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<h2>Gears</h2>
==Gears==
[[Gears]] can be equipped by [[Troopers]] during [[Encounters]] or [[Missions]]. They can be either virtual or NFTs.
[[Gears]] in [[Outlaw Troopers]] can be either virtual or NFTs.
<h2>Gear slots</h2>
There are a total of 4 different type of Gear Slots:
<br/>
<html><img src='https://play.outlawtroopers.io/images/grunt.png'/></html> Grunt Slot: Allows your [[Troopers]] to equip [[Gears]] that provide bonuses in [[Missions]]<br/>
<html><img src='https://play.outlawtroopers.io/images/tactician.png'/></html> Tactician: Allows your [[Troopers]] to equip [[Gears]] that provide passive bonuses during [[Encounters]]<br/>
<html><img src='https://play.outlawtroopers.io/images/power.png'/></html> Power: Allows your [[Troopers]] to equip [[Gears]] that provide active abilities during [[Encounters]]<br/>
<html><img src='https://cdn.cosmicclash.io/troopers/wiki/limited.png'/></html> Limited: Allows your [[Troopers]] to equip limited [[Gears]] that provide special benefits and have a maximum mint of 50 <br/>
<br/>
[[Gears]] can only fit into their respective Gear Slots.
<br><br>
Different [[Troopers]] have different slots available. They are varied according to the different types and rarities of the [[Troopers]].


<h2>Gear rarity & requirement</h2>
==Types of Gears & Gear Slots==
Gears are categorized into four types, each fitting into specific Gear Slots:


Virtual gears has 4 different rarities: Common, Rare, Epic and Legendary. Higher rarities [[Gears]] have certain Empire level requirement that needs to be met before you can equip them.<br>
- <html><img src='https://play.outlawtroopers.io/images/grunt.png'/></html>Grunt Gear: Since [[Season]] 13, Grunt Gears provide passive bonuses in the [[Spacefarer]] system without needing to be equipped, offering account-wide global bonuses to all [[Troopers]] on [[Galaxy Missions]]. These passive bonuses have a hard cap.
Epic: Requires empire level 5<br>
Legendary: Requires empire level 10<br>


<h2>Gear stacking</h2>
- <html><img src='https://play.outlawtroopers.io/images/tactician.png'/></html>Tactician Gear: Equipped in slots that provide passive bonuses during [[Normal Encounters]].
NFT Gears can be stacked to increases their Gear Level. Gear Level provides special bonuses during [[Normal Encounters]]


Simply hold 2 NFT of the same kind, and you'll have the option to use a Level 2 version of that kind in the main game.
- <html><img src='https://play.outlawtroopers.io/images/power.png'/></html>Power Gear: Equipped in slots that enable active abilities during [[Normal Encounters]].


Only <html><img src='https://play.outlawtroopers.io/images/tactician.png'/></html>Tactician,  <html><img src='https://play.outlawtroopers.io/images/power.png'/></html>Power, and <html><img src='https://cdn.cosmicclash.io/troopers/wiki/limited.png'/></html>Limited Gears are stackable.
- <html><img src='https://cdn.cosmicclash.io/troopers/wiki/limited.png'/></html>Limited Gear: Equipped in slots that provide special benefits. (Each type of Limited Gear has a maximum immortalize of 50.)


<h2>Gear score limit</h2>
Each type of gear can only be placed in its corresponding Gear Slot. Different [[Troopers]] have varying slot availability based on their types and rarities.
Every player starts with 300 Gear Score Limit. This limit can be further upgraded by spending [[Artifacts]]


Each Common gear increases your gear score by 50
==Ways to obtain Virtual Gears==


Each Rare gear increases your gear score by 100
- Complete [[A.R.C Initiator Quests]].


Each Epic gear increases your gear score by 150
- Clear Gear [[Nodes]] while running [[Normal Encounters]].


Each Legendary gear increases your gear score by 200
- Buy from the [[Black Market]].


Each gear level increases your gear score by 20
==Gear rarity & requirement==


<h2>Trading gears</h2>
Virtual gears have 4 different rarities: Common, Rare, Epic, Legendary.


Virtual [[Gears]] can only be bought or sold on the [[Black Market]] using [[Credits]]. Currently, direct trading between players are not allowed.<br>
==Gear stacking==
NFT Gears can be stacked to increases their Gear Level. Gear Level provides special bonuses during [[Normal Encounters]]. The maximum stack level is 5.


<h2>Upgrading gears</h2>
- By holding 2 NFTs of the same kind, you can use a Level 1 version of that Gear in the main game.


Virtual [[Gears]] can be upgraded by combining 10 [[Gears]] of the same type and rarity.<br>
- By holding 6 NFTs of the same kind, you can use a maximum Level 5 version of that Gear in the main game.


<h3>Cost of upgrade</h3>
==Gear Score==
Common to Rare: 100K [[Ocuriums]] <br>
Every player starts with a 100 Gear Score limit, which determines the maximum Gear power you can equip. This limit can be increased by upgrading Gear Score through the [[Tech Tree]].
Rare to Epic: 2 million [[Ocuriums]]<br>
Epic to Legendary: 10 million [[Ocuriums]] <br>


<h3>Gears upgrade examples</h3>
- Common Gear: +50 Gear Score.
 
- Rare Gear: +100 Gear Score.
 
- Epic Gear: +150 Gear Score.
 
- Legendary Gear: +200 Gear Score.
 
- Each Gear Stacking Level: +20 Gear Score. (up to +100 Gear Score for max stack.)
 
- Limited Gears: Do not cost any Gear Score.
 
==Upgrading gears==
 
Virtual Gears can be upgraded by combining 10 identical Gears of the same rarity.
 
===Cost of upgrade===
Common to Rare: 20 [[Credits]].
 
Rare to Epic: 400 [[Credits]].
 
Epic to Legendary: 2000 [[Credits]].
 
