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<h2>Gears</h2>
==Gears==
[[Gears]] in [[Outlaw Troopers]] can be either virtual or NFTs.
[[Gears]] in [[Outlaw Troopers]] can be either virtual or NFTs.


<h2>Types of Gears & Gear Slots</h2>
==Types of Gears & Gear Slots==
Gears are categorized into four types, each fitting into specific Gear Slots:
Gears are categorized into four types, each fitting into specific Gear Slots:


- <html><img src='https://play.outlawtroopers.io/images/grunt.png'/></html>Grunt Gear: Since [[Season]] 13, Grunt Gears provide passive bonuses in the [[Spacefarer]] system without needing to be equipped, offering account-wide global bonuses to all [[Troopers]] on [[Galaxy Missions]]. These passive bonuses have a hard cap.
- <html><img src='https://play.outlawtroopers.io/images/grunt.png'/></html>Grunt Gear: Since [[Season]] 13, Grunt Gears provide passive bonuses in the [[Spacefarer]] system without needing to be equipped, offering account-wide global bonuses to all [[Troopers]] on [[Galaxy Missions]]. These passive bonuses have a hard cap.


- <html><img src='https://play.outlawtroopers.io/images/tactician.png'/></html>Tactician Gear: Equipped in slots that provide passive bonuses during [[Normal Encounters]]
- <html><img src='https://play.outlawtroopers.io/images/tactician.png'/></html>Tactician Gear: Equipped in slots that provide passive bonuses during [[Normal Encounters]].


- <html><img src='https://play.outlawtroopers.io/images/power.png'/></html>Power Gear: Equipped in slots that enable active abilities during [[Normal Encounters]]
- <html><img src='https://play.outlawtroopers.io/images/power.png'/></html>Power Gear: Equipped in slots that enable active abilities during [[Normal Encounters]].


- <html><img src='https://cdn.cosmicclash.io/troopers/wiki/limited.png'/></html>Limited Gear: Equipped in slots that provide special benefits (Each type of Limited Gear has a maximum immortalize of 50.)
- <html><img src='https://cdn.cosmicclash.io/troopers/wiki/limited.png'/></html>Limited Gear: Equipped in slots that provide special benefits. (Each type of Limited Gear has a maximum immortalize of 50.)


Each type of gear can only be placed in its corresponding Gear Slot. Different [[Troopers]] have varying slot availability based on their types and rarities.
Each type of gear can only be placed in its corresponding Gear Slot. Different [[Troopers]] have varying slot availability based on their types and rarities.


<h2>Ways to obtain Virtual Gears</h2>
==Ways to obtain Virtual Gears==


- Complete [[A.R.C Initiator Quests]]
- Complete [[A.R.C Initiator Quests]].


- Clear Gear [[Nodes]] while running [[Normal Encounters]]
- Clear Gear [[Nodes]] while running [[Normal Encounters]].


- Buy from the [[Black Market]]
- Buy from the [[Black Market]].


<h2>Gear rarity & requirement</h2>
==Gear rarity & requirement==


Virtual gears have 4 different rarities: Common, Rare, Epic, Legendary.
Virtual gears have 4 different rarities: Common, Rare, Epic, Legendary.


<h2>Gear stacking</h2>
==Gear stacking==
NFT Gears can be stacked to increases their Gear Level. Gear Level provides special bonuses during [[Normal Encounters]]. The maximum stack level is 5.
NFT Gears can be stacked to increases their Gear Level. Gear Level provides special bonuses during [[Normal Encounters]]. The maximum stack level is 5.


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- By holding 6 NFTs of the same kind, you can use a maximum Level 5 version of that Gear in the main game.
- By holding 6 NFTs of the same kind, you can use a maximum Level 5 version of that Gear in the main game.


<h2>Gear Score</h2>
==Gear Score==
Every player starts with a 100 Gear Score limit, which determines the maximum Gear power you can equip. This limit can be increased by upgrading Gear Score through the [[Tech Tree]].
Every player starts with a 100 Gear Score limit, which determines the maximum Gear power you can equip. This limit can be increased by upgrading Gear Score through the [[Tech Tree]].


- Common Gear: +50 Gear Score
- Common Gear: +50 Gear Score.


- Rare Gear: +100 Gear Score
- Rare Gear: +100 Gear Score.


- Epic Gear: +150 Gear Score
- Epic Gear: +150 Gear Score.


- Legendary Gear: +200 Gear Score
- Legendary Gear: +200 Gear Score.


- Each Gear Stacking Level: +20 Gear Score (up to +100 Gear Score for max stack)
- Each Gear Stacking Level: +20 Gear Score. (up to +100 Gear Score for max stack.)


- Limited Gears: Do not cost any Gear Score
- Limited Gears: Do not cost any Gear Score.


<h2>Upgrading gears</h2>
==Upgrading gears==


Virtual Gears can be upgraded by combining 10 identical Gears of the same rarity.<br>
Virtual Gears can be upgraded by combining 10 identical Gears of the same rarity.


<h3>Cost of upgrade</h3>
===Cost of upgrade===
Common to Rare: 20 [[Credits]] <br>
Common to Rare: 20 [[Credits]].
Rare to Epic: 400 [[Credits]]<br>
Epic to Legendary: 2000 [[Credits]] <br>


<h3>Gears upgrade examples</h3>
Rare to Epic: 400 [[Credits]].
 
Epic to Legendary: 2000 [[Credits]].
 
