit 5 extra target, x4 damage
Gear Vouchers
You can blend Gears using vouchers in the FGL Vault.