===Gears upgrade examples===
<div class='blueBox'>
<div class='blueBox'>
10 x Common Armor Plate + 200K [[Ocuriums]] can be upgraded into a Rare Armor Plate<br/>
10 x Common Armor Plate + 20 [[Credits]] can be upgraded into a Rare Armor Plate<br/>
10 x Rare Armor Plate + 4 million [[Ocuriums]] can be upgraded into an Epic Armor Plate<br/>
10 x Rare Armor Plate + 400 [[Credits]] can be upgraded into an Epic Armor Plate<br/>
10 X Epic Armor Plate + 20 million [[Ocuriums]] can be upgraded into a Legendary Armor Plate<br/>
10 X Epic Armor Plate + 2000 [[Credits]] can be upgraded into a Legendary Armor Plate<br/>
</div>
</div>


<h3>Common gears required to craft a legendary gear</h3>
===Common gears required to craft a legendary gear===
<div class='blueBox'>
<div class='blueBox'>
1 Legendary takes 10 Epics to craft<br>
1 Legendary takes 10 Epics to craft<br>
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1 Legendary takes a total of 1000 Commons to craft
1 Legendary takes a total of 1000 Commons to craft
</div>
</div>
<h2>Gear minting</h2>


In [[Outlaw Troopers]], players can choose to mint their legendary virtual [[Gears]] into NFTs. First, you'll have to collect enough virtual gears of the same kind during a [[Season]] (before the end of season wipe) and upgrade them into legendary [[Gears]]. Turn these newly crafted Legendary [[Gears]] + 1000 [[FGL Token]] + 2B [[Credits]] minting fee from the inventory screen to initiate the minting process. You will receive a NFT Gear Voucher (within 24 hours). The voucher is tradable in the secondary market such as AtomicHub, and can be blended at NeftyBlocks. Blending a Gear Voucher will generate a permanent NFT gear at the following ratio: 85% Epic / 15% Legendary<br><br/>
==Gear immortalizing==
In [[Outlaw Troopers]], you can immortalize your legendary virtual [[Gears]] into NFTs.
 
===How to Immortalize?===
- Collect and upgrade virtual [[Gears]] to legendary before the [[Season]] ends.
 
- From your inventory, immortalize the legendary Gear by paying a 1000 [[eFGL Token]] fee.
 
- After immortalizing, you'll receive a Gear Voucher in the [[FGL Vault]].
 
===Blending Gear Vouchers===


Once your gears are minted into NFT version, they are yours to keep forever. Where as virtual [[Gears]] will be wiped after each [[Season]] ends.
Blend a Gear Voucher to create a permanent eNFT Gear:


<h2>List of all gears and their effects</h2>
- 85% chance for Epic.
<h3><html><img src='https://play.outlawtroopers.io/images/grunt.png'/></html>Grunt gears</h3>
 
- 15% chance for Legendary.
 
Important: Virtual [[Gears]] are wiped at [[Season]] end. eNFT/NFT Gears are yours forever.
 
==Gear Voucher==
You can get Gear Vouchers by:
 
- Immortalizing Gear in-game.
 
- Buying from the secondary market. (e.g., [https://wax.atomichub.io/market?blockchain=wax-mainnet&collection_name=outlawtroops&order=asc&primary_chain=wax-mainnet&schema_name=vouchers&sort=price&symbol=WAX#sales AtomicHub] or [[FGL Vault]])
 
==Blending Instructions==
If you immortalized a Gear Voucher in-game, claim it first:
 
Go to [[FGL Vault]] → Claim eNFTs tab. (Your newly immortalized eNFT should appear instantly for claiming.)
 
After claiming, blend it:
 
Go to [[FGL Vault]] → Blend → My Vouchers tab.
 
==List of all gears and their effects==
===<html><img src='https://play.outlawtroopers.io/images/grunt.png'/></html>Grunt gears===
<table width='800' class='standardTable'><tr class='tableTitle'>
<table width='800' class='standardTable'><tr class='tableTitle'>
<td>
<td>
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</td>
</td>
<td>
<td>
Stack Bonus
Cap
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
Increases [[Mission Reward Bonus]]
Increases Mission reward bonus per Gear owned.
</td>
</td>
<td>
<td>
N/A
300%
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
[[Missions]] grant zero [[Corruption]], but [[Mission Reward Bonus]] decreases
Increases Warp speed per Gear owned
</td>
</td>
<td>
<td>
N/A
30%
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
Reduce [[Corruption]] received from a [[Missions]]
Gives [[Artifacts]] every 2 hours to your main empire.
</td>
</td>
<td>
<td>
N/A
1500 per 2 hours
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
Gains additional [[Credits]] as reward for [[Missions]]
Increases [[Credits]] reward gained from Missions per Gear owned.
</td>
</td>
<td>
<td>
N/A
150%
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
Increases both [[Mission Reward Bonus]] and [[Corruption]]
Increases reward from Secure Bounties per Gear owned.
</td>
</td>
<td>
<td>
N/A
150%
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
x% increased [[Mission Reward Bonus]] for each ongoing [[Missions]] with this gear equipped, capped at 50x
Increases Mission reward Bonus per Gear owned, scaled by activated [[Troopers]] in [[Galaxy]].
</td>
</td>
<td>
<td>
N/A
Gear scaling capped at 3%, Trooper scaling capped at 100.
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
Gains additional [[Ocuriums]] as reward for [[Missions]]
Increases Mission reward bonus per Gear owned.
</td>
</td>
<td>
<td>
N/A
300%
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
5% chance to duplicate virtual item rewards
Chance of doubling Mission rewards per Gear owned.
</td>
</td>
<td>
<td>
N/A
30%
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
Reduces both [[Corruption]] and [[Mission Reward Bonus]]
Increases Mission progression Speed per Gear owned.
</td>
</td>
<td>
<td>
N/A
30%
</td>
</td>
</tr>
</tr>


</table><br/>
</table><br/>
<h3><html><img src='https://play.outlawtroopers.io/images/tactician.png'/></html>Tactician gears</h3>
 
===<html><img src='https://play.outlawtroopers.io/images/tactician.png'/></html>Tactician gears===
<table width='800' class='standardTable'><tr class='tableTitle'>
<table width='800' class='standardTable'><tr class='tableTitle'>
<td>
<td>
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</td>
</td>
<td>
<td>
Increases ship [[Movement Speed]]
Increases [[Ship]] movement speed, chance to [[Evade]] and all [[Resistance]].
</td>
</td>
<td>
<td>
Decreases enemy [[Slow]] effect
Increasses all [[Resistance]].
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
Increases [[Damage]] of [[Basic Attacks]]
Increases all [[Damage]].
</td>
</td>
<td>
<td>
Your [[Basic Attacks]] have chance to [[Stun]] enemy
Your basic attacks have chance to stun enemy.
</tr>
</tr>
<tr>
<tr>
Line 277: Line 317:
</td>
</td>
<td>
<td>
Increases ship [[Armor]]
Increases [[Armor]] and all [[Resistance]].
</td>
</td>
<td>
<td>
Ship [[Armor]] takes lesser [[Damage]]
Increasses all [[Resistance]].
</tr>
</tr>