===Gears upgrade examples===
<div class='blueBox'>
<div class='blueBox'>
10 x Common Armor Plate + 20 [[Credits]] can be upgraded into a Rare Armor Plate<br/>
10 x Common Armor Plate + 20 [[Credits]] can be upgraded into a Rare Armor Plate<br/>
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</div>
</div>


<h3>Common gears required to craft a legendary gear</h3>
===Common gears required to craft a legendary gear===
<div class='blueBox'>
<div class='blueBox'>
1 Legendary takes 10 Epics to craft<br>
1 Legendary takes 10 Epics to craft<br>
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1 Legendary takes a total of 1000 Commons to craft
1 Legendary takes a total of 1000 Commons to craft
</div>
</div>
<h2>Gear immortalizing</h2>
 
==Gear immortalizing==
In [[Outlaw Troopers]], you can immortalize your legendary virtual [[Gears]] into NFTs.
In [[Outlaw Troopers]], you can immortalize your legendary virtual [[Gears]] into NFTs.


<h3>How to Immortalize ?</h3>
===How to Immortalize?===
- Collect and upgrade virtual [[Gears]] to legendary before the [[Season]] ends.
- Collect and upgrade virtual [[Gears]] to legendary before the [[Season]] ends.


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- After immortalizing, you'll receive a Gear Voucher in the [[FGL Vault]].
- After immortalizing, you'll receive a Gear Voucher in the [[FGL Vault]].


<h3>Blending Gear Vouchers</h3>
===Blending Gear Vouchers===


Blend a Gear Voucher to create a permanent eNFT Gear:
Blend a Gear Voucher to create a permanent eNFT Gear:


- 85% chance for Epic
- 85% chance for Epic.


- 15% chance for Legendary
- 15% chance for Legendary.


Important: Virtual [[Gears]] are wiped at [[Season]] end. eNFT/NFT Gears are yours forever.
Important: Virtual [[Gears]] are wiped at [[Season]] end. eNFT/NFT Gears are yours forever.


<h2>Gear Voucher</h2>
==Gear Voucher==
You can get Gear Vouchers by:
You can get Gear Vouchers by:


- Immortalizing Gear in-game
- Immortalizing Gear in-game.


- Buying from the secondary market (e.g., [https://wax.atomichub.io/market?blockchain=wax-mainnet&collection_name=outlawtroops&order=asc&primary_chain=wax-mainnet&schema_name=vouchers&sort=price&symbol=WAX#sales AtomicHub] or [[FGL Vault]])
- Buying from the secondary market. (e.g., [https://wax.atomichub.io/market?blockchain=wax-mainnet&collection_name=outlawtroops&order=asc&primary_chain=wax-mainnet&schema_name=vouchers&sort=price&symbol=WAX#sales AtomicHub] or [[FGL Vault]])


<h4>Blending Instructions</h3>
==Blending Instructions==
If you immortalized a Gear Voucher in-game, claim it first:
If you immortalized a Gear Voucher in-game, claim it first:


Go to [[FGL Vault]] → Claim eNFTs tab (Your newly immortalized eNFT should appear instantly for claiming.)
Go to [[FGL Vault]] → Claim eNFTs tab. (Your newly immortalized eNFT should appear instantly for claiming.)


After claiming, blend it:
After claiming, blend it:


Go to [[FGL Vault]] → Blend → My Vouchers tab
Go to [[FGL Vault]] → Blend → My Vouchers tab.


<h2>List of all gears and their effects</h2>
==List of all gears and their effects==
<h3><html><img src='https://play.outlawtroopers.io/images/grunt.png'/></html>Grunt gears</h3>
===<html><img src='https://play.outlawtroopers.io/images/grunt.png'/></html>Grunt gears===
<table width='800' class='standardTable'><tr class='tableTitle'>
<table width='800' class='standardTable'><tr class='tableTitle'>
<td>
<td>
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</td>
</td>
<td>
<td>
Gear scaling capped at 3%, Trooper scaling capped at 50.
Gear scaling capped at 3%, Trooper scaling capped at 100.
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
Gives [[Diamonds]] every 2 hours to your main empire.
Increases Mission reward bonus per Gear owned.
</td>
</td>
<td>
<td>
3000 per 2 hours
300%
</td>
</td>
</tr>
</tr>
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</table><br/>
</table><br/>
<h3><html><img src='https://play.outlawtroopers.io/images/tactician.png'/></html>Tactician gears</h3>
 
===<html><img src='https://play.outlawtroopers.io/images/tactician.png'/></html>Tactician gears===
<table width='800' class='standardTable'><tr class='tableTitle'>
<table width='800' class='standardTable'><tr class='tableTitle'>
<td>
<td>
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</td>
</td>
<td>
<td>
Increases ship [[Movement Speed]].
Increases [[Ship]] movement speed, chance to [[Evade]] and all [[Resistance]].
</td>
</td>
<td>
<td>
Decreases enemy [[Slow]] effect.
Increasses all [[Resistance]].
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
Increases [[Damage]] of [[Basic Attacks]].
Increases all [[Damage]].
</td>
</td>
<td>
<td>
Your [[Basic Attacks]] have chance to [[Stun]] enemy.
Your basic attacks have chance to stun enemy.
</tr>
</tr>
<tr>
<tr>
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</td>
</td>
<td>
<td>
Increases ship [[Armor]].
Increases [[Armor]] and all [[Resistance]].
</td>
</td>
<td>
<td>
Ship [[Armor]] takes lesser [[Damage]].
Increasses all [[Resistance]].
</tr>
</tr>


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</td>
</td>
<td>
<td>
Increases ship [[Shield]].
Increases [[Shield]] and all [[Resistance]].
</td>
</td>
<td>
<td>
Ship [[Shield]] takes lesser [[Damage]].
Increasses all [[Resistance]].
</tr>
</tr>


