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<h2>Gears</h2>
<h2>Gears</h2>
[[Gears]] can be equipped by [[Troopers]] during [[Encounters]] or [[Missions]]. They can be either virtual or NFTs.  
[[Gears]] in [[Outlaw Troopers]] can be either virtual or NFTs.
<h2>Gear slots</h2>
 
There are a total of 3 different type of Gear Slots:
<h2>Types of Gears & Gear Slots</h2>
<br/>
Gears are categorized into four types, each fitting into specific Gear Slots:
<html><img src='https://play.outlawtroopers.io/images/grunt.png'/></html> Grunt Slot: Allows your [[Troopers]] to equip [[Gears]] that provide bonuses in [[Missions]]<br/>
 
<html><img src='https://play.outlawtroopers.io/images/tactician.png'/></html> Tactician: Allows your [[Troopers]] to equip [[Gears]] that provide passive bonuses during [[Encounters]]<br/>
- <html><img src='https://play.outlawtroopers.io/images/grunt.png'/></html>Grunt Gear: Since [[Season]] 13, Grunt Gears provide passive bonuses in the [[Spacefarer]] system without needing to be equipped, offering account-wide global bonuses to all [[Troopers]] on [[Galaxy Missions]]. These passive bonuses have a hard cap.
<html><img src='https://play.outlawtroopers.io/images/power.png'/></html> Power: Allows your [[Troopers]] to equip [[Gears]] that provide active abilities during [[Encounters]]<br/>
 
<br/>
- <html><img src='https://play.outlawtroopers.io/images/tactician.png'/></html>Tactician Gear: Equipped in slots that provide passive bonuses during [[Normal Encounters]]
[[Gears]] can only fit into their respective Gear Slots.
 
<br><br>
- <html><img src='https://play.outlawtroopers.io/images/power.png'/></html>Power Gear: Equipped in slots that enable active abilities during [[Normal Encounters]]
Different [[Troopers]] have different slots available. They are varied according to the different types and rarities of the [[Troopers]].
 
- <html><img src='https://cdn.cosmicclash.io/troopers/wiki/limited.png'/></html>Limited Gear: Equipped in slots that provide special benefits (max mint of 50)
 
Each type of gear can only be placed in its corresponding Gear Slot. Different [[Troopers]] have varying slot availability based on their types and rarities.
 
<h2>Ways to obtain Virtual Gears</h2>
 
- Run [[Galaxy Missions]]
 
- Complete [[A.R.C Initiator Quests]]
 
- Clear Gear [[Nodes]] while running [[Normal Encounters]]
 
- [[Instant Clear]] encounters
 
- Buy from the [[Black Market]]
 
- Run Robot Salvaging with [[Qwitts]]
 
<h2>Gear rarity & requirement</h2>
<h2>Gear rarity & requirement</h2>


Virtual gears has 4 different rarities: Common, Rare, Epic and Legendary. Higher rarities [[Gears]] have certain Empire level requirement that needs to be met before you can equip them.<br>
Virtual gears has 4 different rarities: Common, Rare, Epic and Legendary. Higher rarities Gears have certain [[Empire Level]] requirement that needs to be met before you can equip them.<br>
Epic: Requires empire level 5<br>
Epic: Requires Empire Level 5<br>
Legendary: Requires empire level 10<br>
Legendary: Requires Empire Level 10<br>


<h2>Gear stacking</h2>
<h2>Gear stacking</h2>
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Simply hold 2 NFT of the same kind, and you'll have the option to use a Level 2 version of that kind in the main game.
Simply hold 2 NFT of the same kind, and you'll have the option to use a Level 2 version of that kind in the main game.
Only <html><img src='https://play.outlawtroopers.io/images/tactician.png'/></html>Tactician and <html><img src='https://play.outlawtroopers.io/images/power.png'/></html>Power Gears are stackable.


<h2>Gear score limit</h2>
<h2>Gear score limit</h2>
Every player starts with 300 Gear Score Limit. This limit can be further upgraded by spending [[Artifacts]]
Every player starts with a 60 Gear Score Limit. This limit can be increased by progressing through higher tiers of [[Normal Encounters]], [[Delving]] deeper into [[The Abyss]], and increasing your [[Empire Level]] by gaining [[Reputation]].