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</td>
</td>
<td>
<td>
Increases ship [[Shield]]
Increases [[Shield]] and all [[Resistance]].
</td>
</td>
<td>
<td>
Ship [[Shield]] takes lesser [[Damage]]
Increasses all [[Resistance]].
</tr>
</tr>


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</td>
</td>
<td>
<td>
[[Basic Attacks]] hit additional targets
Increase basic attacks [[Targets]] and [[AOE]] [[Targets]]
</td>
</td>
<td>
<td>
Increases ship [[Damage]]
Increases all [[Damage]].
</tr>
</tr>


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</td>
</td>
<td>
<td>
Chance for [[Basic Attacks]] to hit twice
Increase [[Critical Chance]] and [[Critical Multiplier]].
</td>
</td>
<td>
<td>
Your [[Basic Attacks]] have chance to [[Stun]] enemy
Your basic attacks have chance to stun enemy.
</tr>
</tr>


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</td>
</td>
<td>
<td>
Increases skill cool down speed
Increases skill cooldown speed.
</td>
</td>
<td>
<td>
Increases skill cool down speed
Decreases cooldown related penalty.
</tr>
</tr>


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</td>
</td>
<td>
<td>
Increases your [[Basic Attacks]]'s attacking range
Increases your basic attack's range.
</td>
</td>
<td>
<td>
[[Basic Attacks]] have chance to [[Slow]] enemy
Increases all [[Damage]].
</tr>
</tr>


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</td>
</td>
<td>
<td>
Increases [[Damage]] for both your [[Wingman]] and [[Minions]]
Increases your summoned or converted allies' [[Damage]].
</td>
</td>
<td>
<td>
Increases [[Armor]] and [[Shield]] for both your [[Wingman]] and [[Minions]]
Increases [[Armor]] and [[Shield]] for both your wingman and minions.
</tr>
</tr>


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</td>
</td>
<td>
<td>
Chance to evade enemy's attack and ability
Increase chance to [[Evade]] and elemental [[Resistance]].
</td>
</td>
<td>
<td>
Increases chance to avoid status effect
Increases chance to avoid stun.
</tr>
</tr>


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</td>
</td>
<td>
<td>
Recovers [[Armor]] and [[Shield]] each time your [[Wingman]] or [[Minions]] is defeated
Recovers [[Armor]] and [[Shield]] each time your summoned or converted ally is defeated.
</td>
</td>
<td>
<td>
Increases [[Damage]] for both your [[Wingman]] and [[Minions]]
Increases your summoned or converted allies' [[Damage]].
</tr>
</tr>


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</td>
</td>
<td>
<td>
Deal higher [[Damage]] with your [[Basic Attacks]] the further your target is located
Deal higher basic attack [[Damage]] the further your target is from you.
</td>
</td>
<td>
<td>
[[Basic Attacks]] have chance to [[Burn]] enemy
Basic attacks have chance to burn enemy.
</tr>
</tr>


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</td>
</td>
<td>
<td>
Increases your [[Armor]] and [[Shield]] when you have no allies
Increases your maximum [[Armor]] and [[Shield]]. You cannot have any summoned or converted allies while equipping this Gear.
</td>
</td>
<td>
<td>
Reduces [[Damage]] taken
Increasses all [[Resistance]].
</tr>
</tr>


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</td>
</td>
<td>
<td>
Increases reward from [[Credits]], [[Ocuriums]] and [[Gears]] nodes.  
Increases reward from [[Credits]] [[Nodes]] and [[Gears]] [[Nodes]].
</td>
</td>
<td>
<td>
Increases [[Reputation]] gain
Increases [[Reputation]] gain.
</tr>
</tr>


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</td>
</td>
<td>
<td>
Recovers percentage of [[Shield]] and [[Armor]] when an enemy is defeated
Recovers a percentage of [[Shield]] and [[Armor]] when an enemy is defeated.
</td>
</td>
<td>
<td>
Chance to heal twice
Chance to heal twice.
</tr>
</tr>


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</td>
</td>
<td>
<td>
Reduces damage received. You can only have one stance gear equipped.
Increasses all [[Resistance]], [[Armor]] and [[Shield]]. You can only have one stance Gear equipped.
</td>
</td>
<td>
<td>
+20 to shield and armor per level
Increases [[Armor]] and [[Shield]].
</tr>
</tr>


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</td>
</td>
<td>
<td>
Remove Stealth Device's cool down. Sacrifice your [[Armor]] and [[Shield]] everytime you use a stealth device. You can only have one stance gear equipped.
Increase all [[Damage]] when stealthed. Increases [[Armor]], [[Shield]] and chance to [[Evade]]. You can only have one stance Gear equipped.
</td>
</td>
<td>
<td>
+20 to shield and armor per level
Increases [[Armor]] and [[Shield]].
</tr>
</tr>


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</td>
</td>
<td>
<td>
Deal more damage with your basic attack when either your shield or armor is higher than 50%. You can only have one stance gear equipped.
Increase all [[Damage]], all [[Resistance]], [[Armor]] and [[Shield]]. You can only have one stance Gear equipped.
</td>
<td>
Increases [[Armor]] and [[Shield]].
</tr>
 
<tr>
<td>
201
</td>
<td>
Pulseweaver
</td>
<td>
Whenever you are healed, deal standard [[Damage]] equal to x% of the healed [[Armor]] amount + x% of the healed [[Shield]] amount to all nearby enemies. [[Damage]] dealt by this Gear cannot leech.
</td>
<td>
Increases all healing effect.
</tr>
 
<tr>
<td>
202
</td>
<td>
Elementrix
</td>
<td>
Increases elemental [[Damage]].
</td>
</td>
<td>
<td>
+20 to shield and armor per level
Increases elemental [[Resistance]].
</tr>
</tr>


</table><br/>
</table><br/>
<h3><html><img src='https://play.outlawtroopers.io/images/power.png'/></html>Power gears</h3>
 