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</td>
</td>
<td>
<td>
[[Basic Attacks]] hit additional targets.
Increase basic attacks [[Targets]] and [[AOE]] [[Targets]]
</td>
</td>
<td>
<td>
Increases ship [[Damage]].
Increases all [[Damage]].
</tr>
</tr>


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</td>
</td>
<td>
<td>
Chance for [[Basic Attacks]] to hit twice.
Increase [[Critical Chance]] and [[Critical Multiplier]].
</td>
</td>
<td>
<td>
Your [[Basic Attacks]] have chance to [[Stun]] enemy.
Your basic attacks have chance to stun enemy.
</tr>
</tr>


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</td>
</td>
<td>
<td>
Increases your [[Basic Attacks]]'s attacking range.
Increases your basic attack's range.
</td>
</td>
<td>
<td>
[[Basic Attacks]] have chance to [[Slow]] enemy.
Increases all [[Damage]].
</tr>
</tr>


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</td>
</td>
<td>
<td>
Increases [[Damage]] for both your wingman and [[Minions]].
Increases your summoned or converted allies' [[Damage]].
</td>
</td>
<td>
<td>
Increases [[Armor]] and [[Shield]] for both your wingman and [[Minions]].
Increases [[Armor]] and [[Shield]] for both your wingman and minions.
</tr>
</tr>


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</td>
</td>
<td>
<td>
Chance to evade enemy's [[Basic Attacks]].
Increase chance to [[Evade]] and elemental [[Resistance]].
</td>
</td>
<td>
<td>
Increases chance to avoid status effect.
Increases chance to avoid stun.
</tr>
</tr>


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</td>
</td>
<td>
<td>
Recovers [[Armor]] and [[Shield]] each time your wingman or [[Minions]] is defeated.
Recovers [[Armor]] and [[Shield]] each time your summoned or converted ally is defeated.
</td>
</td>
<td>
<td>
Increases [[Damage]] for both your wingman and [[Minions]].
Increases your summoned or converted allies' [[Damage]].
</tr>
</tr>


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</td>
</td>
<td>
<td>
Deal higher [[Damage]] with your [[Basic Attacks]] the further your target is located.
Deal higher basic attack [[Damage]] the further your target is from you.
</td>
</td>
<td>
<td>
[[Basic Attacks]] have chance to [[Burn]] enemy.
Basic attacks have chance to burn enemy.
</tr>
</tr>


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</td>
</td>
<td>
<td>
Increases your maximum [[Armor]] and [[Shield]] by x%. You cannot have any [[Minions]] while equipping this Gear.
Increases your maximum [[Armor]] and [[Shield]]. You cannot have any summoned or converted allies while equipping this Gear.
</td>
</td>
<td>
<td>
Reduces [[Damage]] taken.
Increasses all [[Resistance]].
</tr>
</tr>


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</td>
</td>
<td>
<td>
Reduces damage received. You can only have one stance Gear equipped.
Increasses all [[Resistance]], [[Armor]] and [[Shield]]. You can only have one stance Gear equipped.
</td>
</td>
<td>
<td>
+20 to [[Shield]] or [[Armor]] per level.
Increases [[Armor]] and [[Shield]].
</tr>
</tr>


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</td>
</td>
<td>
<td>
Your basic attack while stealthead deals x times more damage. You can only have one stance Gear equipped.
Increase all [[Damage]] when stealthed. Increases [[Armor]], [[Shield]] and chance to [[Evade]]. You can only have one stance Gear equipped.
</td>
</td>
<td>
<td>
+20 to [[Shield]] or [[Armor]] per level.
Increases [[Armor]] and [[Shield]].
</tr>
</tr>


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</td>
</td>
<td>
<td>
Deal more damage with your [[Basic Attacks]] when either your [[Shield]] or [[Armor]] is higher than 50%. You can only have one stance Gear equipped.
Increase all [[Damage]], all [[Resistance]], [[Armor]] and [[Shield]]. You can only have one stance Gear equipped.
</td>
</td>
<td>
<td>
+20 to [[Shield]] or [[Armor]] per level.
Increases [[Armor]] and [[Shield]].
</tr>
</tr>


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</td>
</td>
<td>
<td>
Whenever you are healed, deal damage equal to x% of the heal amount to all nearby enemies.
Whenever you are healed, deal standard [[Damage]] equal to x% of the healed [[Armor]] amount + x% of the healed [[Shield]] amount to all nearby enemies. [[Damage]] dealt by this Gear cannot leech.
</td>
</td>
<td>
<td>
Increases all healing effect by x%
Increases all healing effect.
</tr>
</tr>


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</td>
</td>
<td>
<td>
Increases elemental damage by x%
Increases elemental [[Damage]].
</td>
</td>
<td>
<td>
Reduces elemental damage taken by x%
Increases elemental [[Resistance]].
</tr>
</tr>


</table><br/>
</table><br/>
<h3><html><img src='https://play.outlawtroopers.io/images/power.png'/></html>Power gears</h3>
 