Each Common gear increases your gear score by 50
Each Common gear increases your gear score by 50
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Each Legendary gear increases your gear score by 200
Each Legendary gear increases your gear score by 200


Each gear level increases your gear score by 20
Each gear stacking level increases your gear score by 20
 
<h2>Trading gears</h2>


Virtual [[Gears]] can only be bought or sold on the [[Black Market]] using [[Credits]]. Currently, direct trading between players are not allowed.<br>
Limited Gears do not cost any gear score.


<h2>Upgrading gears</h2>
<h2>Upgrading gears</h2>


Virtual [[Gears]] can be upgraded by combining 10 [[Gears]] of the same type and rarity.<br>
Virtual Gears can be upgraded by combining 10 identical Gears of the same rarity.<br>


<h3>Cost of upgrade</h3>
<h3>Cost of upgrade</h3>
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<h3>Gears upgrade examples</h3>
<h3>Gears upgrade examples</h3>
<div class='blueBox'>
<div class='blueBox'>
10 x Common Armor Plate + 100K [[Ocuriums]] can be upgraded into a Rare Armor Plate<br/>
10 x Common Armor Plate + 200K [[Ocuriums]] can be upgraded into a Rare Armor Plate<br/>
10 x Rare Armor Plate + 2 million [[Ocuriums]] can be upgraded into an Epic Armor Plate<br/>
10 x Rare Armor Plate + 4 million [[Ocuriums]] can be upgraded into an Epic Armor Plate<br/>
10 X Epic Armor Plate + 10 million [[Ocuriums]] can be upgraded into a Legendary Armor Plate<br/>
10 X Epic Armor Plate + 20 million [[Ocuriums]] can be upgraded into a Legendary Armor Plate<br/>
</div>
</div>


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<h2>Gear minting</h2>
<h2>Gear minting</h2>


In [[Outlaw Troopers]], players can choose to mint their legendary virtual [[Gears]] into NFTs. First, you'll have to collect enough virtual gears of the same kind during a [[Season]] (before the end of season wipe) and upgrade them into legendary [[Gears]]. Turn these newly crafted Legendary [[Gears]] + 1000 [[FGL Token]] minting fee from the inventory screen to initiate the minting process. You will receive a NFT Gear Voucher (within 24 hours). The voucher is tradable in the secondary market such as AtomicHub, and can be blended at NeftyBlocks. Blending a Gear Voucher will generate a permanent NFT gear at the following ratio: 85% Epic / 15% Legendary<br><br/>
In [[Outlaw Troopers]], players can choose to mint their legendary virtual [[Gears]] into NFTs. First, you'll have to collect enough virtual gears of the same kind during a [[Season]] (before the end of season wipe) and upgrade them into legendary [[Gears]]. Turn these newly crafted Legendary [[Gears]] + a 1000 [[eFGL Token]] minting fee from the inventory screen to initiate the minting process. You will receive an eNFT Gear Voucher in the [[FGL Vault]]. The voucher is tradable in the secondary market such as AtomicHub, and can be blended in the [[FGL Vault]]. Blending a Gear Voucher will generate a permanent eNFT gear at the following ratio: 85% Epic / 15% Legendary<br><br/>


Once your gears are minted into NFT version, they are yours to keep forever. Where as virtual [[Gears]] will be wiped after each [[Season]] ends.
Once your gears are minted into NFT version, they are yours to keep forever. Where as virtual [[Gears]] will be wiped after each [[Season]] ends.
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</td>
</td>
<td>
<td>
Stack Bonus
Cap
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
Increases [[Mission Reward Bonus]]
Increases Mission reward bonus per Gear owned
</td>
</td>
<td>
<td>
N/A
300%
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
[[Missions]] grant zero [[Corruption]], but [[Mission Reward Bonus]] decreases
Increases Warp speed per Gear owned
</td>
</td>
<td>
<td>
N/A
30%
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
Reduce [[Corruption]] received from a [[Missions]]
Gain [[Research Points]] per Gear owned every 5 seconds
</td>
</td>
<td>
<td>
N/A
3000
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
Gains additional [[Credits]] as reward for [[Missions]]
Increases [[Credits]] reward gained from Missions per Gear owned
</td>
</td>
<td>
<td>
N/A
150%
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
Increases both [[Mission Reward Bonus]] and [[Corruption]]
Increases reward from Secure Bounties per Gear owned
</td>
</td>
<td>
<td>
N/A
150%
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
x% increased [[Mission Reward Bonus]] for each ongoing [[Missions]] with this gear equipped, capped at 50x
Increases Mission reward Bonus per Gear owned, scaled by activated [[Troopers]] in [[Galaxy]]
</td>
</td>
<td>
<td>
N/A
Gear scaling capped at 3%, Trooper scaling capped at 50.
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
Gains additional [[Ocuriums]] as reward for [[Missions]]
Increases [[Ocuriums]] reward gained from Missions per Gear owned
</td>
</td>
<td>
<td>
N/A
300%
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
5% chance to duplicate virtual item rewards
Chance of doubling Mission rewards per Gear owned.
</td>
</td>
<td>
<td>
N/A
30%
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
Reduces both [[Corruption]] and [[Mission Reward Bonus]]
Increases Mission progression Speed per Gear owned.
</td>
</td>
<td>
<td>
N/A
30%
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
Chance to evade enemy's attack and ability
Chance to evade enemy's [[Basic Attacks]]
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
[[Basic Attacks] have chance to [[Burn]] enemy
[[Basic Attacks]] have chance to [[Burn]] enemy
</tr>
</tr>