===<html><img src='https://play.outlawtroopers.io/images/power.png'/></html>Power gears===
<table width='800' class='standardTable'><tr class='tableTitle'>
<table width='800' class='standardTable'><tr class='tableTitle'>
<td>
<td>
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</td>
</td>
<td>
<td>
Summon a maximum of 3 AI [[Minions]] ship to guard an area
Summon a maximum of 3 AI minions that inherits a percentage of your maximum [[Armor]] and [[Shield]]. Inherits all of your [[Damage]] bonuses. Adaptive [[Damage]]: Minion's [[Damage]] type depends on the [[Ship]] you use.
</td>
</td>
<td>
<td>
Line 533: Line 602:
</td>
</td>
<td>
<td>
Cloaks your ship, making it untargetable. Your next ability/attack (including channeling skills) deals 50% increased damage. Attacking will break the stealth effect. Receiving 30% reduced healing when stealthed
Cloaks your ship, making it untargetable. Increased all [[Damage]] while stealthed. Receiving 30% reduced healing when stealthed.
</td>
</td>
<td>
<td>
Your next [[Basic Attacks]]/ability while stealthed will [[Stun]] your enemy
Your next basic attack while stealthed will stun your enemy.
</td>
</td>
</tr>
</tr>
Line 548: Line 617:
</td>
</td>
<td>
<td>
Summon Smuggling Joe as your [[Wingman]] to assist you during an encounter
Summon a wingman that inherits a percentage of your maximum [[Armor]] and [[Shield]]. Inherits all of your [[Damage]] bonuses. Adaptive [[Damage]]: Wingman's [[Damage]] type depends on the [[Ship]] you use. Grants a [[Second Wind]] ability.
</td>
</td>
<td>
<td>
Minion leeches [[Damage]]
Minion leeches [[Damage]].
</td>
</td>
</tr>
</tr>
Line 563: Line 632:
</td>
</td>
<td>
<td>
Immune to all [[Damage]] for a period of time
Immune to all non-irresistible [[Damage]].
</td>
</td>
<td>
<td>
Increases this ability's cool down speed
Increases this ability's cool down speed.
</td>
</td>
</tr>
</tr>
Line 578: Line 647:
</td>
</td>
<td>
<td>
Repair [[Armor]] of all nearby allies
Heals [[Armor]] of all nearby allies.
</td>
</td>
<td>
<td>
Increases this ability's cool down speed
Increases this ability's cooldown speed.
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
Regenerate [[Shield]] of all nearby allies
Heals [[Shield]] of all nearby allies.
</td>
</td>
<td>
<td>
Increases this ability's cool down speed
Increases this ability's cooldown speed.
</td>
</td>
</tr>
</tr>
Line 608: Line 677:
</td>
</td>
<td>
<td>
Instantly travel a small distance towards the direction you're facing while recovering a small percentage of your maximum [[Armor]] and [[Shield]]
Instantly travel a small distance towards the direction you're facing while recovering a small percentage of your maximum [[Armor]] and [[Shield]].
</td>
</td>
<td>
<td>
Increases this ability's cool down speed
Increases this ability's cooldown speed.
</td>
</td>
</tr>
</tr>
Line 623: Line 692:
</td>
</td>
<td>
<td>
Grants you the ability to leech [[Damage]] for a period of time
Leech 20% direct [[Damage]].
</td>
</td>
<td>
<td>
Reduces [[Damage]] taken while leeching
Increases all [[Resistance]] while this Gear is active.
</td>
</td>
</tr>
</tr>
Line 638: Line 707:
</td>
</td>
<td>
<td>
Causes your enemy to take [[Damage]] when they hit you with their [[Basic Attacks]]
When activated, you still take [[Damage]], but 400% of all incoming [[Damage]] (except burn) is reflected back to the attackers as piercing [[Damage]].
</td>
</td>
<td>
<td>
Increases amount of [[Damage]] reflected
Increases amount of [[Damage]] reflected.
</td>
</td>
</tr>
</tr>
Line 652: Line 721:
Fusion Reactor
Fusion Reactor
</td>
</td>
<td>Channeling Skill. Damage enemies within a radius. When fully channeled, [[Stun]] all enemies within range. Damage scales according to channeling charges.
<td>Channeling Skill. Deal piercing [[Damage]] to enemies within a radius. [[Damage]] scales according to channeling charges.
</td>
</td>
<td>
<td>
Increases this ability's cool down speed
Increases this ability's cooldown speed.
</td>
</td>
</tr>
</tr>
Line 666: Line 735:
Laser Beam
Laser Beam
</td>
</td>
<td>Channeling Skill. Damage enemies in a line. When fully channeled, [[Burn]] all enemies within range. Damage scales according to channeling charges.
<td>Channeling Skill. Deal elemental [[Damage]] to enemies in a line. When fully channeled, burn all enemies within range. [[Damage]] scales according to channeling charges.
</td>
</td>
<td>
<td>
Increases this ability's cool down speed
Increases this ability's cooldown speed.
</td>
</td>
</tr>
</tr>
Line 680: Line 749:
Projectile Turret
Projectile Turret
</td>
</td>
<td>Channeling Skill. Shoots multiple penetrating projectiles in the direction you're facing. Amount of projectiles and their damage scales according to channeling charges.
<td>Channeling Skill. Deals standard [[Damage]]. Shoots multiple penetrating projectiles in the direction you're facing. Amount of projectiles and their [[Damage]] scales according to channeling charges.
</td>
</td>
<td>
<td>
Increases this ability's cool down speed
Increases this ability's cooldown speed.
</td>
</td>
</tr>
</tr>
Line 694: Line 763:
Distractor
Distractor
</td>
</td>
<td>Taunt nearby enemies in a radius to attack you for a period of time. Double up your maximum [[Shield]] and [[Armor]] while taunting.
<td>Taunt nearby enemies in a radius to attack you for 5 seconds. Double your maximum [[Shield]] and [[Armor]] while taunting.
</td>
</td>
<td>
<td>
Grant chance for taunted enemy to take increased [[Damage]]
Reduces all [[Resistance]] of taunted enemies.
</td>
</td>
</tr>
</tr>
Line 708: Line 777:
Absorber
Absorber
</td>
</td>
<td>Absorb all [[Basic Attacks]] from your enemies to heal your ship
<td>Absorb incoming basic attacks and heal your [[Ship]] for a percentage of the attack [[Damage]] for 3 seconds.
</td>
</td>
<td>
<td>
Chance to heal twice
Chance to heal twice.
</td>
</td>
</tr>
</tr>
Line 722: Line 791:
Unstable Calibrator
Unstable Calibrator
</td>
</td>
<td>Sacrifice your [[Shield]] and [[Armor]] to reset all skill's cooldown. It also removes all buff and [[debuffs]] effects that has a timer
<td>Sacrifice your [[Shield]] and [[Armor]] to reset all skill's cooldown. It also removes all buff and debuff effects that has a timer.
</td>
</td>
<td>
<td>
Chance to obtain Aegis's Immune effect
Chance to obtain Aegis's immune effect for 2 seconds.
</td>
</td>
</tr>
</tr>
Line 736: Line 805:
Detonator
Detonator
</td>
</td>
<td>Causes your minion/wingman to explode and deal percentage amount of [[Shield]] and [[Armor]] as damage
<td>Causes your summoned or converted allies to explode and deal x + a percentage of their maximum [[Armor]] as elemental [[Damage]].
</td>
</td>
<td>
<td>
Chance to ignite
Chance to ignite.
</td>
</td>
</tr>
</tr>
Line 750: Line 819:
Solar Igniter
Solar Igniter
</td>
</td>
<td>Inflict [[Burn]] on your enemy. Burn caused by Solar Igniter can spread to nearby enemies
<td>Inflict burn on your enemy. Burn effect caused by Solar Igniter can spread to nearby enemies. A burn debuff deals 50 elemental [[Damage]] per second to a [[Ship]].
</td>
</td>
<td>
<td>
Increases spreading area
Increases range of spreading burn.
</td>
</td>
</tr>
</tr>
Line 764: Line 833:
Constructor
Constructor
</td>
</td>
<td>Construct random [[Turrets]] on random nearby location. Rarity increases [[Turrets]] stat. Please check [[Turrets]] page for more information.
<td>Construct a random [[Turrets]]. Rarity increases [[Turrets]] stat. Please check [[Turrets]] page for more information.
</td>
</td>
<td>
<td>
Increases this ability's cool down speed
Increases this ability's cooldown speed.
</td>
</td>
</tr>
</tr>
Line 778: Line 847:
Nanovirus
Nanovirus
</td>
</td>
<td>Infect a virus on a selected target, causing it to take 100% of the healed amount as damage whenever they are healed. Virus can spread to nearby ships, but cannot spread back to the caster.
<td>Infect a virus on a selected target, causing it to take 100% of the healed amount as standard [[Damage]] whenever they are healed. Virus can spread to nearby [[Ships]], but cannot spread back to the caster.
</td>
</td>
<td>
<td>
Enemy affected by Virus deals lesser damage
Reduces affect enemy's all [[Damage]].
</td>
</td>
</tr>
</tr>
Line 792: Line 861:
Thundercoil
Thundercoil
</td>
</td>
<td>Gain 10 Charges. Whenever you have at least 1 stack of Charge, a static electricity field will be generated around you and shock all nearby ships, including you and your minions. You'll lose 1 charge every second. You'll gain 2 charges when an enemy is defeated while you have at least 1 remaining Charge. Shock damage scales according to the amount of Charges you have.
<td>Gain 10 Charges. Whenever you have at least 1 stack of Charge, a static electricity field will be generated around you and deal elemental [[Damage]] to all nearby [[Ships]], including you and your summoned or converted allies. You'll lose 1 charge every second. You'll gain 2 charges when an enemy is defeated while you have at least 1 remaining Charge. Elemental [[Damage]] scales according to the amount of Charges you have.
</td>
</td>
<td>
<td>
Increases shocking range
Increases shocking range.
</td>
</td>
</tr>
</tr>
Line 806: Line 875:
Ionic Barrier
Ionic Barrier
</td>
</td>
<td>Elemental damage over time effect such as ignite, burn and shock will heal you instead of causing you to take damage when this device is activated.
<td>
Elemental [[Damage]] will heal you instead of causing you to take [[Damage]] when this device is activated.
</td>
<td>
Increases healing effect of this ability.
</td>
</tr>
 