===<html><img src='https://play.outlawtroopers.io/images/power.png'/></html>Power gears===
<table width='800' class='standardTable'><tr class='tableTitle'>
<table width='800' class='standardTable'><tr class='tableTitle'>
<td>
<td>
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</td>
</td>
<td>
<td>
Summon a maximum of 3 AI [[Minions]] ship that inherits a percentage of your maximum [[Armor]] and [[Shield]].
Summon a maximum of 3 AI minions that inherits a percentage of your maximum [[Armor]] and [[Shield]]. Inherits all of your [[Damage]] bonuses. Adaptive [[Damage]]: Minion's [[Damage]] type depends on the [[Ship]] you use.
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
Cloaks your ship, making it untargetable. Your next ability/attack (including channeling skills) deals 150% increased damage. Attacking will break the stealth effect. Receiving 30% reduced healing when stealthed.
Cloaks your ship, making it untargetable. Increased all [[Damage]] while stealthed. Receiving 30% reduced healing when stealthed.
</td>
</td>
<td>
<td>
Your next [[Basic Attacks]] while stealthed will [[Stun]] your enemy.
Your next basic attack while stealthed will stun your enemy.
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
Summon a minion that inherits a percentage of your maximum [[Armor]] and [[Shield]]. Grants a [[Second Wind]] ability.
Summon a wingman that inherits a percentage of your maximum [[Armor]] and [[Shield]]. Inherits all of your [[Damage]] bonuses. Adaptive [[Damage]]: Wingman's [[Damage]] type depends on the [[Ship]] you use. Grants a [[Second Wind]] ability.
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
Immune to all [[Damage]] for a period of time.
Immune to all non-irresistible [[Damage]].
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
Repair [[Armor]] of all nearby allies.
Heals [[Armor]] of all nearby allies.
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
Regenerate [[Shield]] of all nearby allies.
Heals [[Shield]] of all nearby allies.
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
Grants you the ability to leech [[Damage]] for a period of time.
Leech 20% direct [[Damage]].
</td>
</td>
<td>
<td>
Reduces [[Damage]] taken while leeching.
Increases all [[Resistance]] while this Gear is active.
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
Causes your enemy to take [[Damage]] when they hit you with their [[Basic Attacks]].
When activated, you still take [[Damage]], but 400% of all incoming [[Damage]] (except burn) is reflected back to the attackers as piercing [[Damage]].
</td>
</td>
<td>
<td>
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Fusion Reactor
Fusion Reactor
</td>
</td>
<td>Channeling Skill. Damage enemies within a radius. When fully channeled. Damage scales according to channeling charges.
<td>Channeling Skill. Deal piercing [[Damage]] to enemies within a radius. [[Damage]] scales according to channeling charges.
</td>
</td>
<td>
<td>
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Laser Beam
Laser Beam
</td>
</td>
<td>Channeling Skill. Damage enemies in a line. When fully channeled, [[Burn]] all enemies within range. Damage scales according to channeling charges.
<td>Channeling Skill. Deal elemental [[Damage]] to enemies in a line. When fully channeled, burn all enemies within range. [[Damage]] scales according to channeling charges.
</td>
</td>
<td>
<td>
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Projectile Turret
Projectile Turret
</td>
</td>
<td>Channeling Skill. Shoots multiple penetrating projectiles in the direction you're facing. Amount of projectiles and their damage scales according to channeling charges.
<td>Channeling Skill. Deals standard [[Damage]]. Shoots multiple penetrating projectiles in the direction you're facing. Amount of projectiles and their [[Damage]] scales according to channeling charges.
</td>
</td>
<td>
<td>
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Distractor
Distractor
</td>
</td>
<td>Taunt nearby enemies in a radius to attack you for a period of time. Double up your maximum [[Shield]] and [[Armor]] while taunting.
<td>Taunt nearby enemies in a radius to attack you for 5 seconds. Double your maximum [[Shield]] and [[Armor]] while taunting.
</td>
</td>
<td>
<td>
Grant chance for taunted enemy to take increased [[Damage]]
Reduces all [[Resistance]] of taunted enemies.
</td>
</td>
</tr>
</tr>
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Absorber
Absorber
</td>
</td>
<td>Absorb all [[Basic Attacks]] from your enemies to heal your ship.
<td>Absorb incoming basic attacks and heal your [[Ship]] for a percentage of the attack [[Damage]] for 3 seconds.
</td>
</td>
<td>
<td>
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Unstable Calibrator
Unstable Calibrator
</td>
</td>
<td>Sacrifice your [[Shield]] and [[Armor]] to reset all skill's cooldown. It also removes all buff and [[Debuffs]] effects that has a timer.
<td>Sacrifice your [[Shield]] and [[Armor]] to reset all skill's cooldown. It also removes all buff and debuff effects that has a timer.
</td>
</td>
<td>
<td>
Chance to obtain Aegis's Immune effect.
Chance to obtain Aegis's immune effect for 2 seconds.
</td>
</td>
</tr>
</tr>
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Detonator
Detonator
</td>
</td>
<td>Causes your [[Minions]] to explode and deal x% of their maximum [[Shield]] and [[Armor]] as elemental damage.
<td>Causes your summoned or converted allies to explode and deal x + a percentage of their maximum [[Armor]] as elemental [[Damage]].
</td>
</td>
<td>
<td>
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Solar Igniter
Solar Igniter
</td>
</td>
<td>Inflict [[Burn]] on your enemy. [[Burn]] caused by Solar Igniter can spread to nearby enemies.
<td>Inflict burn on your enemy. Burn effect caused by Solar Igniter can spread to nearby enemies. A burn debuff deals 50 elemental [[Damage]] per second to a [[Ship]].
</td>
</td>
<td>
<td>
Increases spreading area.
Increases range of spreading burn.
</td>
</td>
</tr>
</tr>
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Constructor
Constructor
</td>
</td>
<td>Construct random [[Turrets]] on random nearby location. Rarity increases [[Turrets]] stat. Please check [[Turrets]] page for more information.
<td>Construct a random [[Turrets]]. Rarity increases [[Turrets]] stat. Please check [[Turrets]] page for more information.
</td>
</td>
<td>
<td>
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Nanovirus
Nanovirus
</td>
</td>
<td>Infect a virus on a selected target, causing it to take 100% of the healed amount as damage whenever they are healed. Virus can spread to nearby ships, but cannot spread back to the caster.
<td>Infect a virus on a selected target, causing it to take 100% of the healed amount as standard [[Damage]] whenever they are healed. Virus can spread to nearby [[Ships]], but cannot spread back to the caster.
</td>
</td>
<td>
<td>
Enemy affected by Virus deals lesser damage.
Reduces affect enemy's all [[Damage]].
</td>
</td>
</tr>
</tr>
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Thundercoil
Thundercoil