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</td>
</td>
<td>
<td>
Increases reward from [[Credits]], [[Ocuriums]] and [[Gears]] nodes. Reduces player's ship movement speed and increases damage taken.
Increases reward from [[Credits]], [[Ocuriums]] and [[Gears]] nodes.  
</td>
</td>
<td>
<td>
Increases reputation gain
Increases [[Reputation]] gain
</tr>
</tr>


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<td>
<td>
Chance to heal twice
Chance to heal twice
</tr>
<tr>
<td>
44
</td>
<td>
Guardian Stance
</td>
<td>
Reduces damage received. You can only have one stance gear equipped.
</td>
<td>
+20 to shield and armor per level
</tr>
<tr>
<td>
45
</td>
<td>
Assasin Stance
</td>
<td>
Remove Stealth Device's cool down. Sacrifice your [[Armor]] and [[Shield]] everytime you use a stealth device. You can only have one stance gear equipped.
</td>
<td>
+20 to shield and armor per level
</tr>
<tr>
<td>
46
</td>
<td>
Apex Stance
</td>
<td>
Deal more damage with your basic attack when either your shield or armor is higher than 50%. You can only have one stance gear equipped.
</td>
<td>
+20 to shield and armor per level
</tr>
</tr>


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</td>
</td>
<td>
<td>
Cloaks your ship, making it untargetable. Your next ability/attack (including channeling skills) deals 50% increased damage
Cloaks your ship, making it untargetable. Your next ability/attack (including channeling skills) deals 250% increased damage. Attacking will break the stealth effect. Receiving 30% reduced healing when stealthed
</td>
</td>
<td>
<td>
Your next [[Basic Attacks]]/ability while stealthed will [[Stun]] your enemy
Your next [[Basic Attacks]] while stealthed will [[Stun]] your enemy
</td>
</td>
</tr>
</tr>
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</td>
</td>
<td>
<td>
Grant chance to heal twice as much
Chance to heal twice
</td>
</td>
</tr>
</tr>
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Unstable Calibrator
Unstable Calibrator
</td>
</td>
<td>Sacrifice your [[Shield]] and [[Armor]] to instantly reset all of your skill's cool down, buffs and debuffs
<td>Sacrifice your [[Shield]] and [[Armor]] to reset all skill's cooldown. It also removes all buff and [[debuffs]] effects that has a timer
</td>
</td>
<td>
<td>
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<td>
<td>
Increases spreading area
Increases spreading area
</td>
</tr>
<tr>
<td>
42
</td>
<td>
Constructor
</td>
<td>Construct random [[Turrets]] on random nearby location. Rarity increases [[Turrets]] stat. Please check [[Turrets]] page for more information.
</td>
<td>
Increases this ability's cool down speed
</td>
</tr>
<tr>
<td>
43
</td>
<td>
Nanovirus
</td>
<td>Infect a virus on a selected target, causing it to take 100% of the healed amount as damage whenever they are healed. Virus can spread to nearby ships, but cannot spread back to the caster.
</td>
<td>
Enemy affected by Virus deals lesser damage
</td>
</tr>
<tr>
<td>
47
</td>
<td>
Thundercoil
</td>
<td>Gain 10 Charges. Whenever you have at least 1 stack of Charge, a static electricity field will be generated around you and shock all nearby ships, including you and your minions. You'll lose 1 charge every second. You'll gain 2 charges when an enemy is defeated while you have at least 1 remaining Charge. Shock damage scales according to the amount of Charges you have.
</td>
<td>
Increases shocking range
</td>
</tr>
<tr>
<td>
48
</td>
<td>
Ionic Barrier
</td>
<td>Elemental damage over time effect such as ignite, burn and shock will heal you instead of causing you to take damage when this device is activated.