<tr>
<td>
203
</td>
<td>
Accelerator
</td>
<td>
Reduces cool down of all your skills by x second when used.
</td>
<td>
Increases [[Armor]] and all [[Resistance]].
</td>
</tr>
 
<tr>
<td>
204
</td>
<td>
Death Marker
</td>
<td>
Sacrifice a percentage of your current [[Armor]] and [[Shield]] to instantly defeat an enemy. Does not work on [[Corruptor]] and [[Overseer]].
</td>
<td>
Increases this ability's cooldown speed.
</td>
</tr>
 
</table><br />
 
===<html><img src='https://cdn.cosmicclash.io/troopers/wiki/limited.png'/></html>Limited gears===
<table width='800' class='standardTable'><tr class='tableTitle'>
<td>
ID
</td>
<td>
Gear Name
</td>
<td>
Description
</td>
<td>
Stack Bonus
</td>
</tr>
 
<tr>
<td>
49
</td>
<td>
Spectral
</td>
<td>
Grants a passive effect that reveals all cloaked enemies. Makes your [[Ship]] immune to stun and burn.
</td>
<td>
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%).
</td>
</tr>
 
<tr>
<td>
50
</td>
<td>
Isolator
</td>
<td>
Grants a passive effect that increases all [[Resistance]] by 40% and gives you the [[Second Wind]] ability. You cannot have any summoned or converted allies.
</td>
<td>
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%).
</td>
</tr>
 
<tr>
<td>
51
</td>
<td>
Converter
</td>
<td>
Converts an enemy to fight for you. Does not work on [[Corruptor]] and [[Overseer]]. Can only have 1 converted ally. Converted ally has 20% increased all [[Resistance]]. Inherits all of your [[Damage]] bonuses. Adaptive [[Damage]]: ally's [[Damage]] type depends on the [[Ship]] you use.
</td>
<td>
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%).
</td>
</tr>
 
<tr>
<td>
52
</td>
<td>
Stasis Device
</td>
<td>
Freeze time allowing you to use all of your skills. Time will unfreeze after 5 skill use. 3 use per [[Encounter]].
</td>
<td>
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%).
</td>
</tr>
 
<tr>
<td>
53
</td>
<td>
Graviton Thruster
</td>
<td>
Grants a passive effect that immune to gravity pull. Heal you while moving.
</td>
<td>
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%).
</td>
</tr>
 