</td>
</td>
<td>Gain 10 Charges. Whenever you have at least 1 stack of Charge, a static electricity field will be generated around you and shock all nearby ships, including you and your [[Minions]]. You'll lose 1 charge every second. You'll gain 2 charges when an enemy is defeated while you have at least 1 remaining Charge. Shock damage scales according to the amount of Charges you have.
<td>Gain 10 Charges. Whenever you have at least 1 stack of Charge, a static electricity field will be generated around you and deal elemental [[Damage]] to all nearby [[Ships]], including you and your summoned or converted allies. You'll lose 1 charge every second. You'll gain 2 charges when an enemy is defeated while you have at least 1 remaining Charge. Elemental [[Damage]] scales according to the amount of Charges you have.
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
Elemental damage over time effect such as ignite, [[Burn]] and shock will heal you instead of causing you to take damage when this device is activated.
Elemental [[Damage]] will heal you instead of causing you to take [[Damage]] when this device is activated.
</td>
</td>
<td>
<td>
Increases healing effect.
Increases healing effect of this ability.
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
+20 to [[Shield]] or [[Armor]] per level.
Increases [[Armor]] and all [[Resistance]].
</td>
</td>
</tr>
</tr>
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Sacrifice x% of your current [[Armor]] and [[Shield]] to instantly defeat an enemy. Does not work on [[Corruptor]] and [[Overseer]].
Sacrifice a percentage of your current [[Armor]] and [[Shield]] to instantly defeat an enemy. Does not work on [[Corruptor]] and [[Overseer]].
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<h3><html><img src='https://cdn.cosmicclash.io/troopers/wiki/limited.png'/></html>Limited gears</h3>
===<html><img src='https://cdn.cosmicclash.io/troopers/wiki/limited.png'/></html>Limited gears===
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Grants a passive effect that reveals all cloaked enemies. Makes your ship immune to [[Stun]] and [[Burn]].
Grants a passive effect that reveals all cloaked enemies. Makes your [[Ship]] immune to stun and burn.
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Grants a passive effect that reduces incoming damage by 50% and gives you the [[Second Wind]] ability. You cannot have any [[Minions]].
Grants a passive effect that increases all [[Resistance]] by 40% and gives you the [[Second Wind]] ability. You cannot have any summoned or converted allies.
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Converts an enemy to fight on your side! Does not work on [[Corruptor]] and [[Overseer]].
Converts an enemy to fight for you. Does not work on [[Corruptor]] and [[Overseer]]. Can only have 1 converted ally. Converted ally has 20% increased all [[Resistance]]. Inherits all of your [[Damage]] bonuses. Adaptive [[Damage]]: ally's [[Damage]] type depends on the [[Ship]] you use.
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Freeze time allowing you to use all of your abilities.
Freeze time allowing you to use all of your skills. Time will unfreeze after 5 skill use. 3 use per [[Encounter]].
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Grants a passive effect that immune to gravity pull and [[Slow]] effects, heal while moving!
Grants a passive effect that immune to gravity pull. Heal you while moving.
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Warp to an enemy and do damage! Reset the ability on kill.
Warp to an enemy and deal 30% of your current [[Armor]] as standard [[Damage]] to nearby enemies. Reset the ability on kill.
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Merge all [[Turrets]] on the map to create a mega-turret that stuns, deals damage heals and is unable to be removed!
Merge all [[Turrets]] on the map into a super [[Turret]] which can heal, [[Damage]] and stun. Heal and [[Damage]] amount is scaled according to amount of merged [[Turrets]]. You can only have 1 super [[Turret]] per node and it is unable to be removed unless you using [[Restructuring]] skill.
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Every second, extracts all nearby enemies' [[Armor]] to recover you and all of your allies' [[Armor]]. Lasts 10 seconds. Cooldown: 45 seconds.
Every second, extracts all nearby enemies' [[Armor]] to heal you and all of your allies' [[Armor]]. Lasts 10 seconds. Cooldown: 45 seconds.
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Enemies that are killed by you or your [[Minions]] will explode and deal 20% of their maximum [[Armor]] and [[Shield]] as damage to other nearby enemies.
Enemies that are killed by you or your allies will explode and deal 20% of their maximum [[Armor]] as elemental [[Damage]] to other nearby enemies. Your basic attack hits 3 additional [[Targets]]. +1 to maximum [[AOE]] [[Target]].
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Summon 6 mines. When a mine is destroyed, it deals explosive damage equal to 5% of the player's maximum [[Armor]] and [[Shield]] to all nearby enemies.
Summon 6 mines. When a mine is destroyed, it deals elemental [[Damage]] equal to 5% of the player's maximum [[Armor]] to all nearby enemies.
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Deploy a mine whenever an enemy is destroyed. When a mine is destroyed, it deals explosive damage equal to 5% of the player's maximum [[Armor]] and [[Shield]] to all nearby enemies.
Deploy a mine whenever an enemy is destroyed. When a mine is destroyed, it deals elemental [[Damage]] equal to 5% of the player's maximum [[Armor]] to all nearby enemies.
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Grants a passive effect that increases all damage by 2% each time you've defeated a [[Dominator]]. This effect will last until the end of an [[Encounter]].
Grants a passive effect that increases all [[Damage]] by 2% each time you've defeated a [[Dominator]]. This effect will last until the end of an [[Encounter]].
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Gain 30 power charge (Cooldown: 30s). Each power charge grant 5% damage to all damage type. Power charges will slowly deplete every second.
Gain 30 power charge (Cooldown: 30s). Each power charge grant 5% [[Damage]] to all [[Damage]] bonus. Power charges will slowly deplete every second.
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Instantly remove 100% [[Shield]] from your enemies. (Cooldown: 5s) Infect virus on all enemies, causing them to take 100% of the healed amount as damage whenever they are healed.
Instantly remove 100% [[Shield]] from your enemies. (Cooldown: 5s) Infect virus on all enemies, causing them to take 100% of the healed amount as standard [[Damage]] whenever they are healed.
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<h2>Converter Effects</h2>
==Converter Effects==
When you convert an enemy [[Dominator]] they have the following effect:<br><br>
When you convert an enemy [[Dominator]] they have the following effect:
Operative: Reduce enemy healing<br>
 