</td>
<td>
Increases healing effect
</td>
</tr>
</table><br />
<h3><html><img src='https://cdn.cosmicclash.io/troopers/wiki/limited.png'/></html>Limited gears</h3>
<table width='800' class='standardTable'><tr class='tableTitle'>
<td>
ID
</td>
<td>
Gear Name
</td>
<td>
Description
</td>
<td>
Stack Bonus
</td>
</tr>
<tr>
<td>
49
</td>
<td>
Spectral
</td>
<td>
Grants a passive effect that reveals all cloaked enemies. Makes your ship immune to stun and burn
</td>
<td>
Each additional level gives a 2% bonus chance to find more [[Limited Blend Tickets]]
</td>
</tr>
<tr>
<td>
50
</td>
<td>
Isolator
</td>
<td>
Grants a passive effect that reduces incoming damage by 50% and gives you the second wind ability. You cannot have any minions/wingman.
</td>
<td>
Each additional level gives a 2% bonus chance to find more [[Limited Blend Tickets]]
</td>
</tr>
<tr>
<td>
51
</td>
<td>
Converter
</td>
<td>
Converts an enemy to fight on your side!  Does not work on [[Corruptor]] and [[Overseer]]. *
</td>
<td>
Each additional level gives a 2% bonus chance to find more [[Limited Blend Tickets]]
</td>
</tr>
<tr>
<td>
52
</td>
<td>
Stasis Device
</td>
<td>
Freeze time allowing you to use all of your abilities.
</td>
<td>
Each additional level gives a 2% bonus chance to find more [[Limited Blend Tickets]]
</td>
</tr>
<tr>
<td>
53
</td>
<td>
Graviton Thruster
</td>
<td>
Immune to gravity pull + slow effects, heal while moving!
</td>
<td>
Each additional level gives a 2% bonus chance to find more [[Limited Blend Tickets]]
</td>
</tr>
<tr>
<td>
54
</td>
<td>
Warpstrike
</td>
<td>
Warp to an enemy and do damage! Reset the ability on kill.
</td>
<td>
Each additional level gives a 2% bonus chance to find more [[Limited Blend Tickets]]
</td>
</tr>
<tr>
<td>
55
</td>
<td>
Forger
</td>
<td>
Merge all turrets on the map to create a mega-turret that stuns, deals damage heals and is unable to be removed!
</td>
<td>
Each additional level gives a 2% bonus chance to find more [[Limited Blend Tickets]]
</td>
</tr>
<tr>
<td>
56
</td>
<td>
Siphoner
</td>
<td>
Every second, extracts all nearby enemies' armor to recover you and all of your allies' armor. Lasts 10 seconds. Cooldown: 45 seconds.
</td>
<td>
Each additional level gives a 2% bonus chance to find more [[Limited Blend Tickets]]
</td>
</tr>
<tr>
<td>
57
</td>
<td>
Quantum Ammo
</td>
<td>
Enemies that are killed by you or your minions will explode and deal 20% of their maximum armor and shield as damage to other nearby enemies.
</td>
<td>
Each additional level gives a 2% bonus chance to find more [[Limited Blend Tickets]]
</td>
</td>
</tr>
</tr>


</table>
</table>
<h2>Converter Effects</h2>
When you convert an enemy [[Dominator]] they have the following effect:<br><br>
Operative: Reduce enemy healing<br>
Graviteer: Nothing<br>
Elementalist: Reduce damage from ignite and thundercoil, x3 damage<br>
Deconstructor: Nothing<br>
Immunizer: Enemies lose 20% of their maximum shield per second<br>
Energizer: +50% movement speed. Allies recover 10% of their maximum shield per second<br>
Weakener: -20% enemy HP<br>
Camofinder: Reveals all cloaked enemies<br>
Soul-eater: Heals 10% of HP when your wingman or minion dies, x3 damage<br>
Ignitor: 25% chance to burn all enemies<br>
Trovers: Nothing<br>
Exploder: Deals 30% of its HP as damage to all enemies on the map when it dies or is replaced with a new converted minion<br>
Crusher: Hit 5 extra target, x4 damage<br>
<h2>Gear Vouchers</h2>
You can blend gears using vouchers in the [[FGL Vault]].