<tr>
<td>
54
</td>
<td>
Warpstrike
</td>
<td>
Warp to an enemy and deal 30% of your current [[Armor]] as standard [[Damage]] to nearby enemies. Reset the ability on kill.
</td>
<td>
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%).
</td>
</tr>
 
<tr>
<td>
55
</td>
<td>
Forger
</td>
<td>
Merge all [[Turrets]] on the map into a super [[Turret]] which can heal, [[Damage]] and stun. Heal and [[Damage]] amount is scaled according to amount of merged [[Turrets]]. You can only have 1 super [[Turret]] per node and it is unable to be removed unless you using [[Restructuring]] skill.
</td>
</td>
<td>
<td>
Increases healing effect
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%).
</td>
</tr>
 
<tr>
<td>
56
</td>
<td>
Siphoner
</td>
<td>
Every second, extracts all nearby enemies' [[Armor]] to heal you and all of your allies' [[Armor]]. Lasts 10 seconds. Cooldown: 45 seconds.
</td>
<td>
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%).
</td>
</tr>
 
<tr>
<td>
57
</td>
<td>
Quantum Ammo
</td>
<td>
Enemies that are killed by you or your allies will explode and deal 20% of their maximum [[Armor]] as elemental [[Damage]] to other nearby enemies. Your basic attack hits 3 additional [[Targets]]. +1 to maximum [[AOE]] [[Target]].
</td>
<td>
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%).
</td>
</tr>
 
<tr>
<td>
58
</td>
<td>
Skyburst Mines
</td>
<td>
Summon 6 mines. When a mine is destroyed, it deals elemental [[Damage]] equal to 5% of the player's maximum [[Armor]] to all nearby enemies.
</td>
<td>
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%).
</td>
</tr>
 
<tr>
<td>
59
</td>
<td>
Shattermine
</td>
<td>
Deploy a mine whenever an enemy is destroyed. When a mine is destroyed, it deals elemental [[Damage]] equal to 5% of the player's maximum [[Armor]] to all nearby enemies.
</td>
<td>
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%).
</td>
</tr>
 
<tr>
<td>
60
</td>
<td>
Nemesis
</td>
<td>
Grants a passive effect that increases all [[Damage]] by 2% each time you've defeated a [[Dominator]]. This effect will last until the end of an [[Encounter]].
</td>
<td>
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%).
</td>
</tr>
 
<tr>
<td>
61
</td>
<td>
Retributor
</td>
<td>
Gain 30 power charge (Cooldown: 30s). Each power charge grant 5% [[Damage]] to all [[Damage]] bonus. Power charges will slowly deplete every second.
</td>
<td>
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%).
</td>
</tr>
 
<tr>
<td>
62
</td>
<td>
Nanoburst
</td>
<td>
Instantly remove 100% [[Shield]] from your enemies. (Cooldown: 5s) Infect virus on all enemies, causing them to take 100% of the healed amount as standard [[Damage]] whenever they are healed.
</td>
<td>
+2% chance to find a [[Fragment]] per Limited Gear you own (Capped at 20%).
</td>
</td>
</tr>
</tr>
Line 815: Line 1,143:
</table>
</table>


<h2>Gears Vouchers</h2>
==Converter Effects==
Visit the blending page at: [https://neftyblocks.com/c/outlawtroops/blends NeftyBlocks] to blend a gear.
When you convert an enemy [[Dominator]] they have the following effect:
 
Operative: Reduce enemy healing.
 
Graviteer: Nothing.
 
Elementalist: Reduce damage from ignite and thundercoil, x3 damage<br>
Deconstructor: Nothing<br>
Immunizer: Remove enemies' shield every second.<br>
Gladiator: x3 [[Armor]] and [[Shield]]. Damage scale according to their remaining [[Armor]] and [[Shield]], lower [[Armor]] and [[Shield]] will cause them to hit harder. Immune to [[Stun]]. Leech 10% damage<br>
Weakener: -30% enemy HP<br>
Camofinder: Reveals all cloaked enemies<br>
Soul-eater: Heals 10% of HP when your wingman or minion dies, x3 damage. Increases allies' movement speed by 30%<br>
Ignitor: 25% chance to [[Burn]] all enemies<br>
 
Exploder: Deals 30% of its HP as damage to all enemies on the map when it dies or is replaced with a new converted minion<br>
Crusher: Hit 5 extra target, x4 damage<br>
Energizer: Every second, has 50% chance to regenerate allies' [[Shield]]. Increases allies' movement speed by 30%<br>

Latest revision as of 15:23, 30 October 2025

Gears

Gears in Outlaw Troopers can be either virtual or NFTs.

Types of Gears & Gear Slots

Gears are categorized into four types, each fitting into specific Gear Slots:

- Grunt Gear: Since Season 13, Grunt Gears provide passive bonuses in the Spacefarer system without needing to be equipped, offering account-wide global bonuses to all Troopers on Galaxy Missions. These passive bonuses have a hard cap.

- Tactician Gear: Equipped in slots that provide passive bonuses during Normal Encounters.

- Power Gear: Equipped in slots that enable active abilities during Normal Encounters.

- Limited Gear: Equipped in slots that provide special benefits. (Each type of Limited Gear has a maximum immortalize of 50.)

Each type of gear can only be placed in its corresponding Gear Slot. Different Troopers have varying slot availability based on their types and rarities.

Ways to obtain Virtual Gears

- Complete A.R.C Initiator Quests.

- Clear Gear Nodes while running Normal Encounters.

- Buy from the Black Market.

Gear rarity & requirement

Virtual gears have 4 different rarities: Common, Rare, Epic, Legendary.

Gear stacking

NFT Gears can be stacked to increases their Gear Level. Gear Level provides special bonuses during Normal Encounters. The maximum stack level is 5.

- By holding 2 NFTs of the same kind, you can use a Level 1 version of that Gear in the main game.

- By holding 6 NFTs of the same kind, you can use a maximum Level 5 version of that Gear in the main game.

Gear Score

Every player starts with a 100 Gear Score limit, which determines the maximum Gear power you can equip. This limit can be increased by upgrading Gear Score through the Tech Tree.

- Common Gear: +50 Gear Score.

- Rare Gear: +100 Gear Score.

- Epic Gear: +150 Gear Score.

- Legendary Gear: +200 Gear Score.

- Each Gear Stacking Level: +20 Gear Score. (up to +100 Gear Score for max stack.)

- Limited Gears: Do not cost any Gear Score.