Graviteer: Nothing<br>
Operative: Reduce enemy healing.
 
Graviteer: Nothing.
 
Elementalist: Reduce damage from ignite and thundercoil, x3 damage<br>
Elementalist: Reduce damage from ignite and thundercoil, x3 damage<br>
Deconstructor: Nothing<br>
Deconstructor: Nothing<br>
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Soul-eater: Heals 10% of HP when your wingman or minion dies, x3 damage. Increases allies' movement speed by 30%<br>
Soul-eater: Heals 10% of HP when your wingman or minion dies, x3 damage. Increases allies' movement speed by 30%<br>
Ignitor: 25% chance to [[Burn]] all enemies<br>
Ignitor: 25% chance to [[Burn]] all enemies<br>
Trovers: Nothing<br>
 
Exploder: Deals 30% of its HP as damage to all enemies on the map when it dies or is replaced with a new converted minion<br>
Exploder: Deals 30% of its HP as damage to all enemies on the map when it dies or is replaced with a new converted minion<br>
Crusher: Hit 5 extra target, x4 damage<br>
Crusher: Hit 5 extra target, x4 damage<br>
Energizer: Every second, has 50% chance to regenerate allies' [[Shield]]. Increases allies' movement speed by 30%<br>
Energizer: Every second, has 50% chance to regenerate allies' [[Shield]]. Increases allies' movement speed by 30%<br>

Latest revision as of 15:23, 30 October 2025

Gears

Gears in Outlaw Troopers can be either virtual or NFTs.

Types of Gears & Gear Slots

Gears are categorized into four types, each fitting into specific Gear Slots:

- Grunt Gear: Since Season 13, Grunt Gears provide passive bonuses in the Spacefarer system without needing to be equipped, offering account-wide global bonuses to all Troopers on Galaxy Missions. These passive bonuses have a hard cap.

- Tactician Gear: Equipped in slots that provide passive bonuses during Normal Encounters.

- Power Gear: Equipped in slots that enable active abilities during Normal Encounters.

- Limited Gear: Equipped in slots that provide special benefits. (Each type of Limited Gear has a maximum immortalize of 50.)

Each type of gear can only be placed in its corresponding Gear Slot. Different Troopers have varying slot availability based on their types and rarities.

Ways to obtain Virtual Gears

- Complete A.R.C Initiator Quests.

- Clear Gear Nodes while running Normal Encounters.

- Buy from the Black Market.

Gear rarity & requirement

Virtual gears have 4 different rarities: Common, Rare, Epic, Legendary.

Gear stacking

NFT Gears can be stacked to increases their Gear Level. Gear Level provides special bonuses during Normal Encounters. The maximum stack level is 5.

- By holding 2 NFTs of the same kind, you can use a Level 1 version of that Gear in the main game.

- By holding 6 NFTs of the same kind, you can use a maximum Level 5 version of that Gear in the main game.

Gear Score

Every player starts with a 100 Gear Score limit, which determines the maximum Gear power you can equip. This limit can be increased by upgrading Gear Score through the Tech Tree.

- Common Gear: +50 Gear Score.

- Rare Gear: +100 Gear Score.

- Epic Gear: +150 Gear Score.

- Legendary Gear: +200 Gear Score.

- Each Gear Stacking Level: +20 Gear Score. (up to +100 Gear Score for max stack.)

- Limited Gears: Do not cost any Gear Score.

Upgrading gears

Virtual Gears can be upgraded by combining 10 identical Gears of the same rarity.

Cost of upgrade

Common to Rare: 20 Credits.

Rare to Epic: 400 Credits.

Epic to Legendary: 2000 Credits.

Gears upgrade examples

10 x Common Armor Plate + 20 Credits can be upgraded into a Rare Armor Plate
10 x Rare Armor Plate + 400 Credits can be upgraded into an Epic Armor Plate
10 X Epic Armor Plate + 2000 Credits can be upgraded into a Legendary Armor Plate

Common gears required to craft a legendary gear

1 Legendary takes 10 Epics to craft
10 Epics takes 100 Rares to craft
100 Rares takes 1000 Commons to craft

1 Legendary takes a total of 1000 Commons to craft

Gear immortalizing

In Outlaw Troopers, you can immortalize your legendary virtual Gears into NFTs.

How to Immortalize?

- Collect and upgrade virtual Gears to legendary before the Season ends.

- From your inventory, immortalize the legendary Gear by paying a 1000 eFGL Token fee.

- After immortalizing, you'll receive a Gear Voucher in the FGL Vault.

Blending Gear Vouchers

Blend a Gear Voucher to create a permanent eNFT Gear:

- 85% chance for Epic.

- 15% chance for Legendary.

Important: Virtual Gears are wiped at Season end. eNFT/NFT Gears are yours forever.

Gear Voucher

You can get Gear Vouchers by:

- Immortalizing Gear in-game.