Latest revision as of 06:14, 26 September 2024

Gears

Gears in Outlaw Troopers can be either virtual or NFTs.

Types of Gears & Gear Slots

Gears are categorized into four types, each fitting into specific Gear Slots:

- Grunt Gear: Since Season 13, Grunt Gears provide passive bonuses in the Spacefarer system without needing to be equipped, offering account-wide global bonuses to all Troopers on Galaxy Missions. These passive bonuses have a hard cap.

- Tactician Gear: Equipped in slots that provide passive bonuses during Normal Encounters

- Power Gear: Equipped in slots that enable active abilities during Normal Encounters

- Limited Gear: Equipped in slots that provide special benefits (max mint of 50)

Each type of gear can only be placed in its corresponding Gear Slot. Different Troopers have varying slot availability based on their types and rarities.

Ways to obtain Virtual Gears

- Run Galaxy Missions

- Complete A.R.C Initiator Quests

- Clear Gear Nodes while running Normal Encounters

- Instant Clear encounters

- Buy from the Black Market

- Run Robot Salvaging with Qwitts

Gear rarity & requirement

Virtual gears has 4 different rarities: Common, Rare, Epic and Legendary. Higher rarities Gears have certain Empire Level requirement that needs to be met before you can equip them.
Epic: Requires Empire Level 5
Legendary: Requires Empire Level 10

Gear stacking

NFT Gears can be stacked to increases their Gear Level. Gear Level provides special bonuses during Normal Encounters

Simply hold 2 NFT of the same kind, and you'll have the option to use a Level 2 version of that kind in the main game.

Gear score limit

Every player starts with a 60 Gear Score Limit. This limit can be increased by progressing through higher tiers of Normal Encounters, Delving deeper into The Abyss, and increasing your Empire Level by gaining Reputation.

Each Common gear increases your gear score by 50

Each Rare gear increases your gear score by 100

Each Epic gear increases your gear score by 150

Each Legendary gear increases your gear score by 200

Each gear stacking level increases your gear score by 20

Limited Gears do not cost any gear score.

Upgrading gears

Virtual Gears can be upgraded by combining 10 identical Gears of the same rarity.

Cost of upgrade

Common to Rare: 100K Ocuriums
Rare to Epic: 2 million Ocuriums
Epic to Legendary: 10 million Ocuriums

Gears upgrade examples

10 x Common Armor Plate + 200K Ocuriums can be upgraded into a Rare Armor Plate
10 x Rare Armor Plate + 4 million Ocuriums can be upgraded into an Epic Armor Plate
10 X Epic Armor Plate + 20 million Ocuriums can be upgraded into a Legendary Armor Plate

Common gears required to craft a legendary gear

1 Legendary takes 10 Epics to craft
10 Epics takes 100 Rares to craft
100 Rares takes 1000 Commons to craft

1 Legendary takes a total of 1000 Commons to craft

Gear minting

In Outlaw Troopers, players can choose to mint their legendary virtual Gears into NFTs. First, you'll have to collect enough virtual gears of the same kind during a Season (before the end of season wipe) and upgrade them into legendary Gears. Turn these newly crafted Legendary Gears + a 1000 eFGL Token minting fee from the inventory screen to initiate the minting process. You will receive an eNFT Gear Voucher in the FGL Vault. The voucher is tradable in the secondary market such as AtomicHub, and can be blended in the FGL Vault. Blending a Gear Voucher will generate a permanent eNFT gear at the following ratio: 85% Epic / 15% Legendary

Once your gears are minted into NFT version, they are yours to keep forever. Where as virtual Gears will be wiped after each Season ends.