Upgrading gears

Virtual Gears can be upgraded by combining 10 identical Gears of the same rarity.

Cost of upgrade

Common to Rare: 20 Credits.

Rare to Epic: 400 Credits.

Epic to Legendary: 2000 Credits.

Gears upgrade examples

10 x Common Armor Plate + 20 Credits can be upgraded into a Rare Armor Plate
10 x Rare Armor Plate + 400 Credits can be upgraded into an Epic Armor Plate
10 X Epic Armor Plate + 2000 Credits can be upgraded into a Legendary Armor Plate

Common gears required to craft a legendary gear

1 Legendary takes 10 Epics to craft
10 Epics takes 100 Rares to craft
100 Rares takes 1000 Commons to craft

1 Legendary takes a total of 1000 Commons to craft

Gear immortalizing

In Outlaw Troopers, you can immortalize your legendary virtual Gears into NFTs.

How to Immortalize?

- Collect and upgrade virtual Gears to legendary before the Season ends.

- From your inventory, immortalize the legendary Gear by paying a 1000 eFGL Token fee.

- After immortalizing, you'll receive a Gear Voucher in the FGL Vault.

Blending Gear Vouchers

Blend a Gear Voucher to create a permanent eNFT Gear:

- 85% chance for Epic.

- 15% chance for Legendary.

Important: Virtual Gears are wiped at Season end. eNFT/NFT Gears are yours forever.

Gear Voucher

You can get Gear Vouchers by:

- Immortalizing Gear in-game.

- Buying from the secondary market. (e.g., AtomicHub or FGL Vault)

Blending Instructions

If you immortalized a Gear Voucher in-game, claim it first:

Go to FGL Vault → Claim eNFTs tab. (Your newly immortalized eNFT should appear instantly for claiming.)

After claiming, blend it:

Go to FGL Vault → Blend → My Vouchers tab.

List of all gears and their effects

Grunt gears

ID

Gear Name

Description

Cap

9

Cargo Expander

Increases Mission reward bonus per Gear owned.

300%

10

Self Sustain

Increases Warp speed per Gear owned

30%

11

Overdrive

Gives Artifacts every 2 hours to your main empire.

1500 per 2 hours

12

Bargaining Script

Increases Credits reward gained from Missions per Gear owned.

150%

13

Overload

Increases reward from Secure Bounties per Gear owned.

150%

14

Loot Finder

Increases Mission reward Bonus per Gear owned, scaled by activated Troopers in Galaxy.

Gear scaling capped at 3%, Trooper scaling capped at 100.

26

Gemstone

Increases Mission reward bonus per Gear owned.

300%

27

Ramscoop

Chance of doubling Mission rewards per Gear owned.

30%

28

Wiretap

Increases Mission progression Speed per Gear owned.

30%


Tactician gears

ID

Gear Name

Description

Stack Bonus

1

Engine Amplifier

Increases Ship movement speed, chance to Evade and all Resistance.

Increasses all Resistance.

2

Weapon Amplifier

Increases all Damage.

Your basic attacks have chance to stun enemy.

3

Armor Plate

Increases Armor and all Resistance.

Increasses all Resistance.

4

Shield Amplifier

Increases Shield and all Resistance.

Increasses all Resistance.

5

Explosive Ammo

Increase basic attacks Targets and AOE Targets

Increases all Damage.

6

Turret Socket

Increase Critical Chance and Critical Multiplier.

Your basic attacks have chance to stun enemy.

7

Cooling System

Increases skill cooldown speed.

Decreases cooldown related penalty.

8

Range Extender

Increases your basic attack's range.

Increases all Damage.

24

Energy Transmitter

Increases your summoned or converted allies' Damage.

Increases Armor and Shield for both your wingman and minions.

25

Ghost

Increase chance to Evade and elemental Resistance.

Increases chance to avoid stun.

29

Recycler

Recovers Armor and Shield each time your summoned or converted ally is defeated.

Increases your summoned or converted allies' Damage.

30

Impulser Ammo

Deal higher basic attack Damage the further your target is from you.

Basic attacks have chance to burn enemy.

31

Lone Wolf

Increases your maximum Armor and Shield. You cannot have any summoned or converted allies while equipping this Gear.

Increasses all Resistance.

37

Metal Detector

Increases reward from Credits Nodes and Gears Nodes.

Increases Reputation gain.

37

Scavenger

Recovers a percentage of Shield and Armor when an enemy is defeated.

Chance to heal twice.

44

Guardian Stance

Increasses all Resistance, Armor and Shield. You can only have one stance Gear equipped.

Increases Armor and Shield.

45

Assasin Stance

Increase all Damage when stealthed. Increases Armor, Shield and chance to Evade. You can only have one stance Gear equipped.

Increases Armor and Shield.

46

Apex Stance

Increase all Damage, all Resistance, Armor and Shield. You can only have one stance Gear equipped.

Increases Armor and Shield.

201

Pulseweaver

Whenever you are healed, deal standard Damage equal to x% of the healed Armor amount + x% of the healed Shield amount to all nearby enemies. Damage dealt by this Gear cannot leech.

Increases all healing effect.

202

Elementrix

Increases elemental Damage.

Increases elemental Resistance.


Power gears

ID

Gear Name

Description

Stack Bonus

15

AI Defense System

Summon a maximum of 3 AI minions that inherits a percentage of your maximum Armor and Shield. Inherits all of your Damage bonuses. Adaptive Damage: Minion's Damage type depends on the Ship you use.

Minion leeches Damage

16

Stealth Device

Cloaks your ship, making it untargetable. Increased all Damage while stealthed. Receiving 30% reduced healing when stealthed.

Your next basic attack while stealthed will stun your enemy.

17

Wingman

Summon a wingman that inherits a percentage of your maximum Armor and Shield. Inherits all of your Damage bonuses. Adaptive Damage: Wingman's Damage type depends on the Ship you use. Grants a Second Wind ability.

Minion leeches Damage.

18

Aegis

Immune to all non-irresistible Damage.

Increases this ability's cool down speed.

19

Armor Repair Kit

Heals Armor of all nearby allies.

Increases this ability's cooldown speed.

20

Shield Booster

Heals Shield of all nearby allies.

Increases this ability's cooldown speed.

21

Mini Warp Drive

Instantly travel a small distance towards the direction you're facing while recovering a small percentage of your maximum Armor and Shield.