- Buying from the secondary market. (e.g., AtomicHub or FGL Vault)

Blending Instructions

If you immortalized a Gear Voucher in-game, claim it first:

Go to FGL Vault → Claim eNFTs tab. (Your newly immortalized eNFT should appear instantly for claiming.)

After claiming, blend it:

Go to FGL Vault → Blend → My Vouchers tab.

List of all gears and their effects

Grunt gears

ID

Gear Name

Description

Cap

9

Cargo Expander

Increases Mission reward bonus per Gear owned.

300%

10

Self Sustain

Increases Warp speed per Gear owned

30%

11

Overdrive

Gives Artifacts every 2 hours to your main empire.

1500 per 2 hours

12

Bargaining Script

Increases Credits reward gained from Missions per Gear owned.

150%

13

Overload

Increases reward from Secure Bounties per Gear owned.

150%

14

Loot Finder

Increases Mission reward Bonus per Gear owned, scaled by activated Troopers in Galaxy.

Gear scaling capped at 3%, Trooper scaling capped at 100.

26

Gemstone

Increases Mission reward bonus per Gear owned.

300%

27

Ramscoop

Chance of doubling Mission rewards per Gear owned.

30%

28

Wiretap

Increases Mission progression Speed per Gear owned.

30%


Tactician gears

ID

Gear Name

Description

Stack Bonus

1

Engine Amplifier

Increases Ship movement speed, chance to Evade and all Resistance.

Increasses all Resistance.

2

Weapon Amplifier

Increases all Damage.

Your basic attacks have chance to stun enemy.

3

Armor Plate

Increases Armor and all Resistance.

Increasses all Resistance.

4

Shield Amplifier

Increases Shield and all Resistance.

Increasses all Resistance.

5

Explosive Ammo

Increase basic attacks Targets and AOE Targets

Increases all Damage.

6

Turret Socket

Increase Critical Chance and Critical Multiplier.

Your basic attacks have chance to stun enemy.

7

Cooling System

Increases skill cooldown speed.

Decreases cooldown related penalty.

8

Range Extender

Increases your basic attack's range.

Increases all Damage.

24

Energy Transmitter

Increases your summoned or converted allies' Damage.

Increases Armor and Shield for both your wingman and minions.

25

Ghost

Increase chance to Evade and elemental Resistance.

Increases chance to avoid stun.

29

Recycler

Recovers Armor and Shield each time your summoned or converted ally is defeated.

Increases your summoned or converted allies' Damage.

30

Impulser Ammo

Deal higher basic attack Damage the further your target is from you.

Basic attacks have chance to burn enemy.

31

Lone Wolf

Increases your maximum Armor and Shield. You cannot have any summoned or converted allies while equipping this Gear.

Increasses all Resistance.

37

Metal Detector

Increases reward from Credits Nodes and Gears Nodes.

Increases Reputation gain.

37

Scavenger

Recovers a percentage of Shield and Armor when an enemy is defeated.

Chance to heal twice.

44

Guardian Stance

Increasses all Resistance, Armor and Shield. You can only have one stance Gear equipped.

Increases Armor and Shield.

45

Assasin Stance

Increase all Damage when stealthed. Increases Armor, Shield and chance to Evade. You can only have one stance Gear equipped.

Increases Armor and Shield.

46

Apex Stance

Increase all Damage, all Resistance, Armor and Shield. You can only have one stance Gear equipped.

Increases Armor and Shield.

201

Pulseweaver

Whenever you are healed, deal standard Damage equal to x% of the healed Armor amount + x% of the healed Shield amount to all nearby enemies. Damage dealt by this Gear cannot leech.

Increases all healing effect.

202

Elementrix

Increases elemental Damage.

Increases elemental Resistance.


Power gears

ID

Gear Name

Description

Stack Bonus

15

AI Defense System

Summon a maximum of 3 AI minions that inherits a percentage of your maximum Armor and Shield. Inherits all of your Damage bonuses. Adaptive Damage: Minion's Damage type depends on the Ship you use.

Minion leeches Damage

16

Stealth Device

Cloaks your ship, making it untargetable. Increased all Damage while stealthed. Receiving 30% reduced healing when stealthed.

Your next basic attack while stealthed will stun your enemy.

17

Wingman

Summon a wingman that inherits a percentage of your maximum Armor and Shield. Inherits all of your Damage bonuses. Adaptive Damage: Wingman's Damage type depends on the Ship you use. Grants a Second Wind ability.

Minion leeches Damage.

18

Aegis

Immune to all non-irresistible Damage.

Increases this ability's cool down speed.

19

Armor Repair Kit

Heals Armor of all nearby allies.

Increases this ability's cooldown speed.

20

Shield Booster

Heals Shield of all nearby allies.

Increases this ability's cooldown speed.

21

Mini Warp Drive

Instantly travel a small distance towards the direction you're facing while recovering a small percentage of your maximum Armor and Shield.

Increases this ability's cooldown speed.

22

Drainer

Leech 20% direct Damage.

Increases all Resistance while this Gear is active.

23

Reflector

When activated, you still take Damage, but 400% of all incoming Damage (except burn) is reflected back to the attackers as piercing Damage.

Increases amount of Damage reflected.

32

Fusion Reactor

Channeling Skill. Deal piercing Damage to enemies within a radius. Damage scales according to channeling charges.

Increases this ability's cooldown speed.

33

Laser Beam

Channeling Skill. Deal elemental Damage to enemies in a line. When fully channeled, burn all enemies within range. Damage scales according to channeling charges.

Increases this ability's cooldown speed.

34

Projectile Turret

Channeling Skill. Deals standard Damage. Shoots multiple penetrating projectiles in the direction you're facing. Amount of projectiles and their Damage scales according to channeling charges.