List of all gears and their effects

Grunt gears

ID

Gear Name

Description

Cap

9

Cargo Expander

Increases Mission reward bonus per Gear owned

300%

10

Self Sustain

Increases Warp speed per Gear owned

30%

11

Overdrive

Gain Research Points per Gear owned every 5 seconds

3000

12

Bargaining Script

Increases Credits reward gained from Missions per Gear owned

150%

13

Overload

Increases reward from Secure Bounties per Gear owned

150%

14

Loot Finder

Increases Mission reward Bonus per Gear owned, scaled by activated Troopers in Galaxy

Gear scaling capped at 3%, Trooper scaling capped at 50.

26

Gemstone

Increases Ocuriums reward gained from Missions per Gear owned

300%

27

Ramscoop

Chance of doubling Mission rewards per Gear owned.

30%

28

Wiretap

Increases Mission progression Speed per Gear owned.

30%


Tactician gears

ID

Gear Name

Description

Stack Bonus

1

Engine Amplifier

Increases ship Movement Speed

Decreases enemy Slow effect

2

Weapon Amplifier

Increases Damage of Basic Attacks

Your Basic Attacks have chance to Stun enemy

3

Armor Plate

Increases ship Armor

Ship Armor takes lesser Damage

4

Shield Amplifier

Increases ship Shield

Ship Shield takes lesser Damage

5

Explosive Ammo

Basic Attacks hit additional targets

Increases ship Damage

6

Turret Socket

Chance for Basic Attacks to hit twice

Your Basic Attacks have chance to Stun enemy

7

Cooling System

Increases skill cool down speed

Increases skill cool down speed

8

Range Extender

Increases your Basic Attacks's attacking range

Basic Attacks have chance to Slow enemy

24

Energy Transmitter

Increases Damage for both your Wingman and Minions

Increases Armor and Shield for both your Wingman and Minions

25

Ghost

Chance to evade enemy's Basic Attacks

Increases chance to avoid status effect

29

Recycler

Recovers Armor and Shield each time your Wingman or Minions is defeated

Increases Damage for both your Wingman and Minions

30

Impulser Ammo

Deal higher Damage with your Basic Attacks the further your target is located

Basic Attacks have chance to Burn enemy

31

Lone Wolf

Increases your Armor and Shield when you have no allies

Reduces Damage taken

37

Metal Detector

Increases reward from Credits, Ocuriums and Gears nodes.

Increases Reputation gain

37

Scavenger

Recovers percentage of Shield and Armor when an enemy is defeated

Chance to heal twice

44

Guardian Stance

Reduces damage received. You can only have one stance gear equipped.

+20 to shield and armor per level

45

Assasin Stance

Remove Stealth Device's cool down. Sacrifice your Armor and Shield everytime you use a stealth device. You can only have one stance gear equipped.

+20 to shield and armor per level

46

Apex Stance

Deal more damage with your basic attack when either your shield or armor is higher than 50%. You can only have one stance gear equipped.

+20 to shield and armor per level


Power gears

ID

Gear Name

Description

Stack Bonus

15

AI Defense System

Summon a maximum of 3 AI Minions ship to guard an area

Minion leeches Damage

16

Stealth Device

Cloaks your ship, making it untargetable. Your next ability/attack (including channeling skills) deals 250% increased damage. Attacking will break the stealth effect. Receiving 30% reduced healing when stealthed

Your next Basic Attacks while stealthed will Stun your enemy

17

Wingman

Summon Smuggling Joe as your Wingman to assist you during an encounter

Minion leeches Damage

18

Aegis

Immune to all Damage for a period of time

Increases this ability's cool down speed

19

Armor Repair Kit

Repair Armor of all nearby allies

Increases this ability's cool down speed

20

Shield Booster

Regenerate Shield of all nearby allies

Increases this ability's cool down speed

21

Mini Warp Drive

Instantly travel a small distance towards the direction you're facing while recovering a small percentage of your maximum Armor and Shield

Increases this ability's cool down speed

22

Drainer

Grants you the ability to leech Damage for a period of time

Reduces Damage taken while leeching

23

Reflector

Causes your enemy to take Damage when they hit you with their Basic Attacks

Increases amount of Damage reflected

32

Fusion Reactor

Channeling Skill. Damage enemies within a radius. When fully channeled, Stun all enemies within range. Damage scales according to channeling charges.

Increases this ability's cool down speed

33

Laser Beam

Channeling Skill. Damage enemies in a line. When fully channeled, Burn all enemies within range. Damage scales according to channeling charges.