Increases this ability's cooldown speed.

22

Drainer

Leech 20% direct Damage.

Increases all Resistance while this Gear is active.

23

Reflector

When activated, you still take Damage, but 400% of all incoming Damage (except burn) is reflected back to the attackers as piercing Damage.

Increases amount of Damage reflected.

32

Fusion Reactor

Channeling Skill. Deal piercing Damage to enemies within a radius. Damage scales according to channeling charges.

Increases this ability's cooldown speed.

33

Laser Beam

Channeling Skill. Deal elemental Damage to enemies in a line. When fully channeled, burn all enemies within range. Damage scales according to channeling charges.

Increases this ability's cooldown speed.

34

Projectile Turret

Channeling Skill. Deals standard Damage. Shoots multiple penetrating projectiles in the direction you're facing. Amount of projectiles and their Damage scales according to channeling charges.

Increases this ability's cooldown speed.

35

Distractor

Taunt nearby enemies in a radius to attack you for 5 seconds. Double your maximum Shield and Armor while taunting.

Reduces all Resistance of taunted enemies.

36

Absorber

Absorb incoming basic attacks and heal your Ship for a percentage of the attack Damage for 3 seconds.

Chance to heal twice.

39

Unstable Calibrator

Sacrifice your Shield and Armor to reset all skill's cooldown. It also removes all buff and debuff effects that has a timer.

Chance to obtain Aegis's immune effect for 2 seconds.

40

Detonator

Causes your summoned or converted allies to explode and deal x + a percentage of their maximum Armor as elemental Damage.

Chance to ignite.

41

Solar Igniter

Inflict burn on your enemy. Burn effect caused by Solar Igniter can spread to nearby enemies. A burn debuff deals 50 elemental Damage per second to a Ship.

Increases range of spreading burn.

42

Constructor

Construct a random Turrets. Rarity increases Turrets stat. Please check Turrets page for more information.

Increases this ability's cooldown speed.

43

Nanovirus

Infect a virus on a selected target, causing it to take 100% of the healed amount as standard Damage whenever they are healed. Virus can spread to nearby Ships, but cannot spread back to the caster.

Reduces affect enemy's all Damage.

47

Thundercoil

Gain 10 Charges. Whenever you have at least 1 stack of Charge, a static electricity field will be generated around you and deal elemental Damage to all nearby Ships, including you and your summoned or converted allies. You'll lose 1 charge every second. You'll gain 2 charges when an enemy is defeated while you have at least 1 remaining Charge. Elemental Damage scales according to the amount of Charges you have.

Increases shocking range.

48

Ionic Barrier

Elemental Damage will heal you instead of causing you to take Damage when this device is activated.

Increases healing effect of this ability.

203

Accelerator

Reduces cool down of all your skills by x second when used.

Increases Armor and all Resistance.

204

Death Marker

Sacrifice a percentage of your current Armor and Shield to instantly defeat an enemy. Does not work on Corruptor and Overseer.

Increases this ability's cooldown speed.


Limited gears

ID

Gear Name

Description

Stack Bonus

49

Spectral

Grants a passive effect that reveals all cloaked enemies. Makes your Ship immune to stun and burn.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

50

Isolator

Grants a passive effect that increases all Resistance by 40% and gives you the Second Wind ability. You cannot have any summoned or converted allies.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

51

Converter

Converts an enemy to fight for you. Does not work on Corruptor and Overseer. Can only have 1 converted ally. Converted ally has 20% increased all Resistance. Inherits all of your Damage bonuses. Adaptive Damage: ally's Damage type depends on the Ship you use.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

52

Stasis Device

Freeze time allowing you to use all of your skills. Time will unfreeze after 5 skill use. 3 use per Encounter.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

53

Graviton Thruster

Grants a passive effect that immune to gravity pull. Heal you while moving.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

54

Warpstrike

Warp to an enemy and deal 30% of your current Armor as standard Damage to nearby enemies. Reset the ability on kill.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

55

Forger

Merge all Turrets on the map into a super Turret which can heal, Damage and stun. Heal and Damage amount is scaled according to amount of merged Turrets. You can only have 1 super Turret per node and it is unable to be removed unless you using Restructuring skill.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

56

Siphoner

Every second, extracts all nearby enemies' Armor to heal you and all of your allies' Armor. Lasts 10 seconds. Cooldown: 45 seconds.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

57

Quantum Ammo

Enemies that are killed by you or your allies will explode and deal 20% of their maximum Armor as elemental Damage to other nearby enemies. Your basic attack hits 3 additional Targets. +1 to maximum AOE Target.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

58

Skyburst Mines

Summon 6 mines. When a mine is destroyed, it deals elemental Damage equal to 5% of the player's maximum Armor to all nearby enemies.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

59

Shattermine

Deploy a mine whenever an enemy is destroyed. When a mine is destroyed, it deals elemental Damage equal to 5% of the player's maximum Armor to all nearby enemies.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

60

Nemesis

Grants a passive effect that increases all Damage by 2% each time you've defeated a Dominator. This effect will last until the end of an Encounter.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

61

Retributor

Gain 30 power charge (Cooldown: 30s). Each power charge grant 5% Damage to all Damage bonus. Power charges will slowly deplete every second.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

62

Nanoburst

Instantly remove 100% Shield from your enemies. (Cooldown: 5s) Infect virus on all enemies, causing them to take 100% of the healed amount as standard Damage whenever they are healed.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

Converter Effects

When you convert an enemy Dominator they have the following effect:

Operative: Reduce enemy healing.

Graviteer: Nothing.

Elementalist: Reduce damage from ignite and thundercoil, x3 damage
Deconstructor: Nothing
Immunizer: Remove enemies' shield every second.
Gladiator: x3 Armor and Shield. Damage scale according to their remaining Armor and Shield, lower Armor and Shield will cause them to hit harder. Immune to Stun. Leech 10% damage
Weakener: -30% enemy HP
Camofinder: Reveals all cloaked enemies
Soul-eater: Heals 10% of HP when your wingman or minion dies, x3 damage. Increases allies' movement speed by 30%
Ignitor: 25% chance to Burn all enemies

Exploder: Deals 30% of its HP as damage to all enemies on the map when it dies or is replaced with a new converted minion
Crusher: Hit 5 extra target, x4 damage
Energizer: Every second, has 50% chance to regenerate allies' Shield. Increases allies' movement speed by 30%