Increases this ability's cooldown speed.

35

Distractor

Taunt nearby enemies in a radius to attack you for 5 seconds. Double your maximum Shield and Armor while taunting.

Reduces all Resistance of taunted enemies.

36

Absorber

Absorb incoming basic attacks and heal your Ship for a percentage of the attack Damage for 3 seconds.

Chance to heal twice.

39

Unstable Calibrator

Sacrifice your Shield and Armor to reset all skill's cooldown. It also removes all buff and debuff effects that has a timer.

Chance to obtain Aegis's immune effect for 2 seconds.

40

Detonator

Causes your summoned or converted allies to explode and deal x + a percentage of their maximum Armor as elemental Damage.

Chance to ignite.

41

Solar Igniter

Inflict burn on your enemy. Burn effect caused by Solar Igniter can spread to nearby enemies. A burn debuff deals 50 elemental Damage per second to a Ship.

Increases range of spreading burn.

42

Constructor

Construct a random Turrets. Rarity increases Turrets stat. Please check Turrets page for more information.

Increases this ability's cooldown speed.

43

Nanovirus

Infect a virus on a selected target, causing it to take 100% of the healed amount as standard Damage whenever they are healed. Virus can spread to nearby Ships, but cannot spread back to the caster.

Reduces affect enemy's all Damage.

47

Thundercoil

Gain 10 Charges. Whenever you have at least 1 stack of Charge, a static electricity field will be generated around you and deal elemental Damage to all nearby Ships, including you and your summoned or converted allies. You'll lose 1 charge every second. You'll gain 2 charges when an enemy is defeated while you have at least 1 remaining Charge. Elemental Damage scales according to the amount of Charges you have.

Increases shocking range.

48

Ionic Barrier

Elemental Damage will heal you instead of causing you to take Damage when this device is activated.

Increases healing effect of this ability.

203

Accelerator

Reduces cool down of all your skills by x second when used.

Increases Armor and all Resistance.

204

Death Marker

Sacrifice a percentage of your current Armor and Shield to instantly defeat an enemy. Does not work on Corruptor and Overseer.

Increases this ability's cooldown speed.


Limited gears

ID

Gear Name

Description

Stack Bonus

49

Spectral

Grants a passive effect that reveals all cloaked enemies. Makes your Ship immune to stun and burn.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

50

Isolator

Grants a passive effect that increases all Resistance by 40% and gives you the Second Wind ability. You cannot have any summoned or converted allies.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

51

Converter

Converts an enemy to fight for you. Does not work on Corruptor and Overseer. Can only have 1 converted ally. Converted ally has 20% increased all Resistance. Inherits all of your Damage bonuses. Adaptive Damage: ally's Damage type depends on the Ship you use.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

52

Stasis Device

Freeze time allowing you to use all of your skills. Time will unfreeze after 5 skill use. 3 use per Encounter.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

53

Graviton Thruster

Grants a passive effect that immune to gravity pull. Heal you while moving.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

54

Warpstrike

Warp to an enemy and deal 30% of your current Armor as standard Damage to nearby enemies. Reset the ability on kill.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

55

Forger

Merge all Turrets on the map into a super Turret which can heal, Damage and stun. Heal and Damage amount is scaled according to amount of merged Turrets. You can only have 1 super Turret per node and it is unable to be removed unless you using Restructuring skill.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

56

Siphoner

Every second, extracts all nearby enemies' Armor to heal you and all of your allies' Armor. Lasts 10 seconds. Cooldown: 45 seconds.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

57

Quantum Ammo

Enemies that are killed by you or your allies will explode and deal 20% of their maximum Armor as elemental Damage to other nearby enemies. Your basic attack hits 3 additional Targets. +1 to maximum AOE Target.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

58

Skyburst Mines

Summon 6 mines. When a mine is destroyed, it deals elemental Damage equal to 5% of the player's maximum Armor to all nearby enemies.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

59

Shattermine

Deploy a mine whenever an enemy is destroyed. When a mine is destroyed, it deals elemental Damage equal to 5% of the player's maximum Armor to all nearby enemies.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

60

Nemesis

Grants a passive effect that increases all Damage by 2% each time you've defeated a Dominator. This effect will last until the end of an Encounter.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

61

Retributor

Gain 30 power charge (Cooldown: 30s). Each power charge grant 5% Damage to all Damage bonus. Power charges will slowly deplete every second.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

62

Nanoburst

Instantly remove 100% Shield from your enemies. (Cooldown: 5s) Infect virus on all enemies, causing them to take 100% of the healed amount as standard Damage whenever they are healed.

+2% chance to find a Fragment per Limited Gear you own (Capped at 20%).

Converter Effects

When you convert an enemy Dominator they have the following effect:

Operative: Reduce enemy healing.

Graviteer: Nothing.

Elementalist: Reduce damage from ignite and thundercoil, x3 damage
Deconstructor: Nothing
Immunizer: Remove enemies' shield every second.
Gladiator: x3 Armor and Shield. Damage scale according to their remaining Armor and Shield, lower Armor and Shield will cause them to hit harder. Immune to Stun. Leech 10% damage
Weakener: -30% enemy HP
Camofinder: Reveals all cloaked enemies
Soul-eater: Heals 10% of HP when your wingman or minion dies, x3 damage. Increases allies' movement speed by 30%
Ignitor: 25% chance to Burn all enemies

Exploder: Deals 30% of its HP as damage to all enemies on the map when it dies or is replaced with a new converted minion
Crusher: Hit 5 extra target, x4 damage
Energizer: Every second, has 50% chance to regenerate allies' Shield. Increases allies' movement speed by 30%