Increases this ability's cool down speed

34

Projectile Turret

Channeling Skill. Shoots multiple penetrating projectiles in the direction you're facing. Amount of projectiles and their damage scales according to channeling charges.

Increases this ability's cool down speed

35

Distractor

Taunt nearby enemies in a radius to attack you for a period of time. Double up your maximum Shield and Armor while taunting.

Grant chance for taunted enemy to take increased Damage

36

Absorber

Absorb all Basic Attacks from your enemies to heal your ship

Chance to heal twice

39

Unstable Calibrator

Sacrifice your Shield and Armor to reset all skill's cooldown. It also removes all buff and debuffs effects that has a timer

Chance to obtain Aegis's Immune effect

40

Detonator

Causes your minion/wingman to explode and deal percentage amount of Shield and Armor as damage

Chance to ignite

41

Solar Igniter

Inflict Burn on your enemy. Burn caused by Solar Igniter can spread to nearby enemies

Increases spreading area

42

Constructor

Construct random Turrets on random nearby location. Rarity increases Turrets stat. Please check Turrets page for more information.

Increases this ability's cool down speed

43

Nanovirus

Infect a virus on a selected target, causing it to take 100% of the healed amount as damage whenever they are healed. Virus can spread to nearby ships, but cannot spread back to the caster.

Enemy affected by Virus deals lesser damage

47

Thundercoil

Gain 10 Charges. Whenever you have at least 1 stack of Charge, a static electricity field will be generated around you and shock all nearby ships, including you and your minions. You'll lose 1 charge every second. You'll gain 2 charges when an enemy is defeated while you have at least 1 remaining Charge. Shock damage scales according to the amount of Charges you have.

Increases shocking range

48

Ionic Barrier

Elemental damage over time effect such as ignite, burn and shock will heal you instead of causing you to take damage when this device is activated.

Increases healing effect


Limited gears

ID

Gear Name

Description

Stack Bonus

49

Spectral

Grants a passive effect that reveals all cloaked enemies. Makes your ship immune to stun and burn

Each additional level gives a 2% bonus chance to find more Limited Blend Tickets

50

Isolator

Grants a passive effect that reduces incoming damage by 50% and gives you the second wind ability. You cannot have any minions/wingman.

Each additional level gives a 2% bonus chance to find more Limited Blend Tickets

51

Converter

Converts an enemy to fight on your side! Does not work on Corruptor and Overseer. *

Each additional level gives a 2% bonus chance to find more Limited Blend Tickets

52

Stasis Device

Freeze time allowing you to use all of your abilities.

Each additional level gives a 2% bonus chance to find more Limited Blend Tickets

53

Graviton Thruster

Immune to gravity pull + slow effects, heal while moving!

Each additional level gives a 2% bonus chance to find more Limited Blend Tickets

54

Warpstrike

Warp to an enemy and do damage! Reset the ability on kill.

Each additional level gives a 2% bonus chance to find more Limited Blend Tickets

55

Forger

Merge all turrets on the map to create a mega-turret that stuns, deals damage heals and is unable to be removed!

Each additional level gives a 2% bonus chance to find more Limited Blend Tickets

56

Siphoner

Every second, extracts all nearby enemies' armor to recover you and all of your allies' armor. Lasts 10 seconds. Cooldown: 45 seconds.

Each additional level gives a 2% bonus chance to find more Limited Blend Tickets

57

Quantum Ammo

Enemies that are killed by you or your minions will explode and deal 20% of their maximum armor and shield as damage to other nearby enemies.

Each additional level gives a 2% bonus chance to find more Limited Blend Tickets

Converter Effects

When you convert an enemy Dominator they have the following effect:

Operative: Reduce enemy healing
Graviteer: Nothing
Elementalist: Reduce damage from ignite and thundercoil, x3 damage
Deconstructor: Nothing
Immunizer: Enemies lose 20% of their maximum shield per second
Energizer: +50% movement speed. Allies recover 10% of their maximum shield per second
Weakener: -20% enemy HP
Camofinder: Reveals all cloaked enemies
Soul-eater: Heals 10% of HP when your wingman or minion dies, x3 damage
Ignitor: 25% chance to burn all enemies
Trovers: Nothing
Exploder: Deals 30% of its HP as damage to all enemies on the map when it dies or is replaced with a new converted minion
Crusher: Hit 5 extra target, x4 damage

Gear Vouchers

You can blend gears using vouchers in the FGL Vault.